Dungeons and Dragons Wiki
(Created page with "<!-- !!!REMOVE THE FIRST LINE OF THIS PAGE BEFORE YOU SAVE!!! (i.e. the "nowiki" tag) --> {{author |author_name= |date_created= |adopter= |date_adopted= |status=<-how clo…")
 
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-->
 
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{{author
 
{{author
|author_name=
+
|author_name=Karuma
|date_created=
+
|date_created=9/24/2010
 
|adopter=
 
|adopter=
 
|date_adopted=
 
|date_adopted=
|status=<-how close to completion->
+
|status=Sandbox
 
|editing=
 
|editing=
  +
|balance=Wizard
|balance=<!-- One of Monk, Fighter, Rogue, or Wizard (closest approximation) -->
 
 
}}
 
}}
 
<div class="blank">
 
<div class="blank">
 
{{#set:Summary=<!-- A short description of your class. This will show up on the class navigation page. -->
 
{{#set:Summary=<!-- A short description of your class. This will show up on the class navigation page. -->
 
|Length=<!-- The length of your class. -->
 
|Length=<!-- The length of your class. -->
|Minimum Level=<!-- The minimum level you can qualify for this class. -->
+
|Minimum Level=10
|Base Attack Bonus Progression=<!-- Choose one of: Good, Moderate, Poor, Other. -->
+
|Base Attack Bonus Progression=Good
|Fortitude Save Progression=<!-- Choose one of: Good, Poor, Other. -->
+
|Fortitude Save Progression=Good
|Reflex Save Progression=<!-- Choose one of: Good, Poor, Other. -->
+
|Reflex Save Progression=Good
|Will Save Progression=<!-- Choose one of: Good, Poor, Other. -->
+
|Will Save Progression=Good
 
|Class Ability=<!-- Choose one of: Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, Invocations, Martial Maneuvers, Sneak Attack, Bardic Music, or Other. If multiple abilities apply, such as Arcane Spellcasting and Prepared Spellcasting would for a wizard, add a new "|Class Ability=" line for each additional ability. -->
 
|Class Ability=<!-- Choose one of: Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, Invocations, Martial Maneuvers, Sneak Attack, Bardic Music, or Other. If multiple abilities apply, such as Arcane Spellcasting and Prepared Spellcasting would for a wizard, add a new "|Class Ability=" line for each additional ability. -->
 
|Class Ability Progression=<!-- Choose one of: Full, Partial, Minor, Separate, Other. If the class has multiple abilities with different progressions, choose Other. -->
 
|Class Ability Progression=<!-- Choose one of: Full, Partial, Minor, Separate, Other. If the class has multiple abilities with different progressions, choose Other. -->
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<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
 
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
   
==<-class name->==
+
==Blood Knight>==
   
 
{{quote
 
{{quote
  +
|Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
|<-Some quote from a character of this class->
 
  +
|orig=Unknown Blood Knight Armored in Black
|orig=<-NPC name->, <-race-> <-class->
 
 
|src=<!--The source of the quote (manuscript, book, etc)-->
 
|src=<!--The source of the quote (manuscript, book, etc)-->
 
}}
 
}}
   
  +
Most people who fight have a certain cause that drives them. This cause may be many things, Virtuous or Sinful, Orderly or Randomized, but they are all causes, external reasons to take up arms. The Blood Knight however, is different. To the Blood Knight, the only drive to fight is the act of fighting itself. No more, no less.
<-fluff about this prestige class->
 
   
===Becoming a <-class name->===
+
===Becoming a Blood Knight===
   
  +
Characters pursue this class for one reason: To live and die for the sake of battle itself. Typically a Blood Knight will value her physical stats above her mental, though it is not unheard of one fighting with her mental prowess. It is difficult, but not impossible, for anyone not already devoted to combat to join the ranks of the Blood Knight, so while a [[SRD:Rogue|Rogue]] is not unheard of joining, it is more likely that [[Fighter, Tome (3.5e Class)|Fighters]], [[Barbarian, Tome (3.5e Class)|Barbarians]], and especially [[Knight, Tome (3.5e Class)|Knights]] would pursue such a career, with the occasional [[Ranger, Tome (3.5e Class)|Ranger]] cropping up.
<-why characters pursue this class, what other classes they typically have, and what abilities are important->
 
