Dungeons and Dragons Wiki
mNo edit summary
m (formatting)
 
(12 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
<div class="supplement">{{author
+
{{author
 
|author_name=Sulacu
 
|author_name=Sulacu
 
|date_created=September 18, 2009
 
|date_created=September 18, 2009
 
|status=Complete
 
|status=Complete
  +
|balance=Wizard
 
}}
 
}}
  +
{{3.5e Feat
===Bio-Energy Suffusion [Xenotheric]===
+
|name=Bio-Energy Suffusion
 
  +
|types=Xenotheric
You can use your [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] for casting spells or manifesting powers.
+
|summary=You can use your bio-energy for casting spells or manifesting powers.
 
 
|prereqs=Ability to cast spells or manifest powers.
=====Prerequisite=====
 
 
|benefit=Before the start of the day, you may convert up to half of your [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] pool (rounded down into individual charges) into [[SRD:Spells|spell]] slots of the highest spell level you can cast, or [[SRD:Power Points|power points]] equal to your [[SRD:Manifester Level|manifester level]] per converted charge. If you are a prepared spellcaster, you must do this before you prepare your spells.
 
Ability to cast [[SRD:Spells|spells]] or manifest [[SRD:Powers|powers]].
 
 
=====Benefit=====
 
 
Before the start of the day, you may convert any portion of your [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] charges into spell slots of the highest spell level you can cast, or [[SRD:Power Points|power points]] equal to your number of [[SRD:Hit Dice|HD]] per converted charge. If you are a spontaneous caster, you must do this before you prepare your spells.
 
   
 
Any bio-energy charges you convert into spell slots or power points cannot be used for 24 hours, effectively lessening your bio-energy pool by the amount of charges converted.
 
Any bio-energy charges you convert into spell slots or power points cannot be used for 24 hours, effectively lessening your bio-energy pool by the amount of charges converted.
  +
|normal=
  +
|special=
  +
}}
   
   
----
+
----
  +
{{3.5e Feats Breadcrumb}}<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[3.5e Character Options|Character Options]] &rarr; [[3.5e Feats|Feats]] &rarr; [[3.5e Xenotheric Feats|Xenotheric Feats]]
 
  +
{{3.5e Complete Xeno Breadcrumb/Alien Civilizations}}
</div>
 
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
[[Category:User Sulacu]]
 
 
[[Category:Feat]]
 
[[Category:Feat]]
[[Category:Xenotheric Feat]]
 

Latest revision as of 19:38, 9 July 2010

Created By
Sulacu (talk)
Date Created: September 18, 2009
Status: Complete
Editing: Please feel free to edit constructively!
Balance: Wizard


Bio-Energy Suffusion [Type::Xenotheric] Summary::You can use your bio-energy for casting spells or manifesting powers. Prerequisites: Prerequisite::Ability to cast spells or manifest powers.Benefit: Before the start of the day, you may convert up to half of your bio-energy pool (rounded down into individual charges) into spell slots of the highest spell level you can cast, or power points equal to your manifester level per converted charge. If you are a prepared spellcaster, you must do this before you prepare your spells.

Any bio-energy charges you convert into spell slots or power points cannot be used for 24 hours, effectively lessening your bio-energy pool by the amount of charges converted.



Back to Main Page3.5e HomebrewCharacter OptionsFeats
Back to Main Page3.5e HomebrewSourcebooksComplete XenoAlien Civilizations