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{{Incomplete|Look at it. Class features and fluff not filled in.}}
 
 
 
{{author
 
{{author
 
|author_name=WolfDancer
 
|author_name=WolfDancer
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|adopter=
 
|adopter=
 
|date_adopted=
 
|date_adopted=
|status=Unfinished
+
|status=Finished with possible changes
 
|editing=
 
|editing=
|balance=We'll see.
+
|balance=Rogue
 
}}
 
}}
 
<div class="blank">
 
<div class="blank">
{{#set:Summary=The Bio-Mechanist uses body and soul points to create new creatures or modify old. Over time they gain mutations in their own bodys and souls form this use.
+
{{#set:Summary=The Bio-Mechanist uses body and soul points to create new creatures or modify old. Over time they gain mutations in their own bodies and souls form this use.
 
|Length=20
 
|Length=20
 
|Minimum Level=0
 
|Minimum Level=0
Line 21: Line 19:
 
|Class Ability Progression=Other
 
|Class Ability Progression=Other
 
}}
 
}}
<!-- Delete any of the following alignments if they are not allowed in the class -->
 
 
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 
</div>
 
</div>
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==Bio-Mechanist==
 
==Bio-Mechanist==
   
Bio-Mechanists gains points allowing them to create and modify things and themselves, these points also power their other abilities.
+
Bio-Mechanists create things from the power of their soul and the molecules around them. In a fashion known only to them, Bio-Mechanists can create anything from diminutive size to colossal size with the right training. Some believe the Bio-Mechanist are the workers of the gods and some believe them just to men who think they can challenge gods power, but no matter who it is they must admit the Bio-Mechanist can do great things. Bio-Mechanists gain points allowing them to create and modify things and themselves, these points also power their other abilities.
   
 
===Making a Bio-Mechanist===
 
===Making a Bio-Mechanist===
   
A Bio-Mechanist works very well with other people, He isnt always the best at melee and fighting hes more of a helper.
+
A Bio-Mechanist works very well with other people, He isn't always the best at melee and fighting he's more of a helper.
   
 
'''Abilities:''' Wisdom and Charisma are the main stats for Bio-Mechanists as these decide there Body and soul points. Another important stat is Constitution to allow more bonuses to themselves.
 
'''Abilities:''' Wisdom and Charisma are the main stats for Bio-Mechanists as these decide there Body and soul points. Another important stat is Constitution to allow more bonuses to themselves.
Line 59: Line 56:
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
|-
 
|-
|1st||class="left" | +0 || + || + || +
+
|1st||class="left" | +0 || +0 || +2 || +2
| class="left" | Basic Transformation, Soul Powers, Basic Creations.
+
| class="left" | [[#Transformation|Basic Transformation]], [[#Soul Powers|Soul Powers]], [[#Basic Creations|Basic Creations]].
|10||2||1||||—||—||—||—||—||—
+
|10||2||1||3||
|—||—||—
 
 
|-
 
|-
|2nd||class="left" | +1 || + || + || +
+
|2nd||class="left" | +1 || +0 || +3 || +3
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Body/soul|Body/soul]]
|12||3||2||||—||—||—||—||—||—
+
|12||3||2||4||
|—||—||—
 
 
|-
 
|-
|3rd||class="left" | +2 || + || + || +
+
|3rd||class="left" | +2 || +1 || +3 || +3
| class="left" | <-any class features gained at this level->
+
| class="left" |
|14||4||3||||—||—||—||—||—||—
+
|14||4||3||5||
|—||—||—
 
 
|-
 
|-
|4th||class="left" | +3 || + || + || +
+
|4th||class="left" | +3 || +1 || +4 || +4
| class="left" | Basic Transformation
+
| class="left" | [[#Transformation|Basic Transformation]]
|16||5||4||||—||—||—||—||—||—
+
|16||5||4||7||
|—||—||—
 
 
|-
 
|-
|5th||class="left" | +3 || + || + || +
+
|5th||class="left" | +3 || +1 || +4 || +4
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Body/soul|Body/soul]]
|18||6||5||||—||—||—||—||—||—
+
|18||6||5||8||
|—||—||—
 
 
|-
 
|-
|6th||class="left" | +4 || + || + || +
+
|6th||class="left" | +4 || +2 || +5 || +5
| class="left" | <-any class features gained at this level->
+
| class="left" |
|22||7||6||||—||—||—||—||—||—
+
|22||7||6||9||
|—||—||—
 
