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Breath of Cold (3.5e Power)

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Foxwarrior (talk)
Date Created: 8/4/10
Status: Just started
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Breath of Cold
Psychometabolism [Cold]
Level: World Dominator 1
Display: Audible, Visual, Mental
Manifesting Time: Standard
Range: Emanates from self
Area: Medium (100' +10'/level) cone
Duration: instantaneous
Saving Throw: Fortitude partial
Power Resistance: Yes
Power Points: 1


You breathe a cone of cold air, dealing 1d6 points of cold damage per manifester level to every creature in the region, with half damage on a successful Fortitude save.

Augment:

  • You can spend any number of additional power points to double the affected region for each point spent. This does not follow D&D's multiplication rule.
  • You can spend 4 additional power points to make all characters who fail their Fortitude save take 2 points of ability damage to each ability score.
  • You can spend 3 additional power points to make the cone function as gust of wind for 1 round per two manifester levels.
  • You can spend 2 additional power points to make all surfaces touched by the Breath of Cold be "Severely Slippery" and all air within that region be extremely cold for 1 round per two manifester levels.
  • You can spend 2 additional power points to increase the durations of augments to Breath of Cold to 1 round/level, or 5 additional power points to increase the durations to 1 hour/level, or 10 additional power points to increase the durations to Permanent.

For every 2 power points you spend augmenting Breath of Cold, the save DC increases by 1.


Template:3.5e World Dominator Powers Breadcrumb

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