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| 1st || +1 || +0 || +2 || +2 || style="text-align: left;" | [[#Bladesong|Bladesong]], [[#Shouting Blade|''Shouting Blade'']], [[#Bladedance|Bladedance]]
 
| 1st || +1 || +0 || +2 || +2 || style="text-align: left;" | [[#Bladesong|Bladesong]], [[#Shouting Blade|''Shouting Blade'']], [[#Bladedance|Bladedance]]
 
|- class="even"
 
|- class="even"
| 2nd || +2 || +0 || +3 || +3 || style="text-align: left;" | [[#Musical Defense|Musical Defense]] (1/magic)
+
| 2nd || +2 || +0 || +3 || +3 || style="text-align: left;" | [[#Musical Defense|Musical Defense]] (1/-)
 
|-
 
|-
 
| 3rd || +3 || +1 || +3 || +3 || style="text-align: left;" | [[#Song of Despair|''Song of Despair'']]
 
| 3rd || +3 || +1 || +3 || +3 || style="text-align: left;" | [[#Song of Despair|''Song of Despair'']]
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| 5th || +5 || +1 || +4 || +4 || style="text-align: left;" | [[#Rupture Chrod|''Rupture Chord'']]
 
| 5th || +5 || +1 || +4 || +4 || style="text-align: left;" | [[#Rupture Chrod|''Rupture Chord'']]
 
|- class="even"
 
|- class="even"
| 6th || +6 || +2 || +5 || +5 || style="text-align: left;" | [[#Musical Defense|Musical Defense]] (3/magic)
+
| 6th || +6 || +2 || +5 || +5 || style="text-align: left;" | [[#Musical Defense|Musical Defense]] (3/-), [[#Bladedance|Improved Bladedance]]
 
|-
 
|-
 
| 7th || +7 || +2 || +5 || +5 || style="text-align: left;" | [[#Anti-magic Dance|Bladedance (Anti-magic Dance)]], [[#Note of Madness|''Note of Madness'']]
 
| 7th || +7 || +2 || +5 || +5 || style="text-align: left;" | [[#Anti-magic Dance|Bladedance (Anti-magic Dance)]], [[#Note of Madness|''Note of Madness'']]
 
|- class="even"
 
|- class="even"
| 8th || +8 || +2 || +6 || +6 || style="text-align: left;" | [[#Bladedance|Improved Bladedance]]
+
| 8th || +8 || +2 || +6 || +6 || style="text-align: left;" | [[#Bladedance|Superior Bladedance]]
 
|-
 
|-
 
| 9th || +9 || +3 || +6 || +6 || style="text-align: left;" | [[#Soundburst|''Soundburst'']]
 
| 9th || +9 || +3 || +6 || +6 || style="text-align: left;" | [[#Soundburst|''Soundburst'']]
 
|- class="even"
 
|- class="even"
| 10th || +10 || +3 || +7 || +7 || style="text-align: left;" | [[#Blossom Dance|Bladedance (Blossom Dance)]], [[#Musical Defense|Musical Defense]] (5/magic)
+
| 10th || +10 || +3 || +7 || +7 || style="text-align: left;" | [[#Blossom Dance|Bladedance (Blossom Dance)]], [[#Musical Defense|Musical Defense]] (5/-)
 
|-
 
|-
 
|- class="noalt"
 
|- class="noalt"
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To activate the Bladesong, the character must take a [[SRD:Full-Round_Actions#Full_Attack|full-attack action]] and deliver a single melee attack, which will have the desired effect added. Unless otherwise noted, the target will still suffer the Bladesong effect even if the attack misses.
 
To activate the Bladesong, the character must take a [[SRD:Full-Round_Actions#Full_Attack|full-attack action]] and deliver a single melee attack, which will have the desired effect added. Unless otherwise noted, the target will still suffer the Bladesong effect even if the attack misses.
   
<span id="Shouting Blade">''Shouting blade ([[Su]]):''</span> The warrior creates powerful sonic waves emanating from his sword. All creatures in 10ft-radius circle around the warrior take 3d6 points of sonic damage. Constructs and cristaline objects takes 6d6 points of sonic damage. [[Reflex]] ([[DC]] 10 + Bladesong warrior level + [[Cha]] modifier) halves.
+
<span id="Shouting Blade">''Shouting blade ([[Su]]):''</span> The warrior creates powerful sonic waves emanating from his sword. All creatures in 10ft-radius circle around the warrior take 3d6 points of sonic damage. Constructs and cristaline objects takes doubled damage. [[Reflex]] ([[DC]] 10 + Bladesong warrior level + [[Cha]] modifier) halves.
   
