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Bond of the Cockroach (3.5e Feat)

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Created By
Mock Turtle (talk)
Date Created: March 22, 2010
Status: Complete
Editing: Please feel free to edit constructively!
Balance: Rogue


Bond of the Cockroach [{{#arraymap: Symbiotic|, |x|Type::x}}] Summary::Cockroaches cluster on your body, making you seem like some sort of grotesque, mobile breeding ground full of cracking sounds. At the same time, you have begun to grow into an oversized cockroach. Prerequisites: {{#arraymap: Aspect of the Vermin class feature, Aspect of the Cockroach.|,|x|Prerequisite::x}}Benefit: [Symbiotic] feats increase the effectiveness of your [Hivemaster] feats. For your aspect of the cockroach feat, you are considered to have one more level in hivemaster. The individual benefits of that feat are also altered, as follows.

3: The cockroach is a disgusting insect that carries in its body, and on its very exoskeleton, the pestilence of the world - and yet remains unaffected, surviving despite being covered in some of the most repulsive materials in the world. You gain immunity to all forms of ability score loss.

7: Cockroaches can survive some unholy things and keep on going without detriment. In fact, some cockroaches can survive for hours underwater or in a vacuum, and withstand the pressures of these environments without harm. You have taken on this lack of any real need for air on a greater scale, and no longer have any need to breathe. Also, you take no penalty for any amount of atmospheric pressure, and gain DR/Slashing or Piercing equal to your hivemaster level.

11: Cockroaches have thicker exoskeletons than most insects; these can work like armor plates at times and allow them to survive impacts that they shouldn't. Your own exoskeleton has taken on these traits, and now when you fight defensively you gain 10% concealment until your next round. Also, when taking a total defense option, you gain 50% concealment until your next round.

15: The cockroach is an unsettling creature to most things in the world, with some species even able to survive for months with their head completely removed. You have emulated this key, extremely useful ability, and now your head is just another limb to you, allowing you to survive perfectly fine without it. You are fully capable of functioning fine without your head, as your spine now works as what was once your brain. If your head is removed, you take obvious penalties for not having it. You are blinded, deafened, and cannot use anything that was connected your head. On the bright side, you can now regrow any lost limb (your head included) in just 8 hours of rest. Your limbs grows back just the same they were when they were lost.

Special: A character can only have a number of [Symbiotic] feats equal to the number of times that they have gained the Aspect of the Vermin class feature.



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