|Editing:||Spelling and Grammar only|
|Size/Type:||Medium Magical Beast (Fire)|
|Hit Dice:||12d8+36 (90 hp)|
|Initiative:||+8 (+4 Dex, +4 Improved Init.)|
|Speed:||40 ft., fly 30 ft. (poor)|
|Armor Class:||22 (+4 Dex, +6 natural, +2 Insight), touch 16, flat-footed 18|
|Attack:||2 Kicks +17 melee (2d6+5 plus 3d6+3 fire, x3)|
|Full Attack:||2 Claws +17 melee (1d6+5, 17-20/x3) and 2 Kicks +17 melee (2d6+5 plus 3d6+3 fire, x3)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Sand Attack, Blaze Kick, Double Kick, Flare Blitz, Blast Burn, Augment Critical (Claw), Sky Uppercut|
|Special Qualities:||Focus, Bulk Up, Fighting Style, Armored in Life|
|Saves:||Fort +7, Ref +8, Will +3|
|Abilities:||Str 20, Dex 19, Con 17, Int 8, Wis 14, Cha 17|
|Feats:|| Weapon FinesseB, Improved Natural Attack (Claw), Multiattack, Improved Natural
Improved Initiative, Dodge
|Advancement:||13-19 HD (Medium) 20+ HD (Large)|
Sand Attack (Ex): As a move action, Blaziken can kick sand and dust into the face of an adjacent foe. If they rely on sight for vision, Blaziken gains Concealment against them for one round.
Double Kick (Ex): Blaziken is fast and, as such, can make two kick attacks as an attack action, including on charges and attacks of opportunity.
Flamethrower (Su): A Blaziken's flamethrower attack strikes in a 40-ft. line or 20-ft. cone and deals 1d6 fire damage per HD (maximum 20d6); this fire is hot enough to deal full damage to objects. Creatures in the area may halve the damage on a successful reflex save DC 10 + Blaziken's Charisma modifier + ½ Blaziken's Hit Dice. Blaziken may not use Flamethrower for 1d4+1 rounds after having used it. The Sample Blaziken's Flamethrower attack inflicts 12d6 fire damage with a save DC of 19.
Focus (Ex): If Blaziken spends a Swift action focusing, and does not move more than 5' in the round, its next Claw attack threatens a critical on a natural 15-20. If Improved Critical is taken, this becomes 13-20.
Bulk-Up (Sp): Once per minute, Blaziken may grow one size category (with +4 Str, -2 Dex, +2 natural armor) for three rounds as a Swift action.
Armored in Life (Su): Blaziken adds its Wisdom modifier as an Insight bonus to AC, even when flat-footed.
Blaze Kick (Su): Blaziken's kicks add 3d6+Charisma Fire damage
Flare Blitz (Su): As a Swift action, Blaziken may cast fire shield. It may then dispel the effect by making a melee attack, dealing 1d6 extra Fire damage per HD and setting the opponent on fire for 2d6 Fire damage per round. Doing this deals 1d6 damage per 4 HD to Blaziken. This may be cast once per 5 rounds. For the sample Blaziken, it deals +12d6 Fire damage, and Blaziken would take 3d6 damage.
Sky Uppercut (Ex): Blaziken can leap pretty damn high. It can, as a Full Round action, make an upwards charge attack. This involves making a Jump check, and Blaziken moves 5' in the air for every 5 points made on the check. It can attack a target on the ground that is adjacent to it, or an overhead opponent - at any rate, the foe is carried with the punch, then launched into the air. It deals double normal claw damage if it hits, however the target also takes falling damage based on how far it must fall to hit the ground. It lands prone adjacent to Blaziken.
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