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Created By
Ganteka Future (talk)
Date Created: 1 June 2008
Status: Needs better wording and mechanics.
Editing: Please feel free to edit constructively!
Balance: Rogue


Conjuration (Creation) [[[SRD:Water Effect|Water]], Fire]
Level: Cleric 2, Druid 2, Water 2, Sorcerer/Wizard 2
Components: S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 5 ft. square
Duration: 1 round + 1 round/level, D
Saving Throw: yes (see text)
Spell Resistance: yes (see text)


Summary::You conjure a superheated, steaming, boiling sphere of water that floats within a single 5 foot square. The sphere deals 1d6 fire damage per round to targets within its square. At the end of its duration, the boiling sphere collapses (if it has a place to fall) and deals 1 point of splash damage to all adjacent targets. A Reflex save negates this splash damage.

The steam (or bubbles if underwater) obscure all vision through the sphere's space. It does not provide cover from ranged weapons, but it does provide concealment depending on the situation. Standing in the sphere renders a target effectively blind.

This spell functions normally underwater and in vacuums.

Spell Resistance applies only when a resistant creature is targeted by the spell, not when a resistant creature encounters a boiling sphere that is already in place.

Practical Application of Boiling Sphere[]

Boiling sphere is a utility spell, useful in many situations. Practicality makes it suitable for cooking food underwater. In addition, since it is superheated water, it functions in a vacuum. In combat, it is useful to cover flanks, block narrow passages, or conjure overtop an immobile targets. Strategically, it could even be used to be placed to force targets into it, as a bullrush. Conjure several boiling spheres to block off several patches, decrease visibility and provide battlefield concealment in open areas.



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