 
|-
 
|-
|7th||class="left" | +5 || + || + || +
+
|7th||class="left" | +5 || +2 || +5 || +5
| class="left" | Simple Transformation
+
| class="left" | [[#Transformation|Simple Transformation]]
|26||8||7||||—||—||—||—||—||—
+
|26||8||7||11||
|—||—||—
 
 
|-
 
|-
|8th||class="left" | +6/+1 || + || + || +
+
|8th||class="left" | +6/+1 || +2 || +6 || +6
| class="left" |
+
| class="left" | [[#Body/soul|Body/soul]]
|30||9||8||||—||—||—||—||—||—
+
|30||9||8||12||
|—||—||—
 
 
|-
 
|-
|9th||class="left" | +6/+1 || + || + || +
+
|9th||class="left" | +6/+1 || +3 || +6 || +6
 
| class="left" |
 
| class="left" |
|34||10||9||||—||—||—||—||—||—
+
|34||10||9||13||
|—||—||—
 
 
|-
 
|-
|10th||class="left" | +7/+2 || + || + || +
+
|10th||class="left" | +7/+2 || +3 || +7 || +7
| class="left" | Simple Transformation
+
| class="left" | [[#Transformation|Simple Transformation]]
|38||11||9||||—||—||—||—||—||—
+
|38||11||9||15||
|—||—||—
 
 
|-
 
|-
|11th||class="left" | +8/+3 || + || + || +
+
|11th||class="left" | +8/+3 || +3 || +7 || +7
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Body/soul|Body/soul]]
|44||12||9||||—||—||—||—||—||—
+
|44||12||9||16||
|—||—||—
 
 
|-
 
|-
|12th||class="left" | +9/+4 || + || + || +
+
|12th||class="left" | +9/+4 || +4 || +8 || +8
| class="left" | <-any class features gained at this level->
+
| class="left" |
|50||13||9||||—||—||—||—||—||—
+
|50||13||9||17||
|—||—||—
 
 
|-
 
|-
|13th||class="left" | +9/+4 || + || + || +
+
|13th||class="left" | +9/+4 || +4 || +8 || +8
| class="left" | Good Transformation
+
| class="left" | [[#Transformation|Good Transformation]]
|56||14||9||||—||—||—||—||—||—
+
|56||14||9||19||
|—||—||—
 
 
|-
 
|-
|14th||class="left" | +10/+5 || + || + || +
+
|14th||class="left" | +10/+5 || +4 || +9 || +9
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Body/soul|Body/soul]]
|62||15||9||||—||—||—||—||—||—
+
|62||15||9||20||
|—||—||—
 
 
|-
 
|-
|15th||class="left" | +11/+6/+1 || + || + || +
+
|15th||class="left" | +11/+6/+1 || +5 || +9 || +9
| class="left" | <-any class features gained at this level->
+
| class="left" |
|68||16||9||||—||—||—||—||—||—
+
|68||16||9||21||
|—||—||—
 
 
|-
 
|-
|16th||class="left" | +12/+7/+2 || + || + || +
+
|16th||class="left" | +12/+7/+2 || +5 || +10 || +10
| class="left" | Good Transformation
+
| class="left" | [[#Transformation|Good Transformation]]
|76||17||9||||—||—||—||—||—||—
+
|76||17||9||23||
|—||—||—
 
 
|-
 
|-
|17th||class="left" | +12/+7/+2 || + || + || +
+
|17th||class="left" | +12/+7/+2 || +5 || +11 || +11
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Body/soul|Body/soul]]
|84||18||9||||—||—||—||—||—||—
+
|84||18||9||24||
|—||—||—
 
 
|-
 
|-
|18th||class="left" | +13/+8/+3 || + || + || +
+
|18th||class="left" | +13/+8/+3 || +6 || +11 || +11
| class="left" | <-any class features gained at this level->
+
| class="left" |
|92||19||9||||—||—||—||—||—||—
+
|92||19||9||25||
|—||—||—
 
 
|-
 
|-
|19th||class="left" | +14/+9/+4 || + || + || +
+
|19th||class="left" | +14/+9/+4 || +6 || +12 || +12
| class="left" | Amazing Transformation
+
| class="left" | [[#Transformation|Amazing Transformation]]
|100||20||9||||—||—||—||—||—||—
+
|100||20||9||27||
|—||—||—
 
 
|-
 
|-
|20th||class="left" | +15/+10/+5 || + || + || +
+
|20th||class="left" | +15/+10/+5 || +6 || +12 || +12
| class="left" | <-any class features gained at this level->
+
| class="left" | [[#Body/soul|Body/soul]]
|108||20||9||||—||—||—||—||—||—
+
|108||20||9||28||
|—||—||—
 