 
<span id="Song of Despair">''Song of despair ([[Sp]]):''</span> The warrior strike creates a terrifying sound, frightening the subject of the attack. The target must succeed in a [[Will]] save ([[DC]] 10 + Bladesong warrior level + [[Cha]] modifier) or become [[frightened]] for 1d6 rounds.
 
<span id="Song of Despair">''Song of despair ([[Sp]]):''</span> The warrior strike creates a terrifying sound, frightening the subject of the attack. The target must succeed in a [[Will]] save ([[DC]] 10 + Bladesong warrior level + [[Cha]] modifier) or become [[frightened]] for 1d6 rounds.
   
<span id="Rupture Chord">''Rupture chord ([[Su]]):''</span> Unlike the other Bladesongs, the rupture chord only works upon a successful attack. The attack deals 2 points of constitution damage due to blood loss. Creatures immune to [[Critical_hit#Critical_Hits|critical hits]] are immune to this effect.
+
<span id="Rupture Chord">''Rupture chord ([[Su]]):''</span> Unlike the other Bladesongs, the rupture chord only works upon a successful attack. The attack deals constitution damage equal to 1/5th the character's [[Perform]]([[Bladesong_Sword_(3.5e_Equipment)|Bladesong sword]] ranks due to blood loss. Creatures immune to [[Critical_hit#Critical_Hits|critical hits]] are immune to this effect.
   
 
<span id="Note of Madness">''Note of madness ([[Sp]]):''</span> This single note made by the Bladesong warrior can drive a creature insane. The target must succeed on a [[Will]] save ([[DC]] 10 + bladesong warrior level + [[Cha]] modifier) or become [[confused|confused]] for 4 rounds.
 
<span id="Note of Madness">''Note of madness ([[Sp]]):''</span> This single note made by the Bladesong warrior can drive a creature insane. The target must succeed on a [[Will]] save ([[DC]] 10 + bladesong warrior level + [[Cha]] modifier) or become [[confused|confused]] for 4 rounds.
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<span id="Soundburst">''Soundburst ([[Su]]):''</span> The most powerful Bladesong, the ''soundburst'' creates a huge sonic wave with immense power. All creatures in a 20ft-radius circle around the warrior take 12d6 + the character ranks in [[Perform]]([[Bladesong_Sword_(3.5e_Equipment)|Bladesong sword]]) sonic damage and become [[deafened]] for 2d4 rounds. A [[reflex]] save ([[DC]] 10 + bladesong warrior level + [[Cha]] modifier) halves the damage and prevents the deafness. Activating the ''soundburst'' costs two daily uses of [[SRD:Bard#Bardic_Music|Bardic Music]].
 
<span id="Soundburst">''Soundburst ([[Su]]):''</span> The most powerful Bladesong, the ''soundburst'' creates a huge sonic wave with immense power. All creatures in a 20ft-radius circle around the warrior take 12d6 + the character ranks in [[Perform]]([[Bladesong_Sword_(3.5e_Equipment)|Bladesong sword]]) sonic damage and become [[deafened]] for 2d4 rounds. A [[reflex]] save ([[DC]] 10 + bladesong warrior level + [[Cha]] modifier) halves the damage and prevents the deafness. Activating the ''soundburst'' costs two daily uses of [[SRD:Bard#Bardic_Music|Bardic Music]].
   
<span id="Musical Defense">'''Musical defense (Su):'''</span> Starting at the 2nd level, whenever a Bladesong warrior uses his [[bardic music]], Bladesong ability or bladedance, he creates a powerful shield of pure sound, which absorbs incoming attacks, granting him [[Damage_reduction|DR]] 1/magic and elemental resistance equal to his class level. This shield lasts until the warrior's next round for the Bladesong and the bladedance and for as long as he keeps playing his [[bardic music]]. This [[Damage_reduction|DR]] improves to 3/magic at the 6th level and to 5/magic at the 10th level.
+
<span id="Musical Defense">'''Musical defense (Su):'''</span> Starting at the 2nd level, whenever a Bladesong warrior uses his [[bardic music]], Bladesong ability or bladedance, he creates a powerful shield of pure sound, which absorbs incoming attacks, granting him [[Damage_reduction|DR]] 1/magic and elemental resistance equal to his class level. This shield lasts until the warrior's next round for the Bladesong and the bladedance and for as long as he keeps playing his [[bardic music]]. This [[Damage_reduction|DR]] improves by +2/- at the sixth level and each 4 levels thereafter.
   
