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Book of Elements (3.5e Sourcebook)/Elementals of Style/Full Spheres

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< Book of Elements (3.5e Sourcebook) | Elementals of Style

SMW::off===Air [{{#arraymap: Elemental, Fiendish|, |x|Type::x}}]=== Prerequisites: Air element (if taken as an Elemental sphere only)
Special: Elemental: Your Fly speed improves by one maneuverability class and 10'. If already perfect, it improves by 20'. Fiend: You gain the (Air) Subtype and the above ability. If you have no Fly speed, you instead gain a Fly speed of 15' (Good). {{#set:special=Elemental: Your Fly speed improves by one maneuverability class and 10'. If already perfect, it improves by 20'. Fiend: You gain the (Air) Subtype and the above ability. If you have no Fly speed, you instead gain a Fly speed of 15' (Good). }}

LevelBenefit

Arctic [{{#arraymap: Elemental|, |x|Type::x}}]

Prerequisites: Water or Ice element.
Special: Your spell-like abilities with the [Cold] descriptor leave a frozen slick over all surfaces in their areas or touched by their Effects. This slick functions as a Grease spell, and lasts for two rounds. {{#set:special=Your spell-like abilities with the [Cold] descriptor leave a frozen slick over all surfaces in their areas or touched by their Effects. This slick functions as a Grease spell, and lasts for two rounds. }}

LevelBenefit

Creation [{{#arraymap: Elemental|, |x|Type::x}}]

Special: You gain a bonus [Item Creation] feat. {{#set:special=You gain a bonus [Item Creation] feat. }}

LevelBenefit

Dust [{{#arraymap: Elemental, Fiendish|, |x|Type::x}}]

Prerequisites: Air, Earth, or Shadow elements (if taken as an Elemental sphere only)
Special: Your area spell-like abilities may, at your option, stir up a stinging dust cloud, inflicting a -2 penalty to Perception checks and a -1 penalty to attack rolls for one minute to any creature that does not successfully save against the spell. The cloud lasts one round, and its effects last one minute after the affected creature takes its last increase. {{#set:special=Your area spell-like abilities may, at your option, stir up a stinging dust cloud, inflicting a -2 penalty to Perception checks and a -1 penalty to attack rolls for one minute to any creature that does not successfully save against the spell. The cloud lasts one round, and its effects last one minute after the affected creature takes its last increase. }}

LevelBenefit

Electricity [{{#arraymap: Elemental, Fiendish|, |x|Type::x}}]

Prerequisites: Air, Earth, or Fire elements (if taken as an Elemental sphere only).
Special: You gain Immunity to Electricity. {{#set:special=You gain Immunity to Electricity. }}

LevelBenefit

Substitute: Polarized Ray (as Polar Ray, but electric damage instead) for first unavailable spell except Electric Shield. That gets an Electricity-damaging Fire Shield.

Ether [{{#arraymap: Elemental|, |x|Type::x}}]

Prerequisites: An element that is not Shadow
Special: Your equipment all gains the Ghost Touch property for as long as you carry it. {{#set:special=Your equipment all gains the Ghost Touch property for as long as you carry it. }}

LevelBenefit

Metal [{{#arraymap: Elemental, Fiendish|, |x|Type::x}}]

Prerequisites: Earth or Fire elements (if taken as an Elemental sphere only)
Special: You may burrow through metal using any existing Burrow speed. {{#set:special=You may burrow through metal using any existing Burrow speed. }}

LevelBenefit

Oracle [{{#arraymap: Elemental|, |x|Type::x}}]

Special: Roll all chances for every divination you cast to work or backfire twice, and take the more advantageous result. {{#set:special=Roll all chances for every divination you cast to work or backfire twice, and take the more advantageous result. }}

LevelBenefit

Permafrost [{{#arraymap: Elemental, Fiendish|, |x|Type::x}}]

Prerequisites: Earth or Ice elements (if taken as an elemental sphere only)
Special: Three times per day, whenever you cast a spell or spell-like ability with the [Cold] descriptor, you may apply the Extend Spell metamagic feat to it for free. {{#set:special=Three times per day, whenever you cast a spell or spell-like ability with the [Cold] descriptor, you may apply the Extend Spell metamagic feat to it for free. }}