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::<-number of skill points->]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
+
'''Class Skills ([[Skill Points::6]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. ->
 
 
{{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
 
 
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
 
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
{{Property Link|Skill|SRD:Control Shape Skill|Control Shape}} ([[SRD:Wisdom|Wis]]),
 
 
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
 
 
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Disable Device Skill|Disable Device}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
 
 
{{Property Link|Skill|SRD:Forgery Skill|Forgery}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Forgery Skill|Forgery}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
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{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
 
 
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
 
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
+
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]),
 
 
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Psicraft Skill|Psicraft}} ([[SRD:Intelligence|Int]]),
 
 
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),
 
 
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),
 
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
 
 
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
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{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Use Psionic Device Skill|Use Psionic Device}} ([[SRD:Charisma|Cha]]),
 
 
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
 
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
 
|}
 
|}
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====Class Features====
 
====Class Features====
   
All of the following are class features of the <-class name->.
+
All of the following are class features of the Bio-Mechanist.
   
 
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
 
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
   
   
'''{{Anchor|Body/Soul Points}}:''' A Bio-Mechanist’s ability to manifest [[SRD:Soul Powers|Soul Powers]] is limited by the Body/Soul Points he has available. His base daily allotment of Body/Soul Points is given on [[#Table: Bio-Mechanist|Table: Bio-Mechanist]]. In addition, he receives bonus Soul Points per day if he has a high Wisdom score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus Soul Points per day, as may certain feats and items.
+
'''{{Anchor|Body/Soul Points}}:''' A Bio-Mechanists ability to manifest [[SRD:Soul Powers|Soul Powers]] is limited by the Body/Soul Points he has available. His base daily allotment of Body/Soul Points is given on [[#Table: Bio-Mechanist|Table: Bio-Mechanist]]. In addition, he receives bonus Soul Points per day if he has a high Wisdom score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus Soul Points per day, as may certain feats and items.
   
'''''{{Anchor|Soul Powers}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' As a Bio-Mechanist grows in striength so does his soul powers which he may use his points to use.
+
'''''{{Anchor|Soul Powers}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' As a Bio-Mechanist grows in strength so does his soul powers which he may activate with his soul points.
 
Each spell costs a number of soul points equal to its level. Each power is picked off the following list.
 
Each spell costs a number of soul points equal to its level. Each power is picked off the following list.
   
Line 240: Line 202:
 
To learn or manifest a power, a Bio-Mechanist must have an Wisdom score of at least 10 + the power’s level.
 
To learn or manifest a power, a Bio-Mechanist must have an Wisdom score of at least 10 + the power’s level.
   
'''{{Anchor|Transformation}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Over the levels your powers fuse with you evolving you. Every time you gain this class ability you gain on transformation of the maximum level you can. All these transformations are extraordinary abilities unless they state otherwise.<br>
+
'''{{Anchor|Transformation}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Over the levels your powers fuse with you evolving you. Every time you gain this class ability you gain on transformation of the maximum level you can. All these transformations are extraordinary abilities unless they state otherwise.<br> Simple:<br>
'''Basic''':<br>
 
 
The smallest transformations.<br>
 
The smallest transformations.<br>
'''Vitality:''' Every level you gain 1.5x your con mod to your health instead of the normal 1x.<br>
+
'''Vitality:''' Every level you gain 1.5x your constitution modifier to your health instead of the normal 1x.<br>
 
'''Natural Amour:''' You gain a natural armour bonus equal to 0.5x your con mod.<br>
 
'''Natural Amour:''' You gain a natural armour bonus equal to 0.5x your con mod.<br>
 
'''Natural Weapons:''' You gain a slam attack that does 1d8 damage.<br>
 
'''Natural Weapons:''' You gain a slam attack that does 1d8 damage.<br>
 
'''Strong Will:''' You gain a +2 bonus to your will save.<br>
 
'''Strong Will:''' You gain a +2 bonus to your will save.<br>
'''Intellectual:''' You gain an extra 2 skill points every level multiplies as normal if taken at first level.<br>
+
'''Intellectual:''' You gain an extra 2 skill points every level multiplies as normal if taken at first level.<br> Basic''':'''<br>
'''Simple:'''<br>
 
