|Editing:||Spelling and Grammar only|
|Size/Type:||Small Magical Beast (Bug)|
|Hit Dice:||10d10+10 (65 hp)|
|Initiative:||+8 (+4 Dex, +4 Improved Initiative)|
|Speed:||20 ft., climb 10 ft., fly 80 ft. (perfect)|
|Armor Class:||19 (+1 size, +4 natural, +4 Dex), touch 15, flat-footed 15|
|Attack:||2 Needles +13 melee (1d4-1 and poison) or Stinger +16 melee (1d6-1 and poison)|
|Full Attack:||Stinger +16 melee (1d6-1 and poison) and 2 Needles +13 melee (1d4-1 and poison)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Haste, rage, spell resistance 15|
|Saves:||Fort +8, Ref +11, Will +5|
|Abilities:||Str 9, Dex 18, Con 12, Int 15, Wis 14, Cha 15|
|Skills:||Escape Artist +14, Tumble +14, Climb +9, Move Silently +14|
|Feats:||Weapon FinesseB, Weapon Focus (Stinger), Improved InitiativeB, Extra Rage, Multiattack, Flyby Attack|
|Environment:||Forests and plains|
|Organization:||Solitary or swarm (100 or more)|
|Advancement:||HD 11-15 (Small), 16-20 (Medium)|
The yellow-and-black-striped wasp-bee before you has one distinct feature: the enormous lancelike stingers on its forelimbs. It buzzes angrily, regardless of whether or not there's anyone to be angry towards.
Beedrill resemble large bees with conical spikes on the ends of two of their arms. Beedrills are poisonous, dangerous, and filled with a fury that is incomprehensible. Beedrills usually congregate in hives which are hidden in trees. However, sometimes a Beedrill will go out on long journeys by itself looking for sources of food.
Beedrills are more intelligent than their previous forms, and unless they freak out, can be reasoned with. Smaller than a man, Beedrills are nonetheless feared for their 3 poisonous barbs and foul disposition.
Beedrills usually mix it up fairly hard. Their Twineedle ability is put to maximum use in fly-by attacks or when hasted.
Rage (Ex): A Beedrill can Rage as a Barbarian of as many levels as the Beedrill has hit dice.
Poison (Ex): A Beedrill's needles and stinger are poisonous. Any time the Beedrill inflicts damage with a needle it injects a deadly poison (DC 10 + 1/2 Beedrill's hit dice plus its Constitution modifier) which inflicts initial and secondary damage of 1d6 Constitution damage. The poison in its stinger is the same, but more potent (DC is 14 + 1/2 Beedrill's hit dice plus Beedrill's Con Modifier).
Twineedle (Ex): Beedrill can attack with both of its Needles with a single standard action. Both needle attacks are considered secondary natural weapon attacks in this case.
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