Wikia

Dungeons and Dragons Wiki

Battlecaster, Tome (3.5e Class)

Talk10
9,565pages on
this wiki
Revision as of 16:44, October 13, 2010 by Tarkisflux (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Created By
For Valor (talk)
Date Created: 30 July 2010
Status: Needs edits and critique
Editing: Please feel free to edit constructively!
Balance: Wizard

{{#set:Summary=A caster with a small spell list (decided by spheres and domains) and spell slots that replenish by attacking. |Length=12 |Minimum Level=1 |Base Attack Bonus Progression=Poor |Fortitude Save Progression=Poor |Reflex Save Progression=Good |Will Save Progression=Good |Class Ability=Spontaneous Spellcasting |Class Ability Progression=Full }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}

BattlecasterEdit

Battlecasters have a small spell list and very few spells, but can use them indefinitely, provided they recharge their spell slots with attacks.

Making a BattlecasterEdit

Battlecasters can fulfill many roles for a party, depending on their selected spheres and domains. Their poor BAB makes recharging difficult, however, and they can be useless for more than a couple rounds in combat.

Abilities: Battlecasters favor their mental stat (you get to pick it), and also favor one to-hit stat (either strength or dexterity). Constitution is always nice.

Races: Any race that has to deal with conflict and combat (read: all races) is suitable to become a battlecaster. Preferrably ones with a bonus to a mental stat.

Alignment: Any.

Starting Gold: As PHB Sorcerer

Starting Age: Moderate

Table: The Battlecaster

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 3nd 5rd 7th 9th 11th 13th 15th 17th 19th
1st +0 +0 +2 +2 First Sphere, Armored Caster 1
2nd +1 +0 +3 +3 Sphere Ability, Something 1
3rd +1 +1 +3 +3 First Domain 11
4th +2 +1 +4 +4 Domain Ability, Bonus Feat 21
5th +2 +1 +4 +4 Second Sphere 211
6th +3 +2 +5 +5 Sphere Ability, Extra Spell 221
7th +3 +2 +5 +5 Second Domain 2211
8th +4 +2 +6 +6 Domain Ability 3221
9th +4 +3 +6 +6 Third Sphere 32211
10th +5 +3 +7 +7 Sphere Ability, Bonus Feat 33221
11th +5 +3 +7 +7 Third Domain 332211
12th +6/+1 +4 +8 +8 Domain Ability, Extra Spell W*33221
13th +6/+1 +4 +8 +8 W332211
14th +7/+2 +4 +9 +9 WW33221
15th +7/+2 +5 +9 +9 WW332211
16th +8/+3 +5 +10 +10 WWW33221
17th +8/+3 +5 +10 +10 WWW332211
18th +9/+4 +6 +11 +11 WWWW33221
19th +9/+4 +6 +11 +11 WWWWW32211
20th +10/+5 +6 +12 +12 WWWWW33221

Class Skills (Skill Points::4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Heal (Wis), Jump (Str), Knowledge (Arcana) (Int), Listen (Wis) Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).

  • A "W" instead of a number of spells/day for spells of a certain minimum access level means that spells of the indicated minimum access level can be cast at-will.

Class FeaturesEdit

All of the following are class features of the battlecaster.

Weapon and Armor Proficiency: Battlecasters are proficient with all simple weapons and light armor. They are not proficient with any type of shield. Armor and shields interfere with a battlecaster's movements, which cause his spells with somatic compoments to fail occasionally.

Spells:A battlecaster casts arcane spells which are drawn primarily from a spell list created by his chosen spheres and domains. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).

To learn or cast a spell, a battlecaster must have a score for one of his mental ability scores (Intelligence, Wisdom, or Charisma: Pick one and stick with it) equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + (the first level a battlecaster gains access to his spell + 1)/2 + the modifier for the battlecaster's chosen mental ability score. Battlecasters do not gain extra spells per day for having a high mental ability score.

A battlecaster's selection of spells is extremely limited. He begins knowing one 0th-level spells and all the spells from one Sphere or Field that he chooses. At every level, a battlecaster learns one more 0th-level spell. Upon reaching 3rd level, 7th level, and 11th level, a battlecaster may choose a domain and add all the spells of that domain to his spell list. The minimum access level of a domain spell is its (spell level x 2) - 1. Upon reaching 5th level and 10th level, a battlecaster may choose a sphere or field and add the spells of that sphere or field to his spell list at their normal minimum access levels.

Unlike a wizard or cleric, a battlecaster need not prepare his spells in advance. He can cast any spell he knows at any time, provided he has not used his his spell slots per day for that spell level. He does not have to decide ahead of time which spells he will cast.

A battlecaster can replenish his spell slots by making a successful attack. During a battlecaster's turn in which he does not use any spells, and makes an attack roll that deals at least 1 point of lethal damage, he can spend a swift action to end the durations of all spells he has cast that are still in effect and replenish three of his spell slots. These spell slots are usable after the end of the battlecaster's turn.

Sphere Ability: At levels 2, 6, and 10, a battlecaster gains the special ability of the sphere or field whose spells he added to his spell list most recently. If the sphere or field has abilities that upgrade based on basic, advanced, or expert access, the battlecaster gains all the abilities.

Domain Ability: At levels 4, 10, and 12, a battlecaster gains the special ability of the domain whose spells he added to his spell list most recently.

Bonus Feat: At levels 4 and 10, a battlecaster gains a bonus [Combat] or [Metamagic] feat.

Extra Spell: At levels 6 and 12, a battlecaster can add a spell from any spell list to his spell list. The spell's minimum access level is (spell level x 2) - 1.


Back to Main Page3.5e HomebrewClassesBase Classes

Around Wikia's network

Random Wiki