<span id="Bladedance">'''Bladedance:'''</span> The Bladesong warrior's fighting style is as beatiful as fluid as a dance. He can take a -2 penalty on all attacks in a [[SRD:Full-Round_Actions#Full_Attack|full-attack action]] and make an extra attack with his best attack bonus.
+
<span id="Bladedance">'''Bladedance:'''</span> The Bladesong warrior's fighting style is as beatiful as fluid as a dance. He can take a -2 penalty on all attacks in a [[SRD:Full-Round_Actions#Full_Attack|full-attack action]] and make an extra attack with his best attack bonus. At 6th level, the warrior can accept a further -2 penalty to all attacks in order to receive one more extra attack with his best base attack bonus.
Starting at the 4th level, the Bladesong warrior can add special effects with his dance. Whenever he does a bladedance, he can increase the penalty to -6 and spend one daily use of his [[SRD:Bard#Bardic_Music|Bardic Music]] to add the effect of a bladedance. At the 8th level, this penalty decreases to -4.
+
Starting at the 4th level, the Bladesong warrior can add special effects with his dance. Whenever he does a bladedance, he can increase the penalty by -4 and spend one daily use of his [[SRD:Bard#Bardic_Music|Bardic Music]] to add the effect of a bladedance. At the 8th level, this penalty decreases to -2.
   
 
<span id="Dance of Courage">''Dance of courage ([[Su]]):''</span> All allies in a 20ft-radius circle centered on the Bladesong warrior who can see and hear him gets a +2 moral bonus on [[SRD:Saving_Throw|saving throws]] against fear and a +2 moral bonus on attack and weapon damage rolls for 5 rounds. This bonus increases to +4 at 8th level.
 
<span id="Dance of Courage">''Dance of courage ([[Su]]):''</span> All allies in a 20ft-radius circle centered on the Bladesong warrior who can see and hear him gets a +2 moral bonus on [[SRD:Saving_Throw|saving throws]] against fear and a +2 moral bonus on attack and weapon damage rolls for 5 rounds. This bonus increases to +4 at 8th level.
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<span id="Anti-magic Dance">''Anti-magic dance ([[Sp]]):''</span> The Bladesong warrior can use his dance to end ongoing magical effects around him. He [[SRD:Dispel_Magic|''dispels magic'']] as the spell cast by a bard with a caster level equal to his class level. The effect is centered on the Bladesong warrior.
 
<span id="Anti-magic Dance">''Anti-magic dance ([[Sp]]):''</span> The Bladesong warrior can use his dance to end ongoing magical effects around him. He [[SRD:Dispel_Magic|''dispels magic'']] as the spell cast by a bard with a caster level equal to his class level. The effect is centered on the Bladesong warrior.
   
<span id="Blossom Dance">''Blossom dance ([[Su]]):''</span> This is the ultimate ability of the Bladesong warrior. To use this ability, the warrior must make a [[Perform]] ([[Bladesong_Sword_(3.5e_Equipment)|Bladesong sword]]) check. All enemies within a 20ft-radius circle around the warrior who can see and hear him must succeed on a [[Will]] save ([[DC]] equal to his check result) or become [[SRD:Fascinated|fascinated]]. If a creature’s saving throw succeeds, the warrior cannot attempt to fascinate that creature again for 24 hours. All allies within the area who can see and hear him gains 2 bonus Hit Dice (d10s), a +3 competence bonus on attack rolls and a +2 competence bonus on all saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells such as sleep.
+
<span id="Blossom Dance">''Blossom dance ([[Su]]):''</span> This is the ultimate ability of the Bladesong warrior. All enemies within a 60ft-radius circle around the warrior who can see him must succeed on a [[Will]] save ([[DC]] equal to his check result) or become [[SRD:Blinded|blinded]] for 1d4+1 round. In addition, all allies withing a 60ft-radius who can hear him receive a +4 morale bonus on saving throws and a +4 dodge bonus to AC.
   
