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|-
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
| 1st || +1 || +0 || +2 || +2 || style="text-align: left;" | [[#Bladesong|Bladesong]], [[#Shouting Blade|''Shouting Blade'']], [[#Bladedance|Bladedance]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
 
|- class="even"
|-
 
| 1st || +1 || +0 || +2 || +2
+
| 2nd || +2 || +0 || +3 || +3 || style="text-align: left;" | [[#Musical Defense|Musical Defense]] (1/magic)
 
|-
| class="left" | [[#Bladesong|Bladesong]], [[#Shouting Blade|''Shouting Blade'']], [[#Bladedance|Bladedance]]
 
  +
| 3rd || +3 || +1 || +3 || +3 || style="text-align: left;" | [[#Song of Despair|''Song of Despair'']]
|-
 
  +
|- class="even"
| 2nd || +2 || +0 || +3 || +3
 
  +
| 4th || +4 || +1 || +4 || +4 || style="text-align: left;" | [[#Dance of Courage|Bladedance (Dance of Courage)]]
| class="left" | <-class features gained at this level->
 
|-
+
|-
| 3rd || +3 || +1 || +3 || +3
+
| 5th || +5 || +1 || +4 || +4 || style="text-align: left;" | [[#Rupture Chrod|''Rupture Chord'']]
  +
|- class="even"
| class="left" | <-class features gained at this level->
 
  +
| 6th || +6 || +2 || +5 || +5 || style="text-align: left;" | [[#Musical Defense|Musical Defense]] (3/magic)
|-
 
 
|-
| 4th || +4 || +1 || +4 || +4
 
  +
| 7th || +7 || +2 || +5 || +5 || style="text-align: left;" | [[#Anti-magic Dance|Bladedance (Anti-magic Dance)]], [[#Note of Madness|''Note of Madness'']]
| class="left" | <-class features gained at this level->
 
  +
|- class="even"
|-
 
| 5th || +5 || +1 || +4 || +4
+
| 8th || +8 || +2 || +6 || +6 || style="text-align: left;" | [[#Bladedance|Improved Bladedance]]
 
|-
| class="left" | <-class features gained at this level->
 
  +
| 9th || +9 || +3 || +6 || +6 || style="text-align: left;" | [[#Soundburst|''Soundburst'']]
|-
 
  +
|- class="even"
| 6th || +6 || +2 || +5 || +5
 
  +
| 10th || +10 || +3 || +7 || +7 || style="text-align: left;" | [[#Blossom Dance|Bladedance (Blossom Dance)]], [[#Musical Defense|Musical Defense]] (5/magic)
| class="left" | <-class features gained at this level->
 
|-
+
|-
| 7th || +7 || +2 || +5 || +5
 
| class="left" | <-class features gained at this level->
 
|-
 
| 8th || +8 || +2 || +6 || +6
 
| class="left" | <-class features gained at this level->
 
|-
 
| 9th || +9 || +3 || +6 || +6
 
| class="left" | <-class features gained at this level->
 
|-
 
| 10th || +10 || +3 || +7 || +7
 
| class="left" | <-class features gained at this level->
 
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
 
'''Class Skills ([[Skill Points::<-number of skill points->]] + [[SRD:Intelligence|Int]] modifier per level.'''<br/>
 
'''Class Skills ([[Skill Points::<-number of skill points->]] + [[SRD:Intelligence|Int]] modifier per level.'''<br/>
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. ->
 
{{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),
 
 
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
{{Property Link|Skill|SRD:Control Shape Skill|Control Shape}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
 
 
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Disable Device Skill|Disable Device}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
 
 
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Forgery Skill|Forgery}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
 
 
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
 
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
 
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
 
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]),
 
 
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Psicraft Skill|Psicraft}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
 
 
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Use Psionic Device Skill|Use Psionic Device}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
 
 
|}
 
|}
   
<!-- delete this table if the class has less than 10 pre-epic levels -->
 
 
{| class="zebra d20"
 
{| class="zebra d20"
 
|+ {{Anchor|Table: The [[SRD:Epic Level Basics|Epic]] <-class name->}}
 
|+ {{Anchor|Table: The [[SRD:Epic Level Basics|Epic]] <-class name->}}
Line 164: Line 126:
 
====Class Features====
 
====Class Features====
   
All of the following are class features of the <-class name->.
+
All of the following are class features of the Bladesong Warrior.
   
