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== Character Advancement: Power and Wealth == |
== Character Advancement: Power and Wealth == |
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β | {{quote|Assuming that I make the use of most of our spells, I should be able to advance a circle of magic every week or so, which essentially means that the optimum solution to this difficulty |
+ | {{quote|Assuming that I make the use of most of our spells, I should be able to advance a circle of magic every week or so, which essentially means that the optimum solution to this difficulty to simply scare up minor tangential difficulties in the woods for two months so that I can go back in time and solve this problem retroactively.}} |
While we're talking about magical items, we really have to talk about XP at the same time. And that's not just because the DMG asks us to pay small amounts of XP to create them. D&D is based on two kinds of advancement: XP and GP. Both of them have failed, because we're actually playing a cooperative storytelling game and not Diablo multiplayer. We know that a high level guy can whack low level stuff again and again at virtually no risk, and that this can be repeated endlessly for levels. We know that people can take off downtime to just plain farm to get GP endlessly. Seriously, "XP Grind" is extremely boring and players should not be exposed to it under any circumstances. |
While we're talking about magical items, we really have to talk about XP at the same time. And that's not just because the DMG asks us to pay small amounts of XP to create them. D&D is based on two kinds of advancement: XP and GP. Both of them have failed, because we're actually playing a cooperative storytelling game and not Diablo multiplayer. We know that a high level guy can whack low level stuff again and again at virtually no risk, and that this can be repeated endlessly for levels. We know that people can take off downtime to just plain farm to get GP endlessly. Seriously, "XP Grind" is extremely boring and players should not be exposed to it under any circumstances. |