 
The basic transformations.<br>
 
The basic transformations.<br>
 
'''360 Vision:''' You can see in every direction, though no other augmentations to vision occur. This ability makes it so you can never be flanked or caught floatfooted except in situations where you cant see.<br>
 
'''360 Vision:''' You can see in every direction, though no other augmentations to vision occur. This ability makes it so you can never be flanked or caught floatfooted except in situations where you cant see.<br>
Line 269: Line 229:
   
   
'''{{Anchor|Basic Creations}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Bio-Mechanist's main ability is to create and modify. To create or modify things the Bio-Mechanist has to use the rules that follow and get his things okayed by the DM.
+
'''{{Anchor|Creations}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Bio-Mechanist's main ability is to create and modify. To create or modify things the Bio-Mechanist has to use the rules that follow and get his creations then okayed by the DM. The characters max creation score is only affected by the creations he has with him in 'captivity' Though all off his creations are willing to serve him no matter the danger, and they have complete loyalty to there creator.
  +
It take an amount of rounds equal to the cost of the creature to make it.
   
 
Creation Process:
 
Creation Process:
Line 287: Line 248:
 
! Quality !! Soul/Body cost.
 
! Quality !! Soul/Body cost.
 
|-
 
|-
| 8,10,12,14,16,18 || class="left" | 1,2,3,4,5,6
+
| Level, 1-20 || class="left" | 1-20
 
|-
 
|-
| 1d6, 1d8, 1d10, 1d12 || class="left" | 1, 2, 3, 4
+
| 8,10,12,14,16,18 || class="left" | 0/2/3/4/5/6
 
|-
 
|-
  +
| 1d6, 1d8, 1d10, 1d12 || class="left" | 1/2/3/4
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
 
|-
 
|-
  +
| Nat armour +1/+2/+3/+4/5/+6 || class="left" | 1/2/3/4/5/6
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
 
|-
 
|-
  +
| Int 1/2/4/6/8/10/12/14/16/18 || class="left" | +0/+2/+3/+4/+5/+6/+7/+8/+9/+10
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
 
|-
 
|-
  +
| Normal vision/Low-light vision/Darkvision<br>/Blind sense/Blind sight || class="left" | 0/2/4/5/7
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
 
|-
 
|-
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| Special Qualities** || class="left" | Decide an appropriate cost with the DM.
  +
|-
  +
| Ability scores***<br> 2, 4, 6, 8, 10, 12, 14, 16, 18 || class="left" | -6, -4, -2, 0, 2, 4, 6, 8.
  +
|-
  +
| Spell like abilities(two spells for the cost) <br>Lvl 0, 1, 2, 3, 4, 5, 6, 7, 8, 9* || class="left" | 1/2/4/5/7/8/11/12/14/15
 
|- class
 
|- class
  +
| Fine, Diminutive, Tiny, Small, Medium, <br>Large, Huge, Gargantuan, Colossal || class="left" | 3/3/3/2/4/5/7/25/50
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class
 
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class=
 
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
 
|- class="noalt"
 
|- class="noalt"
| colspan="42"
+
|colspan="2" align="left"|
  +
* The maximum spell level a creature can use is based as if his level was that of sorcerer.
  +
** You must decide an appropriate cost with your DM.
  +
*** Base score is 8.
  +
|}
  +
'''{{Anchor|Body/soul}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level when you first gain this ability you choose to focus on body or soul. At different level increments stated above on table:Bio-Mechanist the Bio-Mechanist gets bonuses. Once the Bio-Mechanist chooses his path he cannot change.
   
  +
Body: Evasion <br>
  +
Soul: Creator (3.5e feat)
   
  +
Body: d10 hit dice<br>
  +
Soul: 4 + Int mod skill points.
  +
  +
Body: +2 Con.<br>
  +
Soul: +2 Wis.
  +
  +
Body: Improved Evasion<br>
  +
Soul: Permanent deathwatch effect.
  +
  +
Body: Con mod to AC.<br>
  +
Soul: Cha mod to AC.
  +
  +
Body: Fast healing 5 + Con mod.<br>
  +
Soul: +4 wis.
  +
  +
Body: Dr 10/Magic. <br>
  +
Soul: 4 x wis mod extra Soul points.
   