  +
<span id="Bladesong">'''Bladesong:'''</span> The bladesong warrior wielding a Bladesong sword can create magical effects while attacking. Each use of the Bladesong costs one daily use of [[bardic music]] to activate. Bladesong warrior levels stack with [[bard]] levels for purposes of determining how many daily uses of [[bardic music]] the character has.
'''{{Anchor|Spellcasting}}:''' At <-each level? each level after first? Xth and Yth levels?->, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
 
   
  +
To activate the Bladesong, the character must take a [[SRD:Full-Round_Actions#Full_Attack|full-attack action]] and deliver a single melee attack, which will have the desired effect added. Unless otherwise noted, the target will still suffer the Bladesong effect even if the attack misses.
'''{{Anchor|Manifesting}}:''' At <-each level? each level after first? Xth and Yth levels?->, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known.
 
   
  +
<span id="Shouting Blade">''Shouting blade ([[Su]]):''</span> The warrior creates powerful sonic waves emanating from his sword. All creatures in 10ft-radius circle around the warrior take 3d6 points of sonic damage. Constructs and cristaline objects takes 6d6 points of sonic damage. [[Reflex]] ([[DC]] 10 + Bladesong warrior level + [[Cha]] modifier) halves.
'''{{Anchor|Spells}}:''' To cast a particular spell, you must have an <-relevant ability-> score of at least 10 + the spell's level. Your bonus spells are based on your <- ability ->. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your <-abbreviated ability-> bonus (if any).
 
   
  +
<span id="Song of Despair">''Song of despair ([[Sp]]):''</span> The warrior strike creates a terrifying sound, frightening the subject of the attack. The target must succeed in a [[Will]] save ([[DC]] 10 + Bladesong warrior level + [[Cha]] modifier) or become [[frightened]] for 1d6 rounds.
You cast spells as a <-similar spellcasting class-> does. [[#Table: <-class name-> Spells Known|Table: <-class name-> Spells Known]], below, details how many spells you can learn at each level. An epic <-class name->’s number of [[SRD:Spells|spells]] per day does not increase after 10th level. Choose your spells from the following list:
 
   
  +
<span id="Rupture Chord">''Rupture chord ([[Su]]):''</span> Unlike the other Bladesongs, the rupture chord only works upon a successful attack. The attack deals 2 points of constitution damage due to blood loss. Creatures immune to [[Critical_hit#Critical_Hits|critical hits]] are immune to this effect.
0&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
   
  +
<span id="Note of Madness">''Note of madness ([[Sp]]):''</span> This single note made by the Bladesong warrior can drive a creature insane. The target must succeed on a [[Will]] save ([[DC]] 10 + bladesong warrior level + [[Cha]] modifier) or become [[Confused|confused]] for 4 rounds.
1st&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
   
  +
<span id="Soundburst">''Soundburst ([[Su]]):''</span> The most powerful Bladesong, the ''soundburst'' creates a huge sonic wave with immense power. All creatures in a 20ft-radius circle around the warrior take 12d6 + the character ranks in [[Perform]]([[Bladesong_Sword_(3.5e_Equipment)|Bladesong sword]]) sonic damage and become [[deafened]] for 2d4 rounds. A [[reflex]] save ([[DC]] 10 + bladesong warrior level + [[Cha]] modifier) halves the damage and prevents the deafness. Activating the ''soundburst'' costs two daily uses of [[bardic music]].
2nd&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
   
  +
<span id="Musical Defense">'''Musical defense (Su):'''</span> Starting at the 2nd level, whenever a Bladesong warrior uses his [[bardic music]], Bladesong ability or bladedance, he creates a powerful shield of pure sound, which absorbs incoming attacks, granting him [[Damage_reduction|DR]] 1/magic and elemental resistance equal to his class level. This shield lasts until the warrior's next round for the Bladesong and the bladedance and for as long as he keeps playing his [[bardic music]]. This [[Damage_reduction|DR]] improves to 3/magic at the 6th level and to 5/magic at the 10th level.
3rd&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
   
  +
<span id="Bladedance">'''Bladedance:'''</span> The Bladesong warrior's fighting style is as beatiful as fluid as a dance. He can take a -2 penalty on all attacks in a [[SRD:Full-Round_Actions#Full_Attack|full-attack action]] and make an extra attack with his best attack bonus.
4th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
  +
Starting at the 4th level, the Bladesong warrior can add special effects with his dance. Whenever he does a bladedance, he can increase the penalty to -6 and spend one daily use of his [[bardic music]] to add the effect of a bladedance. At the 8th level, this penalty decreases to -4.
   