   
 
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"
 
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"
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|-
 
|-
 
! Base Attack Bonus:
 
! Base Attack Bonus:
  +
| 10+
| <-base attack bonus requirement->.
 
|-
 
! Race:
 
| [[Racial Restrictions::<!-- Enter any racial restrictions for the class. -->]].
 
|-
 
! Skills:
 
| <-skill requirements->.
 
|-
 
! Feats:
 
| <-feat requirements->.
 
|-
 
! Spellcasting:
 
| <-spellcasting requirements->.
 
|-
 
! Patron:
 
| <-deity requirement->.
 
|-
 
! Domains:
 
| <-domain requirements->.
 
 
|-
 
|-
 
! Special:
 
! Special:
| <-special requirements->.
+
| A Knight of appropriate Knightly Order may wave any requirements.
 
|}
 
|}
   
 
{| class="zebra d20"
 
{| class="zebra d20"
|+ <div>{{Anchor|Table: The <-class name->}}</div>
+
|+ <div>{{Anchor|Table: The Blood Knight}}</div>
<p>Hit Die: d<-die size-></p>
+
<p>Hit Die: d12</p>
 
|-
 
|-
 
! rowspan="2" | Level
 
! rowspan="2" | Level
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! rowspan="2" | Special
 
! rowspan="2" | Special
 
! rowspan="2" | [[#Spellcasting|Spellcasting]] or [[#Manifesting|Manifesting]]<!-- for classes that build on pre-existing spellcasting/manifesting ability-->
 
! rowspan="2" | [[#Spellcasting|Spellcasting]] or [[#Manifesting|Manifesting]]<!-- for classes that build on pre-existing spellcasting/manifesting ability-->
! colspan="10" | [[#Spells|Spells per Day]]<!-- for classes that have their own spellcasting progression-->
 
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]
 
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]
 
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]
 
 
|-
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
 
|-
 
|-
| 1st || + || + || + || +
+
| 1st || +1 || +2 || +2 || +2
 
| class="left" | <-class features gained at this level->
 
| class="left" | <-class features gained at this level->
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —
+
| class="left" | <-effects of existing spellcasting at this level->
| — || — || —
 
 
|-
 
|-
| 2nd || + || + || + || +
+
| 2nd || +2 || +3 || +3 || +3
 
| class="left" | <-class features gained at this level->
 
| class="left" | <-class features gained at this level->
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —
+
| class="left" | <-effects of existing spellcasting at this level->
| — || — || —
 
 
|-
 
|-
| 3rd || + || + || + || +
+
| 3rd || +3 || +3 || +3 || +3
 
| class="left" | <-class features gained at this level->
 
| class="left" | <-class features gained at this level->
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —
+
| class="left" | <-effects of existing spellcasting at this level->
| — || — || —
 
 
|-
 
|-
| 4th || + || + || + || +
+
| 4th || +4 || +4 || +4 || +4
 
| class="left" | <-class features gained at this level->
 
| class="left" | <-class features gained at this level->
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —
+
| class="left" | <-effects of existing spellcasting at this level->
| — || — || —
 
 
|-
 
|-
| 5th || + || + || + || +
+
| 5th || +5 || +4 || +4 || +4
 
| class="left" | <-class features gained at this level->
 
| class="left" | <-class features gained at this level->
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —
+
| class="left" | <-effects of existing spellcasting at this level->
| — || — || —
 
 
|-
 
|-
| 6th || + || + || + || +
+
| 6th || +6 || +5 || +5 || +5
 
| class="left" | <-class features gained at this level->
 
| class="left" | <-class features gained at this level->
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —
+
| class="left" | <-effects of existing spellcasting at this level->
| — || — || —
 
 
|-
 
|-
| 7th || + || + || + || +
+
| 7th || +7 || +5 || +5 || +5
 
| class="left" | <-class features gained at this level->
 
| class="left" | <-class features gained at this level->
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —
+
| class="left" | <-effects of existing spellcasting at this level->
| — || — || —
 