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
 
 
===Campaign Information===
 
===Campaign Information===
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
 
   
 
====Playing a Bio-Mechanic====
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
 
  +
====Playing a <-class name->====
 
  +
'''Religion:''' Lawful Bio-Mechanist's often worship Boccob, the god of magic. Whereas evil Bio-Mechanist's often worship Vecna, the god of secrets. Although This can change as easy as anything else in life.
   
  +
'''Other Classes:''' The Bio-Mechanist are usually peaceful or at least until there threatened. Which is when they will do just about anything to survive, though they often use their critters. Bio-Mechanist's are often very nice but they regard people that kill for trophy's or fun as barbaric.
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
 
   
  +
'''Combat:''' Bio-Mechanist's can heal and buff in combat as well as use whatever they made.
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
 
   
  +
'''Advancement:''' There are currently no PrC's or classes that i could vouch for as a multi class option for this class.
'''Combat:''' <-Typical role in combat->.
 
   
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.
 
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====Bio-Mechanist's in the World====
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
 
====<-pluralized class name-> in the World====
 
   
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
+
{{quote|Everything lives to die.|orig=Athaos Mislitte, Halfling Bio-Mechanist}}
   
  +
The Bio-Mechanist often reside in heavy magic campaigns, or campaigns where magic is just becoming available.
<-Where characters of this class fit in a d20 world.->
 
   
  +
'''Daily Life:''' A Bio-Mechanist will usually make at least one creature a day, which they will keep with them untill he can make another of the opposite gender and send them into the wild.
'''Daily Life:''' <-day in the life of a character of this class->.
 
   
'''Notables:''' <-notable NPCs of this class->.
+
'''Notables:''' Athaos Mislitte (The first Bio-Mechanist).
   
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
+
'''Organizations:''' Bio-Mechanist's don't often work with other Bio-Mechanist's.
   
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
+
'''NPC Reactions:''' Depends on the world.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
 
   
 
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{{3.5e Base Classes Breadcrumb}}
 
{{3.5e Base Classes Breadcrumb}}

Latest revision as of 03:00, 28 February 2015

Created By
WolfDancer (talk)
Date Created: July 14
Status: Finished with possible changes
Editing: Please feel free to edit constructively!
Balance: Rogue

{{#set:Summary=The Bio-Mechanist uses body and soul points to create new creatures or modify old. Over time they gain mutations in their own bodies and souls form this use. |Length=20 |Minimum Level=0 |Base Attack Bonus Progression=Moderate |Fortitude Save Progression=Good |Reflex Save Progression=Poor |Will Save Progression=Good |Class Ability=Other |Class Ability Progression=Other }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}


Bio-Mechanist[]

Bio-Mechanists create things from the power of their soul and the molecules around them. In a fashion known only to them, Bio-Mechanists can create anything from diminutive size to colossal size with the right training. Some believe the Bio-Mechanist are the workers of the gods and some believe them just to men who think they can challenge gods power, but no matter who it is they must admit the Bio-Mechanist can do great things. Bio-Mechanists gain points allowing them to create and modify things and themselves, these points also power their other abilities.

Making a Bio-Mechanist[]

A Bio-Mechanist works very well with other people, He isn't always the best at melee and fighting he's more of a helper.

Abilities: Wisdom and Charisma are the main stats for Bio-Mechanists as these decide there Body and soul points. Another important stat is Constitution to allow more bonuses to themselves.