  +
<span id="Dance of Courage">''Dance of courage ([[Su]]):''</span> All allies in a 20ft-radius circle centered on the Bladesong warrior who can see and hear him gets a +2 moral bonus on [[SRD:Saving_Throw|saving throws]] against fear and a +2 moral bonus on attack and weapon damage rolls for 5 rounds. This bonus increases to +4 at 8th level.
5th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
   
  +
<span id="Anti-magic Dance">''Anti-magic dance ([[Sp]]):''</span> The Bladesong warrior can use his dance to end ongoing magical effects around him. He [[SRD:Dispel_Magic|''dispels magic'']] as the spell cast by a bard with a caster level equal to his class level. The effect is centered on the Bladesong warrior.
6th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
   
  +
<span id="Blossom Dance">''Blossom dance ([[Su]]):''</span> This is the ultimate ability of the Bladesong warrior. To use this ability, the warrior must make a [[Perform]] ([[Bladesong_Sword_(3.5e_Equipment)|Bladesong sword]]) check. All enemies within a 20ft-radius circle around the warrior who can see and hear him must succeed on a [[Will]] save ([[DC]] equal to his check result) or become [[SRD:Fascinated|fascinated]]. If a creature’s saving throw succeeds, the warrior cannot attempt to fascinate that creature again for 24 hours. All allies within the area who can see and hear him gains 2 bonus Hit Dice (d10s), a +3 competence bonus on attack rolls and a +2 competence bonus on all saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells such as sleep.
7th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
   
 
The epic Bladesong Warrior gains a bonus feat (selected from the list of epic bard feats) every <-# of levels-> levels after <-usually the last non epic level->.
8th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
   
9th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.
 
   
 
===Campaign Information===
{| class="zebra d20"
 
|+ {{Anchor|Table: <-class name-> Spells Known}}
 
|-
 
! rowspan="2" | Level !! colspan="10" | Spells Known
 
|-
 
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
|-
 
| 1st || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 2nd || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 3rd || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 4th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 5th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 6th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 7th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 8th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 9th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 10th || — || — || — || — || — || — || — || — || — || —
 
<!-- repeat as necessary -->
 
|}
 
   
'''{{Anchor|Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The <-class name->|Table: The <-class name->]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level.
 
   
 
====Playing a <-class name->====
'''{{Anchor|Powers Known}}:''' You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level.
 
   
  +
'''Combat:''' Even though a Bladesong warrior is a better loner than the bard, he rarely adventures without a party, after all, he's still a storyteller and exploring dungeons with his party adds a lot of content to the tales he tells. Due to his skills at helping others, a party would also love to have him with them.
The total number of powers you can manifest in a day is limited only by your daily power points.
 
  +
A Bladesong warrior usualy plays both a support and a striker role within the party. Using the bladedance, he can improve the abilities of his team-mates, and with the Bladesongs he can both damage and disable the enemies.
 
You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points.
 
 
The Difficulty Class for saving thows against <-class name-> powers is 10 + the power's level + your <-abreviated relevant ability-> modifier.
 
 
Your powers known at each level do not increase automatically after 10th level.
 
 
You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn powers from the lists of other classes.):
 
 
1st&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
2nd&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
3rd&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
4th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
5th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
6th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
7th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
8th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
9th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.
 
 
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power you can learn at this level.
 
 
To learn or manifest a power, you must have an <-relevant ability-> score of at least 10 + the power’s level.
 
 
'''{{Anchor|<-extraordinary class feature->}} ([[Ex]]):''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
 
'''''{{Anchor|<-psi-like class feature->}}'' ([[Ps]]):''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
 
'''''{{Anchor|<-spell-like class feature->}}'' ([[Sp]]):''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
 
'''{{Anchor|<-supernatural class feature->}} ([[Su]]):''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
 
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information, including any differences in the class feature at epic levels->
 
 
''{{Anchor|<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information->.
 
 
<-Lather, rinse...->
 
 
<-... repeat as necessary.->
 
 
'''{{Anchor|Bonus Feats}}:''' <- any bonus feats gained in pre-epic levels->.
 
 
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.
 