LevelBenefit

Plant [{{#arraymap: Elemental|, |x|Type::x}}]

Prerequisites: Wood Element
Special: You gain the Druid's Wilderness Stride ability. {{#set:special=You gain the Druid's Wilderness Stride ability. }}

LevelBenefit

Quicksand [{{#arraymap: Elemental, Fiendish|, |x|Type::x}}]

Prerequisites: Earth or Water element (if taken as an Elemental sphere only)
Special: You can walk and stand on soft or sticky ground, even quicksand, as if it was firm. You still can't normally walk on water. {{#set:special=You can walk and stand on soft or sticky ground, even quicksand, as if it was firm. You still can't normally walk on water. }}

LevelBenefit

Radiance [{{#arraymap: Elemental|, |x|Type::x}}]

Prerequisites: Fire or Ice element
Special: You can cast Light as a swift action at will, and gain resistance to damage from [Light] sources equal to your character level. This resistance is subtracted from each source of such damage you take, to a minimum of zero. {{#set:special=You can cast Light as a swift action at will, and gain resistance to damage from [Light] sources equal to your character level. This resistance is subtracted from each source of such damage you take, to a minimum of zero. }}

LevelBenefit

Roots [{{#arraymap: Elemental|, |x|Type::x}}]

Prerequisites: Earth or Wood elements
Special: You can heal yourself by one hit point per spell-like ability this Sphere has granted you as a standard action as long as you are in either light as bright as natural sunlight or standing on earth (or, stone if you can burrow into it). {{#set:special=You can heal yourself by one hit point per spell-like ability this Sphere has granted you as a standard action as long as you are in either light as bright as natural sunlight or standing on earth (or, stone if you can burrow into it). }}

LevelBenefit

Shadow [{{#arraymap: Elemental, Fiendish|, |x|Type::x}}]

Prerequisites: Shadow Element (if taken as an Elemental sphere)
Special: You can see in any kind of darkness, even magical darkness, out to 60', or 30' more than you normally could, whichever is more. {{#set:special=You can see in any kind of darkness, even magical darkness, out to 60', or 30' more than you normally could, whichever is more. }}

LevelBenefit

Smoke [{{#arraymap: Elemental, Fiendish|, |x|Type::x}}]

Prerequisites: Air, Fire, or Shadow elements (if taken as an Elemental sphere)
Special: Any [Fire] spell-like ability you cast that affects an area may, at your option, produce a smoke cloud that provides concealment to any creature more than 5' away through it, and total concealment to any creature more than 10' away through it. This smoke cloud lasts for one round per caster level and fills the entire area. {{#set:special=Any [Fire] spell-like ability you cast that affects an area may, at your option, produce a smoke cloud that provides concealment to any creature more than 5' away through it, and total concealment to any creature more than 10' away through it. This smoke cloud lasts for one round per caster level and fills the entire area. }}

LevelBenefit

Trickery [{{#arraymap: Fiendish, Elemental|, |x|Type::x}}]

Prerequisites: Shadow Element (if taken as an Elemental sphere only)
Special: You can take 10 on bluff checks. You also gain a +2 bonus to diplomacy and sense motive checks. {{#set:special=You can take 10 on bluff checks. You also gain a +2 bonus to diplomacy and sense motive checks. }}

LevelBenefit

Water [{{#arraymap: Elemental, Fiendish|, |x|Type::x}}]

Prerequisites: Water element (if taken as an Elemental sphere)
Special: You gain the (Water) subtype and a Swim speed equal to your base land speed. If you already have those, your Swim speed improves by 10' {{#set:special=You gain the (Water) subtype and a Swim speed equal to your base land speed. If you already have those, your Swim speed improves by 10' }}

LevelBenefit

Weather [{{#arraymap: Elemental, Fiendish|, |x|Type::x}}]

Prerequisites: Air or Water elements (if taken as an Elemental sphere)
Special: You suffer no penalties (such as to Listen, ranged attacks, or ability to make ranged attacks at all) due to weather conditions or wind of any kind. {{#set:special=You suffer no penalties (such as to Listen, ranged attacks, or ability to make ranged attacks at all) due to weather conditions or wind of any kind. }}

LevelBenefit

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