Races: Any race can be a Bio-Mechanist

Alignment: Any

Starting Gold: 4d6;10 gp Starting Age: Complex

Table: The Bio-Mechanist

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Body/Soul points Soul powers known Maximum Soul Level Maximum Creations
Fort Ref Will
1st +0 +0 +2 +2 Basic Transformation, Soul Powers, Basic Creations. 10 2 1 3
2nd +1 +0 +3 +3 Body/soul 12 3 2 4
3rd +2 +1 +3 +3 14 4 3 5
4th +3 +1 +4 +4 Basic Transformation 16 5 4 7
5th +3 +1 +4 +4 Body/soul 18 6 5 8
6th +4 +2 +5 +5 22 7 6 9
7th +5 +2 +5 +5 Simple Transformation 26 8 7 11
8th +6/+1 +2 +6 +6 Body/soul 30 9 8 12
9th +6/+1 +3 +6 +6 34 10 9 13
10th +7/+2 +3 +7 +7 Simple Transformation 38 11 9 15
11th +8/+3 +3 +7 +7 Body/soul 44 12 9 16
12th +9/+4 +4 +8 +8 50 13 9 17
13th +9/+4 +4 +8 +8 Good Transformation 56 14 9 19
14th +10/+5 +4 +9 +9 Body/soul 62 15 9 20
15th +11/+6/+1 +5 +9 +9 68 16 9 21
16th +12/+7/+2 +5 +10 +10 Good Transformation 76 17 9 23
17th +12/+7/+2 +5 +11 +11 Body/soul 84 18 9 24
18th +13/+8/+3 +6 +11 +11 92 19 9 25
19th +14/+9/+4 +6 +12 +12 Amazing Transformation 100 20 9 27
20th +15/+10/+5 +6 +12 +12 Body/soul 108 20 9 28

Class Skills (Skill Points::6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Knowledge (Int), Listen (Wis) Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).

Class Features[]

All of the following are class features of the Bio-Mechanist.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.


Body/Soul Points: A Bio-Mechanists ability to manifest Soul Powers is limited by the Body/Soul Points he has available. His base daily allotment of Body/Soul Points is given on Table: Bio-Mechanist. In addition, he receives bonus Soul Points per day if he has a high Wisdom score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus Soul Points per day, as may certain feats and items.

Soul Powers (Sp): As a Bio-Mechanist grows in strength so does his soul powers which he may activate with his soul points. Each spell costs a number of soul points equal to its level. Each power is picked off the following list.


1st— Cause Fear, Cure light wounds, Inflict light wounds, Magic weapon, magic stone

2nd— Bears Endurance, Bulls strength, Cure moderate wounds, Death Knell, Eagles Splendor, Gentle Repose, Hold Person, Inflict moderate wounds, Make Whole, Owl's Wisdom

3rd— Contagion, Cure Serious Wounds, Inflict serious wounds, Meld into Stone, Remove Disease

4th— Cure Critical Wounds, Giant Vermin, Inflict Critical wounds, Magic weapon, Greater, Neutralize poison

5th— Cure light wounds, mass, Inflict light wounds, mass, Righteous might

6th— Bears Endurance, Mass, Bulls Strength, Mass, Cure moderate wounds, Mass, Eagles Splendors, mass, Harm, Heal, Inflict moderate wounds, mass, Owl's Wisdom, Mass

7th— Cure serious wounds, mass, Destruction, Etheral Jaunt ,Inflict serious wounds, mass, Regenerate, Resurection

8th— Cure Critical wounds, mass, Inflict Critical wounds, mass, Animal Shapes, Reverse Gravity

9th— Energy Drain, Heal, Mass, Implosion, True resurrection


Maximum Soul Level: This column determines the highest level power he can learn at this level.

To learn or manifest a power, a Bio-Mechanist must have an Wisdom score of at least 10 + the power’s level.

Transformation (Ex): Over the levels your powers fuse with you evolving you. Every time you gain this class ability you gain on transformation of the maximum level you can. All these transformations are extraordinary abilities unless they state otherwise.
Simple:
The smallest transformations.
Vitality: Every level you gain 1.5x your constitution modifier to your health instead of the normal 1x.
Natural Amour: You gain a natural armour bonus equal to 0.5x your con mod.
Natural Weapons: You gain a slam attack that does 1d8 damage.
Strong Will: You gain a +2 bonus to your will save.
Intellectual: You gain an extra 2 skill points every level multiplies as normal if taken at first level.
Basic:
The basic transformations.
360 Vision: You can see in every direction, though no other augmentations to vision occur. This ability makes it so you can never be flanked or caught floatfooted except in situations where you cant see.
Electric Body: You gain a deflection bonus to AC equal to your charisma bonus, you can now shock people with a melee touch or a ranged touch attack. If the attack hit the opponent must make a DC 10 + half character level + cha bonus or become paralysed for 1d4 rounds.
Darkvision: You gain darkvision 60 ft.
Evolved nose: You gain the scent ability.
Good:
Powerful transformations.
Melee Prowess: The character gains a good BaB.
Stone Skin: The characters skin hardens granting a DR 5/.
Monstrous Aura: Your transformations are terrible causing all that come with in 30 ft of you to make a save equal to DC 10 + Half your level + Cha mod. If they fail they're save they are under the effect of a fear spell.
Razor Claws: The character gains two claws attack each does 1d10 damage which increases one die step every 4 levels past gaining it.
Amazing:
The most powerful transformations.
Dragon's Breath: The character gains a breath weapon which he can uses every 1d4 rounds and does damage equal to one half the characters level.
Lesser Body: The character begins displacing and always incurs a 20% miss chance.
Ageless Body: The character no longer ages which means he never incurs ageing penalties and he never grows older.
Gills: The character is now able to breath under water as easy as he can on land.


