mNo edit summary |
m (→Benefit) |
||
Line 15: | Line 15: | ||
=====Benefit===== |
=====Benefit===== |
||
− | You gain a special biological weapon. Bioweapons can originate from any predetermined part of your body, such as the mouth, a limb or some other extremity or organ. Most bioweapons are offensive [[SRD:Extraordinary Ability|extraordinary abilities]], although a certain few are [[SRD:Psi-Like Ability| |
+ | You gain a special biological weapon. Bioweapons can originate from any predetermined part of your body, such as the mouth, a limb or some other extremity or organ. Most bioweapons are offensive [[SRD:Extraordinary Ability|extraordinary abilities]], although a certain few are [[SRD:Psi-Like Ability|psionic]] in nature. |
− | Bioweapons require no attack rolls, but they are projected in either a 20-foot line or a 10-foot cone. The range of the bioweapon increases by 10 feet (line) or 5 feet (cone) for every 5 [[SRD:Hit Dice|HD]] you have. Using a bioweapon is a [[SRD:Standard Actions|standard action]] that does not provoke [[SRD:Attack of Opportunity|attacks of opportunity]]. |
+ | Bioweapons require no attack rolls, but they are projected in either a 20-foot line or a 10-foot cone. The range of the bioweapon increases by 10 feet (line) or 5 feet (cone) for every 5 [[SRD:Hit Dice|HD]] you have. Using a bioweapon is a [[SRD:Standard Actions|standard action]] that does not provoke [[SRD:Attack of Opportunity|attacks of opportunity]]. Bioweapons have no cooldown time. |
Damage dealing bioweapons are measured in damage dice (dX), starting out at 3dX at 1 [[SRD:Hit Dice|HD]], and increasing by dX at every odd [[SRD:Hit Dice|HD]] after the first. (4dX at 3rd, 5dX at 5th, to a maximum of 12dX at 19th). The particular damage die type for any such bioweapon is listed between parentheses in the effect column in the table below. |
Damage dealing bioweapons are measured in damage dice (dX), starting out at 3dX at 1 [[SRD:Hit Dice|HD]], and increasing by dX at every odd [[SRD:Hit Dice|HD]] after the first. (4dX at 3rd, 5dX at 5th, to a maximum of 12dX at 19th). The particular damage die type for any such bioweapon is listed between parentheses in the effect column in the table below. |
Revision as of 06:54, 18 September 2009
Sulacu (talk) | |
---|---|
Date Created: | September 18, 2009 |
Status: | Complete |
Editing: | Please feel free to edit constructively! |
Bioweapon [Xenotheric]
By altering your own genetic structure, you have gained a powerful special attack.
Prerequisite
Con 13 (+4 for every subsequent instance of this feat). The same prerequisites apply to Intelligence if the desired bioweapon is psionic.
Benefit
You gain a special biological weapon. Bioweapons can originate from any predetermined part of your body, such as the mouth, a limb or some other extremity or organ. Most bioweapons are offensive extraordinary abilities, although a certain few are psionic in nature.
Bioweapons require no attack rolls, but they are projected in either a 20-foot line or a 10-foot cone. The range of the bioweapon increases by 10 feet (line) or 5 feet (cone) for every 5 HD you have. Using a bioweapon is a standard action that does not provoke attacks of opportunity. Bioweapons have no cooldown time.
Damage dealing bioweapons are measured in damage dice (dX), starting out at 3dX at 1 HD, and increasing by dX at every odd HD after the first. (4dX at 3rd, 5dX at 5th, to a maximum of 12dX at 19th). The particular damage die type for any such bioweapon is listed between parentheses in the effect column in the table below.
A bioweapon save DC is Constitution-based if extraordinary, or Intelligence-based if psionic.
Bioweapon | Type | Area | Effect | |
---|---|---|---|---|
Primary | Secondary | |||
Acid | Ex | Line | Acid (d4) | Lingering damage (1d3 rounds) |
|
Lingering Damage: Bioweapons with this trait deal damage equal to half the bioweapon's base damage for a specified number of subsequent rounds.
Special
This feat may be taken multiple times. Every time it is taken, a different bioweapon is chosen from the table.
Back to Main Page → Dungeons and Dragons → Character Options → Feats → Xenotheric Feats