 
The epic Bladesong Warrior gains a bonus feat (selected from the list of epic bard feats) every <-# of levels-> levels after <-usually the last non epic level->.
 
The epic Bladesong Warrior gains a bonus feat (selected from the list of epic bard feats) every <-# of levels-> levels after <-usually the last non epic level->.

Revision as of 18:52, 10 February 2010

Created By
ElfsMaster (talk)
Date Created:
Status: Redoing some things
Editing: Discuss first, please.
Balance: Rogue

{{#set:Summary=A bard who stops training his arcane abilities to become a graceful sword fighter. |Length=10 |Minimum Level=6 |Base Attack Bonus Progression=Good |Fortitude Save Progression=Poor |Reflex Save Progression=Good |Will Save Progression=Good |Class Ability=Bardic Music |Class Ability Progression=Other }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}


Bladesong Warrior

The Bladesong, the finest of the duel arts, the ability to fight surrounded by the melody of the swords. Few things are as graceful as a Bladesong warrior fighting, and even fewer are as deadly.

The Bladesong warrior is a bard who exchanged the arcane learning for a better combat capacity. He studies the Bladesong, the art of creating magical effects through music while fighting in melee. While he gets stronger, he aquires the bladedance, his ultimate technique. With it he can deliver multiple attacks while increasing his and his party's abilities, blocking magic or fascinating his enemies.

Becoming a Bladesong Warrior

<-why characters persue this class, what other classes they typically have, and what abilities are important->

Entry Requirements
Skills: Perform (Bladesong sword) 8 ranks
Feats: Exotic Weapon Proficiency (Bladesong sword), Weapon Focus (Bladesong sword)
Special: Bardic Music
<span id="Table: The <-class name->">Table: The <-class name->

Hit Die: d<-die size->

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +2 Bladesong, Shouting Blade, Bladedance
2nd +2 +0 +3 +3 Musical Defense (1/-)
3rd +3 +1 +3 +3 Song of Despair
4th +4 +1 +4 +4 Bladedance (Dance of Courage)
5th +5 +1 +4 +4 Rupture Chord
6th +6 +2 +5 +5 Musical Defense (3/-), Improved Bladedance
7th +7 +2 +5 +5 Bladedance (Anti-magic Dance), Note of Madness
8th +8 +2 +6 +6 Superior Bladedance
9th +9 +3 +6 +6 Soundburst
10th +10 +3 +7 +7 Bladedance (Blossom Dance), Musical Defense (5/-)

Class Skills ([[Skill Points::<-number of skill points->]] + Int modifier per level.
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Int), Listen (Wis) Move Silently (Dex), Perform (Cha), Tumble (Dex), Use Magic Device (Cha),

<span id="Table: The Epic <-class name->">Table: The Epic <-class name->
Level Special
11th <-any improvements to class features gained at this level, including any bonus feats->
12th <-any improvements to class features gained at this level, including any bonus feats->
13th <-any improvements to class features gained at this level, including any bonus feats->
14th <-any improvements to class features gained at this level, including any bonus feats->
15th <-any improvements to class features gained at this level, including any bonus feats->
16th <-any improvements to class features gained at this level, including any bonus feats->
17th <-any improvements to class features gained at this level, including any bonus feats->
18th <-any improvements to class features gained at this level, including any bonus feats->
19th <-any improvements to class features gained at this level, including any bonus feats->
20th <-any improvements to class features gained at this level, including any bonus feats->

Class Features

All of the following are class features of the Bladesong Warrior.

Bladesong: The bladesong warrior wielding a Bladesong sword can create magical effects while attacking. Each use of the Bladesong costs one daily use of Bardic Music to activate. Bladesong warrior levels stack with bard levels for purposes of determining how many daily uses of Bardic Music the character has.

To activate the Bladesong, the character must take a full-attack action and deliver a single melee attack, which will have the desired effect added. Unless otherwise noted, the target will still suffer the Bladesong effect even if the attack misses.

Shouting blade (Su): The warrior creates powerful sonic waves emanating from his sword. All creatures in 10ft-radius circle around the warrior take 3d6 points of sonic damage. Constructs and cristaline objects takes doubled damage. Reflex (DC 10 + Bladesong warrior level + Cha modifier) halves.

Song of despair (Sp): The warrior strike creates a terrifying sound, frightening the subject of the attack. The target must succeed in a Will save (DC 10 + Bladesong warrior level + Cha modifier) or become frightened for 1d6 rounds.