Creations (Ex): A Bio-Mechanist's main ability is to create and modify. To create or modify things the Bio-Mechanist has to use the rules that follow and get his creations then okayed by the DM. The characters max creation score is only affected by the creations he has with him in 'captivity' Though all off his creations are willing to serve him no matter the danger, and they have complete loyalty to there creator. It take an amount of rounds equal to the cost of the creature to make it.

Creation Process: Step 1 - Define the type and subtype of the creature. http://dungeons.wikia.com/wiki/SRD:Creature_Types

Step 2 - Choose special ability's and ability scores and hit dice.

Step 3 - Set the Body/Soul Score.

Step 4 - Create creature.

Quality Soul/Body cost.
Level, 1-20 1-20
8,10,12,14,16,18 0/2/3/4/5/6
1d6, 1d8, 1d10, 1d12 1/2/3/4
Nat armour +1/+2/+3/+4/5/+6 1/2/3/4/5/6
Int 1/2/4/6/8/10/12/14/16/18 +0/+2/+3/+4/+5/+6/+7/+8/+9/+10
Normal vision/Low-light vision/Darkvision
/Blind sense/Blind sight
0/2/4/5/7
Special Qualities** Decide an appropriate cost with the DM.
Ability scores***
2, 4, 6, 8, 10, 12, 14, 16, 18
-6, -4, -2, 0, 2, 4, 6, 8.
Spell like abilities(two spells for the cost)
Lvl 0, 1, 2, 3, 4, 5, 6, 7, 8, 9*
1/2/4/5/7/8/11/12/14/15
Fine, Diminutive, Tiny, Small, Medium,
Large, Huge, Gargantuan, Colossal
3/3/3/2/4/5/7/25/50
  • The maximum spell level a creature can use is based as if his level was that of sorcerer.
    • You must decide an appropriate cost with your DM.
      • Base score is 8.

Body/soul (Ex): At 2nd level when you first gain this ability you choose to focus on body or soul. At different level increments stated above on table:Bio-Mechanist the Bio-Mechanist gets bonuses. Once the Bio-Mechanist chooses his path he cannot change.

Body: Evasion
Soul: Creator (3.5e feat)

Body: d10 hit dice
Soul: 4 + Int mod skill points.

Body: +2 Con.
Soul: +2 Wis.

Body: Improved Evasion
Soul: Permanent deathwatch effect.

Body: Con mod to AC.
Soul: Cha mod to AC.

Body: Fast healing 5 + Con mod.
Soul: +4 wis.

Body: Dr 10/Magic.
Soul: 4 x wis mod extra Soul points.

Campaign Information[]

Playing a Bio-Mechanic[]

Religion: Lawful Bio-Mechanist's often worship Boccob, the god of magic. Whereas evil Bio-Mechanist's often worship Vecna, the god of secrets. Although This can change as easy as anything else in life.

Other Classes: The Bio-Mechanist are usually peaceful or at least until there threatened. Which is when they will do just about anything to survive, though they often use their critters. Bio-Mechanist's are often very nice but they regard people that kill for trophy's or fun as barbaric.

Combat: Bio-Mechanist's can heal and buff in combat as well as use whatever they made.

Advancement: There are currently no PrC's or classes that i could vouch for as a multi class option for this class.


Bio-Mechanist's in the World[]

Everything lives to die.

The Bio-Mechanist often reside in heavy magic campaigns, or campaigns where magic is just becoming available.

Daily Life: A Bio-Mechanist will usually make at least one creature a day, which they will keep with them untill he can make another of the opposite gender and send them into the wild.

Notables: Athaos Mislitte (The first Bio-Mechanist).

Organizations: Bio-Mechanist's don't often work with other Bio-Mechanist's.

NPC Reactions: Depends on the world.



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