Dungeons and Dragons Wiki
mNo edit summary
Line 15: Line 15:
 
=====Benefit=====
 
=====Benefit=====
   
You gain a special biological weapon. Bioweapons can originate from any predetermined part of your body, such as the mouth, a limb or some other extremity or organ. Most bioweapons are offensive [[SRD:Extraordinary Ability|extraordinary abilities]], although a certain few are [[SRD:Psi-Like Ability|psi-like]] in nature.
+
You gain a special biological weapon. Bioweapons can originate from any predetermined part of your body, such as the mouth, a limb or some other extremity or organ. Most bioweapons are offensive [[SRD:Extraordinary Ability|extraordinary abilities]], although a certain few are [[SRD:Psi-Like Ability|psionic]] in nature.
   
Bioweapons require no attack rolls, but they are projected in either a 20-foot line or a 10-foot cone. The range of the bioweapon increases by 10 feet (line) or 5 feet (cone) for every 5 [[SRD:Hit Dice|HD]] you have. Using a bioweapon is a [[SRD:Standard Actions|standard action]] that does not provoke [[SRD:Attack of Opportunity|attacks of opportunity]].
+
Bioweapons require no attack rolls, but they are projected in either a 20-foot line or a 10-foot cone. The range of the bioweapon increases by 10 feet (line) or 5 feet (cone) for every 5 [[SRD:Hit Dice|HD]] you have. Using a bioweapon is a [[SRD:Standard Actions|standard action]] that does not provoke [[SRD:Attack of Opportunity|attacks of opportunity]]. Bioweapons have no cooldown time.
   
 
Damage dealing bioweapons are measured in damage dice (dX), starting out at 3dX at 1 [[SRD:Hit Dice|HD]], and increasing by dX at every odd [[SRD:Hit Dice|HD]] after the first. (4dX at 3rd, 5dX at 5th, to a maximum of 12dX at 19th). The particular damage die type for any such bioweapon is listed between parentheses in the effect column in the table below.
 
Damage dealing bioweapons are measured in damage dice (dX), starting out at 3dX at 1 [[SRD:Hit Dice|HD]], and increasing by dX at every odd [[SRD:Hit Dice|HD]] after the first. (4dX at 3rd, 5dX at 5th, to a maximum of 12dX at 19th). The particular damage die type for any such bioweapon is listed between parentheses in the effect column in the table below.

Revision as of 06:54, 18 September 2009

Created By
Sulacu (talk)
Date Created: September 18, 2009
Status: Complete
Editing: Please feel free to edit constructively!

Bioweapon [Xenotheric]

By altering your own genetic structure, you have gained a powerful special attack.

Prerequisite

Con 13 (+4 for every subsequent instance of this feat). The same prerequisites apply to Intelligence if the desired bioweapon is psionic.

Benefit

You gain a special biological weapon. Bioweapons can originate from any predetermined part of your body, such as the mouth, a limb or some other extremity or organ. Most bioweapons are offensive extraordinary abilities, although a certain few are psionic in nature.

Bioweapons require no attack rolls, but they are projected in either a 20-foot line or a 10-foot cone. The range of the bioweapon increases by 10 feet (line) or 5 feet (cone) for every 5 HD you have. Using a bioweapon is a standard action that does not provoke attacks of opportunity. Bioweapons have no cooldown time.

Damage dealing bioweapons are measured in damage dice (dX), starting out at 3dX at 1 HD, and increasing by dX at every odd HD after the first. (4dX at 3rd, 5dX at 5th, to a maximum of 12dX at 19th). The particular damage die type for any such bioweapon is listed between parentheses in the effect column in the table below.

A bioweapon save DC is Constitution-based if extraordinary, or Intelligence-based if psionic.


Table: Bioweapons
Bioweapon Type Area Effect
Primary Secondary
Acid Ex Line Acid (d4) Lingering damage (1d3 rounds)

Lingering Damage: Bioweapons with this trait deal damage equal to half the bioweapon's base damage for a specified number of subsequent rounds.

Special

This feat may be taken multiple times. Every time it is taken, a different bioweapon is chosen from the table.




Back to Main PageDungeons and DragonsCharacter OptionsFeatsXenotheric Feats