 
|-
 
|-
| 8th || + || + || + || +
+
| 8th || +8 || +6 || +6 || +6
 
| class="left" | <-class features gained at this level->
 
| class="left" | <-class features gained at this level->
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —
+
| class="left" | <-effects of existing spellcasting at this level->
| — || — || —
 
 
|-
 
|-
| 9th || + || + || + || +
+
| 9th || +9 || +6 || +6 || +6
 
| class="left" | <-class features gained at this level->
 
| class="left" | <-class features gained at this level->
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —
+
| class="left" | <-effects of existing spellcasting at this level->
| — || — || —
 
 
|-
 
|-
| 10th || + || + || + || +
+
| 10th || +10 || +7 || +7 || +7
 
| class="left" | <-class features gained at this level->
 
| class="left" | <-class features gained at this level->
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —
+
| class="left" | <-effects of existing spellcasting at this level->
| — || — || —
 
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::<-number of skill points->]] + [[SRD:Intelligence|Int]] modifier per level.'''<br/>
+
'''Class Skills ([[Skill Points::6]] + [[SRD:Intelligence|Int]] modifier per level.'''<br/>
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. ->
 
{{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]),
 
 
{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
 
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
{{Property Link|Skill|SRD:Control Shape Skill|Control Shape}} ([[SRD:Wisdom|Wis]]),
 
 
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Disable Device Skill|Disable Device}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
 
 
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Forgery Skill|Forgery}} ([[SRD:Intelligence|Int]]),
 
 
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
 
 
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
 
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]),
 
 
{{Property Link|Skill|SRD:Psicraft Skill|Psicraft}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Psicraft Skill|Psicraft}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
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{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),
 
 
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),
 
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),
 
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
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{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Use Psionic Device Skill|Use Psionic Device}} ([[SRD:Charisma|Cha]]),
 
 
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
 
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
 
|}
 
|}
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All of the following are class features of the <-class name->.
 
All of the following are class features of the <-class name->.
 
'''{{Anchor|Spellcasting}}:''' At <-each level? each level after first? Xth and Yth levels?->, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
 
 
'''{{Anchor|Manifesting}}:''' At <-each level? each level after first? Xth and Yth levels?->, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known.
 
 
'''{{Anchor|Spells}}:''' To cast a particular spell, you must have an <-relevant ability-> score of at least 10 + the spell's level. Your bonus spells are based on your <- ability ->. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your <-abbreviated ability-> bonus (if any).
 
 
You cast spells as a <-similar spellcasting class-> does. [[#Table: <-class name-> Spells Known|Table: <-class name-> Spells Known]], below, details how many spells you can learn at each level. An epic <-class name->’s number of [[SRD:Spells|spells]] per day does not increase after 10th level. Choose your spells from the following list:
 
 
0&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
 
1st&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
 
2nd&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
 
3rd&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
 
4th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
 
5th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
 
6th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
 
7th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
 
8th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
 
9th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
 
{| class="zebra d20"
 
|+ {{Anchor|Table: <-class name-> Spells Known}}
 
|-
 
! rowspan="2" | Level !! colspan="10" | Spells Known
 
|-
 
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
|-
 
| 1st || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 2nd || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 3rd || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 4th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 5th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 6th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 7th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 8th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 9th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 10th || — || — || — || — || — || — || — || — || — || —
 
<!-- repeat as necessary -->
 
|}
 
 
'''{{Anchor|Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The <-class name->|Table: The <-class name->]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level.
 
 
'''{{Anchor|Powers Known}}:''' You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level.
 
 
The total number of powers you can manifest in a day is limited only by your daily power points.
 
 
You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points.
 
 
The Difficulty Class for saving thows against <-class name-> powers is 10 + the power's level + your <-abreviated relevant ability-> modifier.
 
 
Your powers known at each level do not increase automatically after 10th level.
 
 
You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn powers from the lists of other classes.):
 
 
1st&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
2nd&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
3rd&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
4th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
5th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
6th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
7th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
8th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
9th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power you can learn at this level.
 
 
To learn or manifest a power, you must have an <-relevant ability-> score of at least 10 + the power’s level.
 