 
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->
 
 
====Ex-<-pluralized class name->====
 
 
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
 
===Campaign Information===
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A ... " SECTION
 
====Playing a <-class name->====
 
   
  +
'''Advancement:''' The main goal of the Bladesong Warrior is to improve his combat prowess, therefore, any talent or prestige class that improves his skill with the Bladesong sword would be good for him. Also, increasing his Bardic Music uses per day also increases the amount of times per day he can use the Bladesong and the Bladedance abilities.
'''Combat:''' <-Typical role in combat->
 
   
  +
'''Resources:''' (This entry is campaign specific. The DM can alter this to adapt to any campaign setting.) The Bladesong is taught in the "Art of the Blade" college, in Tarragima. The most specialized artists are reunited there and would gladly help any other student in whatever they can. All kinds of stories, from the best storytellers in the world spread around in the corridors and the headmaster, Leslous, the Singing Knight, offer food and shelter for adventurers willing to share their tales.
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->
 
   
  +
Other than that, ever since the national dueling tournament was won by a Bladesong Warrior, adventurous bards from all around the world, amused by his abilities, started to follow the path of the sword. While they're mostly friendly, some of them who want to participate in the tournament would like a little spar, just to test their ability.
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations->
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A ... " SECTION -->
 
   
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION

Revision as of 22:40, 9 February 2010

Created By
ElfsMaster (talk)
Date Created:
Status: Redoing some things
Editing: Discuss first, please.
Balance: Rogue

{{#set:Summary=A bard who stops training his arcane abilities to become a graceful sword fighter. |Length=10 |Minimum Level=6 |Base Attack Bonus Progression=Good |Fortitude Save Progression=Poor |Reflex Save Progression=Good |Will Save Progression=Good |Class Ability=Bardic Music |Class Ability Progression=Other }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}


Bladesong Warrior

The Bladesong, the finest of the duel arts, the ability to fight surrounded by the melody of the swords. Few things are as graceful as a Bladesong warrior fighting, and even fewer are as deadly.

The Bladesong warrior is a bard who exchanged the arcane learning for a better combat capacity. He studies the Bladesong, the art of creating magical effects through music while fighting in melee. While he gets stronger, he aquires the bladedance, his ultimate technique. With it he can deliver multiple attacks while increasing his and his party's abilities, blocking magic or fascinating his enemies.

Becoming a Bladesong Warrior

<-why characters persue this class, what other classes they typically have, and what abilities are important->

Entry Requirements
Skills: Perform (Bladesong sword) 8 ranks
Feats: Exotic Weapon Proficiency (Bladesong sword), Weapon Focus (Bladesong sword)
Special: Bardic Music
<span id="Table: The <-class name->">Table: The <-class name->

Hit Die: d<-die size->

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will 1st +1 +0 +2 +2 Bladesong, Shouting Blade, Bladedance
2nd +2 +0 +3 +3 Musical Defense (1/magic)
3rd +3 +1 +3 +3 Song of Despair
4th +4 +1 +4 +4 Bladedance (Dance of Courage)
5th +5 +1 +4 +4 Rupture Chord
6th +6 +2 +5 +5 Musical Defense (3/magic)
7th +7 +2 +5 +5 Bladedance (Anti-magic Dance), Note of Madness
8th +8 +2 +6 +6 Improved Bladedance
9th +9 +3 +6 +6 Soundburst
10th +10 +3 +7 +7 Bladedance (Blossom Dance), Musical Defense (5/magic)

Class Skills ([[Skill Points::<-number of skill points->]] + Int modifier per level.
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Int), Listen (Wis) Move Silently (Dex), Perform (Cha), Tumble (Dex), Use Magic Device (Cha),

<span id="Table: The Epic <-class name->">Table: The Epic <-class name->
Level Special
11th <-any improvements to class features gained at this level, including any bonus feats->
12th <-any improvements to class features gained at this level, including any bonus feats->
13th <-any improvements to class features gained at this level, including any bonus feats->
14th <-any improvements to class features gained at this level, including any bonus feats->
15th <-any improvements to class features gained at this level, including any bonus feats->
16th <-any improvements to class features gained at this level, including any bonus feats->
17th <-any improvements to class features gained at this level, including any bonus feats->
18th <-any improvements to class features gained at this level, including any bonus feats->
19th <-any improvements to class features gained at this level, including any bonus feats->
20th <-any improvements to class features gained at this level, including any bonus feats->

Class Features

All of the following are class features of the Bladesong Warrior.

Bladesong: The bladesong warrior wielding a Bladesong sword can create magical effects while attacking. Each use of the Bladesong costs one daily use of bardic music to activate. Bladesong warrior levels stack with bard levels for purposes of determining how many daily uses of bardic music the character has.

To activate the Bladesong, the character must take a full-attack action and deliver a single melee attack, which will have the desired effect added. Unless otherwise noted, the target will still suffer the Bladesong effect even if the attack misses.

Shouting blade (Su): The warrior creates powerful sonic waves emanating from his sword. All creatures in 10ft-radius circle around the warrior take 3d6 points of sonic damage. Constructs and cristaline objects takes 6d6 points of sonic damage. Reflex (DC 10 + Bladesong warrior level + Cha modifier) halves.

