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Bloodstar (3.5e Equipment)

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Revision as of 03:20, December 23, 2009 by Ganteka Future (Talk | contribs)

Created By
Deranged. (talk)
Date Created: 31-7-2009
Status: Workin' on it
Editing: Please feel free to edit constructively!


Bloodstar

Simple Light Melee

Cost: 50 gp
Damage (Small): 1d3 (+1 Con)
Damage (Medium)1: 1d4 (+1 Con)
Critical: ×2
Range Increment:
Weight2: 1 lbs
Type3: Piercing
HP4: 5
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


The Bloodstar is essentially a dagger, allbeit one for very sadistic people. It has three features which set it apart from regular daggers. The first one is its shape, as its blade consists of three +/- 25cm long (slightly shorter than a foot) daggerlike blades set in a six-pointed starpattern. These blades are hollow and resemble a grater, which is the second difference. The third is the glass bulb at the end of the pommel. This design results in a stabbing knife that goes in easily, leaves very ugly wounds when going out and collects the target's blood as an added bonus. Bulbs can be switched as a full round action, allthough this only affects the blooddraining capacity of the Bloodstar - the Constitution damage occurs either way (the blood will just flow down the victim's clothes instead of being collected in the bulb).

This dagger is favored by assassins who need to prove they took down their target (*) and blooddrinkers, for the obvious reason.

(*in worlds where this can be determined by the victim's blood, should be some spell for it or something.)


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