   
 
'''{{Anchor|<-extraordinary class feature->}} ([[Ex]]):''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
'''{{Anchor|<-extraordinary class feature->}} ([[Ex]]):''' <-class feature game rule information, including any differences in the class feature at epic levels->

Revision as of 23:57, 24 September 2010

Created By
Karuma (talk)
Date Created: 9/24/2010
Status: Sandbox
Editing: Please feel free to edit constructively!
Balance: Wizard

{{#set:Summary= |Length= |Minimum Level=10 |Base Attack Bonus Progression=Good |Fortitude Save Progression=Good |Reflex Save Progression=Good |Will Save Progression=Good |Class Ability= |Class Ability Progression= }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}


Blood Knight>

Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.

Most people who fight have a certain cause that drives them. This cause may be many things, Virtuous or Sinful, Orderly or Randomized, but they are all causes, external reasons to take up arms. The Blood Knight however, is different. To the Blood Knight, the only drive to fight is the act of fighting itself. No more, no less.

Becoming a Blood Knight

Characters pursue this class for one reason: To live and die for the sake of battle itself. Typically a Blood Knight will value her physical stats above her mental, though it is not unheard of one fighting with her mental prowess. It is difficult, but not impossible, for anyone not already devoted to combat to join the ranks of the Blood Knight, so while a Rogue is not unheard of joining, it is more likely that Fighters, Barbarians, and especially Knights would pursue such a career, with the occasional Ranger cropping up.

Entry Requirements
Alignment: <-alignment requirement->.
Base Attack Bonus: 10+
Special: A Knight of appropriate Knightly Order may wave any requirements.
Table: The Blood Knight

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Spellcasting or Manifesting
Fort Ref Will
1st +1 +2 +2 +2 <-class features gained at this level-> <-effects of existing spellcasting at this level->
2nd +2 +3 +3 +3 <-class features gained at this level-> <-effects of existing spellcasting at this level->
3rd +3 +3 +3 +3 <-class features gained at this level-> <-effects of existing spellcasting at this level->
4th +4 +4 +4 +4 <-class features gained at this level-> <-effects of existing spellcasting at this level->
5th +5 +4 +4 +4 <-class features gained at this level-> <-effects of existing spellcasting at this level->
6th +6 +5 +5 +5 <-class features gained at this level-> <-effects of existing spellcasting at this level->
7th +7 +5 +5 +5 <-class features gained at this level-> <-effects of existing spellcasting at this level->
8th +8 +6 +6 +6 <-class features gained at this level-> <-effects of existing spellcasting at this level->
9th +9 +6 +6 +6 <-class features gained at this level-> <-effects of existing spellcasting at this level->
10th +10 +7 +7 +7 <-class features gained at this level-> <-effects of existing spellcasting at this level->

Class Skills (Skill Points::6 + Int modifier per level.
Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Escape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis) Psicraft (Int), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

<span id="Table: The Epic <-class name->">Table: The Epic <-class name->
Level Special
11th <-any improvements to class features gained at this level, including any bonus feats->
12th <-any improvements to class features gained at this level, including any bonus feats->
13th <-any improvements to class features gained at this level, including any bonus feats->
14th <-any improvements to class features gained at this level, including any bonus feats->
15th <-any improvements to class features gained at this level, including any bonus feats->
16th <-any improvements to class features gained at this level, including any bonus feats->
17th <-any improvements to class features gained at this level, including any bonus feats->
18th <-any improvements to class features gained at this level, including any bonus feats->
19th <-any improvements to class features gained at this level, including any bonus feats->
20th <-any improvements to class features gained at this level, including any bonus feats->

Class Features

All of the following are class features of the <-class name->.

<span id="<-extraordinary class feature->"><-extraordinary class feature-> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-psi-like class feature->"><-psi-like class feature-> (Ps): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-spell-like class feature->"><-spell-like class feature-> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-supernatural class feature->"><-supernatural class feature-> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-class feature->"><-class feature->: <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-subclass feature->"><-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->.

<-Lather, rinse...->

<-... repeat as necessary.->

Bonus Feats: <- any bonus feats gained in pre-epic levels->.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Ex-<-pluralized class name->

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->




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