Song of despair (Sp): The warrior strike creates a terrifying sound, frightening the subject of the attack. The target must succeed in a Will save (DC 10 + Bladesong warrior level + Cha modifier) or become frightened for 1d6 rounds.

Rupture chord (Su): Unlike the other Bladesongs, the rupture chord only works upon a successful attack. The attack deals 2 points of constitution damage due to blood loss. Creatures immune to critical hits are immune to this effect.

Note of madness (Sp): This single note made by the Bladesong warrior can drive a creature insane. The target must succeed on a Will save (DC 10 + bladesong warrior level + Cha modifier) or become confused for 4 rounds.

Soundburst (Su): The most powerful Bladesong, the soundburst creates a huge sonic wave with immense power. All creatures in a 20ft-radius circle around the warrior take 12d6 + the character ranks in Perform(Bladesong sword) sonic damage and become deafened for 2d4 rounds. A reflex save (DC 10 + bladesong warrior level + Cha modifier) halves the damage and prevents the deafness. Activating the soundburst costs two daily uses of bardic music.

Musical defense (Su): Starting at the 2nd level, whenever a Bladesong warrior uses his bardic music, Bladesong ability or bladedance, he creates a powerful shield of pure sound, which absorbs incoming attacks, granting him DR 1/magic and elemental resistance equal to his class level. This shield lasts until the warrior's next round for the Bladesong and the bladedance and for as long as he keeps playing his bardic music. This DR improves to 3/magic at the 6th level and to 5/magic at the 10th level.

Bladedance: The Bladesong warrior's fighting style is as beatiful as fluid as a dance. He can take a -2 penalty on all attacks in a full-attack action and make an extra attack with his best attack bonus. Starting at the 4th level, the Bladesong warrior can add special effects with his dance. Whenever he does a bladedance, he can increase the penalty to -6 and spend one daily use of his bardic music to add the effect of a bladedance. At the 8th level, this penalty decreases to -4.

Dance of courage (Su): All allies in a 20ft-radius circle centered on the Bladesong warrior who can see and hear him gets a +2 moral bonus on saving throws against fear and a +2 moral bonus on attack and weapon damage rolls for 5 rounds. This bonus increases to +4 at 8th level.

Anti-magic dance (Sp): The Bladesong warrior can use his dance to end ongoing magical effects around him. He dispels magic as the spell cast by a bard with a caster level equal to his class level. The effect is centered on the Bladesong warrior.

Blossom dance (Su): This is the ultimate ability of the Bladesong warrior. To use this ability, the warrior must make a Perform (Bladesong sword) check. All enemies within a 20ft-radius circle around the warrior who can see and hear him must succeed on a Will save (DC equal to his check result) or become fascinated. If a creature’s saving throw succeeds, the warrior cannot attempt to fascinate that creature again for 24 hours. All allies within the area who can see and hear him gains 2 bonus Hit Dice (d10s), a +3 competence bonus on attack rolls and a +2 competence bonus on all saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells such as sleep.

The epic Bladesong Warrior gains a bonus feat (selected from the list of epic bard feats) every <-# of levels-> levels after <-usually the last non epic level->.


Campaign Information

Playing a <-class name->

Combat: Even though a Bladesong warrior is a better loner than the bard, he rarely adventures without a party, after all, he's still a storyteller and exploring dungeons with his party adds a lot of content to the tales he tells. Due to his skills at helping others, a party would also love to have him with them. A Bladesong warrior usualy plays both a support and a striker role within the party. Using the bladedance, he can improve the abilities of his team-mates, and with the Bladesongs he can both damage and disable the enemies.

Advancement: The main goal of the Bladesong Warrior is to improve his combat prowess, therefore, any talent or prestige class that improves his skill with the Bladesong sword would be good for him. Also, increasing his Bardic Music uses per day also increases the amount of times per day he can use the Bladesong and the Bladedance abilities.

Resources: (This entry is campaign specific. The DM can alter this to adapt to any campaign setting.) The Bladesong is taught in the "Art of the Blade" college, in Tarragima. The most specialized artists are reunited there and would gladly help any other student in whatever they can. All kinds of stories, from the best storytellers in the world spread around in the corridors and the headmaster, Leslous, the Singing Knight, offer food and shelter for adventurers willing to share their tales.

Other than that, ever since the national dueling tournament was won by a Bladesong Warrior, adventurous bards from all around the world, amused by his abilities, started to follow the path of the sword. While they're mostly friendly, some of them who want to participate in the tournament would like a little spar, just to test their ability.



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