Rupture chord (Su): Unlike the other Bladesongs, the rupture chord only works upon a successful attack. The attack deals constitution damage equal to 1/5th the character's Perform(Bladesong sword ranks due to blood loss. Creatures immune to critical hits are immune to this effect.

Note of madness (Sp): This single note made by the Bladesong warrior can drive a creature insane. The target must succeed on a Will save (DC 10 + bladesong warrior level + Cha modifier) or become confused for 4 rounds.

Soundburst (Su): The most powerful Bladesong, the soundburst creates a huge sonic wave with immense power. All creatures in a 20ft-radius circle around the warrior take 12d6 + the character ranks in Perform(Bladesong sword) sonic damage and become deafened for 2d4 rounds. A reflex save (DC 10 + bladesong warrior level + Cha modifier) halves the damage and prevents the deafness. Activating the soundburst costs two daily uses of Bardic Music.

Musical defense (Su): Starting at the 2nd level, whenever a Bladesong warrior uses his bardic music, Bladesong ability or bladedance, he creates a powerful shield of pure sound, which absorbs incoming attacks, granting him DR 1/magic and elemental resistance equal to his class level. This shield lasts until the warrior's next round for the Bladesong and the bladedance and for as long as he keeps playing his bardic music. This DR improves by +2/- at the sixth level and each 4 levels thereafter.

Bladedance: The Bladesong warrior's fighting style is as beatiful as fluid as a dance. He can take a -2 penalty on all attacks in a full-attack action and make an extra attack with his best attack bonus. At 6th level, the warrior can accept a further -2 penalty to all attacks in order to receive one more extra attack with his best base attack bonus. Starting at the 4th level, the Bladesong warrior can add special effects with his dance. Whenever he does a bladedance, he can increase the penalty by -4 and spend one daily use of his Bardic Music to add the effect of a bladedance. At the 8th level, this penalty decreases to -2.

Dance of courage (Su): All allies in a 20ft-radius circle centered on the Bladesong warrior who can see and hear him gets a +2 moral bonus on saving throws against fear and a +2 moral bonus on attack and weapon damage rolls for 5 rounds. This bonus increases to +4 at 8th level.

Anti-magic dance (Sp): The Bladesong warrior can use his dance to end ongoing magical effects around him. He dispels magic as the spell cast by a bard with a caster level equal to his class level. The effect is centered on the Bladesong warrior.

Blossom dance (Su): This is the ultimate ability of the Bladesong warrior. All enemies within a 60ft-radius circle around the warrior who can see him must succeed on a Will save (DC equal to his check result) or become blinded for 1d4+1 round. In addition, all allies withing a 60ft-radius who can hear him receive a +4 morale bonus on saving throws and a +4 dodge bonus to AC.

The epic Bladesong Warrior gains a bonus feat (selected from the list of epic bard feats) every <-# of levels-> levels after <-usually the last non epic level->.

Campaign Information

Playing a <-class name->

Combat: Even though a Bladesong warrior is a better loner than the bard, he rarely adventures without a party, after all, he's still a storyteller and exploring dungeons with his party adds a lot of content to the tales he tells. Due to his skills at helping others, a party would also love to have him with them. A Bladesong warrior usualy plays both a support and a striker role within the party. Using the bladedance, he can improve the abilities of his team-mates, and with the Bladesongs he can both damage and disable the enemies.

Advancement: The main goal of the Bladesong Warrior is to improve his combat prowess, therefore, any talent or prestige class that improves his skill with the Bladesong sword would be good for him. Also, increasing his Bardic Music uses per day also increases the amount of times per day he can use the Bladesong and the Bladedance abilities.

Resources: (This entry is campaign specific. The DM can alter this to adapt to any campaign setting.) The Bladesong is taught in the "Art of the Blade" college, in Tarragima. The most specialized artists are reunited there and would gladly help any other student in whatever they can. All kinds of stories, from the best storytellers in the world spread around in the corridors and the headmaster, Leslous, the Singing Knight, offer food and shelter for adventurers willing to share their tales.

Other than that, ever since the national dueling tournament was won by a Bladesong Warrior, adventurous bards from all around the world, amused by his abilities, started to follow the path of the sword. While they're mostly friendly, some of them who want to participate in the tournament would like a little spar, just to test their ability.



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