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{{Incomplete}}
 
 
{{author
 
{{author
 
|author_name=For Valor
 
|author_name=For Valor
Line 63: Line 62:
 
|—
 
|—
 
|-
 
|-
|3rd||class="left" | + || + || + || +
+
|3rd||class="left" | +1 || +1 || +3 || +3
| class="left" | <-any class features gained at this level->
+
| class="left" | First Domain
|||||—||—||—||—||—||—||—||—
+
|1||1||—||—||—||—||—||—||—||—
|—||—||—||—
 
|-
 
|4th||class="left" | + || + || + || +
 
| class="left" | <-any class features gained at this level->
 
|—||—||—||—||—||—||—||—||—||—
 
 
|—
 
|—
 
|-
 
|-
|5th||class="left" | + || + || + || +
+
|4th||class="left" | +2 || +1 || +4 || +4
| class="left" | <-any class features gained at this level->
+
| class="left" | Domain Ability, Bonus Feat
|||||—||—||—||—||—||—||—||—
+
|2||1|||—||—||—||—||—||—||—
  +
|—||—
  +
|-
  +
|5th||class="left" | +2 || +1 || +4 || +4
  +
| class="left" | Second Sphere
  +
|2||1||1||—||—||—||—||—||—||—
 
|—
 
|—
 
|-
 
|-
|6th||class="left" | + || + || + || +
+
|6th||class="left" | +3 || +2 || +5 || +5
| class="left" | <-any class features gained at this level->
+
| class="left" | Sphere Ability, Extra Spell
|||||||—||—||—||—||—||—||—
+
|2||2||1||—||—||—||—||—||—||—
 
|—
 
|—
 
|-
 
|-
|7th||class="left" | + || + || + || +
+
|7th||class="left" | +3 || +2 || +5 || +5
| class="left" | <-any class features gained at this level->
+
| class="left" | Second Domain
|||||||||—||—||—||—||—||—
+
|2||2||1||1||—||—||—||—||—||—
 
|—
 
|—
 
|-
 
|-
|8th||class="left" | + || + || + || +
+
|8th||class="left" | +4 || +2 || +6 || +6
| class="left" | <-any class features gained at this level->
+
| class="left" | Domain Ability
|||||||||—||—||—||—||—||—
+
|3||2||2||1||—||—||—||—||—||—
 
|—
 
|—
 
|-
 
|-
|9th||class="left" | + || + || + || +
+
|9th||class="left" | +4 || +3 || +6 || +6
| class="left" | <-any class features gained at this level->
+
| class="left" | Third Sphere
|||||||||||—||—||—||—||—
+
|3||2||2||1||1||—||—||—||—||—
 
|—
 
|—
 
|-
 
|-
|10th||class="left" | + || + || + || +
+
|10th||class="left" | +5 || +3 || +7 || +7
| class="left" | <-any class features gained at this level->
+
| class="left" | Sphere Ability, Bonus Feat
|||||||||||—||—||—||—||—
+
|3||3||2||2||1||—||—||—||—||—
 
|—
 
|—
 
|-
 
|-
|11th||class="left" | + || + || + || +
+
|11th||class="left" | +5 || +3 || +7 || +7
| class="left" | <-any class features gained at this level->
+
| class="left" | Third Domain
|||||||||||||—||—||—||—
+
|3||3||2||2||1||1||—||—||—||—
 
|—
 
|—
 
|-
 
|-
|12th||class="left" | + || + || + || +
+
|12th||class="left" | +6/+1 || +4 || +8 || +8
| class="left" | <-any class features gained at this level->
+
| class="left" | Domain Ability, Extra Spell
|||||||||||||—||—||—||—
+
|W*||3||3||2||2||1||—||—||—||—
 
|—
 
|—
 
|-
 
|-
|13th||class="left" | + || + || + || +
+
|13th||class="left" | +6/+1 || +4 || +8 || +8
| class="left" | <-any class features gained at this level->
+
| class="left" |
|||||||||||||||—||—||—
+
|W||3||3||2||2||1||1||—||—||—
 
|—
 
|—
 
|-
 
|-
|14th||class="left" | + || + || + || +
+
|14th||class="left" | +7/+2 || +4 || +9 || +9
| class="left" | <-any class features gained at this level->
+
| class="left" |
|||||||||||||||—||—||—
+
|W||W||3||3||2||2||1||—||—||—
 
|—
 
|—
 
|-
 
|-
|15th||class="left" | + || + || + || +
+
|15th||class="left" | +7/+2 || +5 || +9 || +9
| class="left" | <-any class features gained at this level->
+
| class="left" |
|||||||||||||||||—||—
+
|W||W||3||3||2||2||1||1||—||—
 
|—
 
|—
 
|-
 
|-
|16th||class="left" | + || + || + || +
+
|16th||class="left" | +8/+3 || +5 || +10 || +10
| class="left" | <-any class features gained at this level->
+
| class="left" |
|||||||||||||||||—||—
+
|W||W||W||3||3||2||2||1||—||—
 
|—
 
|—
 
|-
 
|-
|17th||class="left" | + || + || + || +
+
|17th||class="left" | +8/+3 || +5 || +10 || +10
| class="left" | <-any class features gained at this level->
+
| class="left" |
|||||||||||||||||||—
+
|W||W||W||3||3||2||2||1||1||—
 
|—
 
|—
 
|-
 
|-
|18th||class="left" | + || + || + || +
+
|18th||class="left" | +9/+4 || +6 || +11 || +11
| class="left" | <-any class features gained at this level->
+
| class="left" |
|||||||||||||||||||—
+
|W||W||W||W||3||3||2||2||1||—
 
|—
 
|—
 
|-
 
|-
|19th||class="left" | + || + || + || +
+
|19th||class="left" | +9/+4 || +6 || +11 || +11
| class="left" | <-any class features gained at this level->
+
| class="left" |
|||||||||||||||||||
+
|W||W||W||W||W||3||2||2||1||1
 
|—
 
|—
 
|-
 
|-
|20th||class="left" | + || + || + || +
+
|20th||class="left" | +10/+5 || +6 || +12 || +12
| class="left" | <-any class features gained at this level->
+
| class="left" |
|||||||||||||||||||
+
|W||W||W||W||W||3||3||2||2||1
 
|—
 
|—
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::<-number of skill points->]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
+
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. ->
 
{{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),
 
 
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
{{Property Link|Skill|SRD:Control Shape Skill|Control Shape}} ([[SRD:Wisdom|Wis]]),
 
 
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Disable Device Skill|Disable Device}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
 
 
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Forgery Skill|Forgery}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Forgery Skill|Forgery}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
+
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),
+
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
 
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),
+
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge (Arcana)}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
+
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
+
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Psicraft Skill|Psicraft}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
 
 
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
+
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),
 
 
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),
 
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),
 
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
Line 192: Line 176:
 
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
+
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]).
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Use Psionic Device Skill|Use Psionic Device}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
 
 
|}
 
|}
  +
  +
*A "W" instead of a number of spells/day for spells of a certain minimum access level means that spells of the indicated minimum access level can be cast at-will.
   
 
====Class Features====
 
====Class Features====
   
All of the following are class features of the <-class name->.
+
All of the following are class features of the battlecaster.
   
  +
'''Weapon and Armor Proficiency:''' Battlecasters are proficient with all simple weapons and light armor. They are not proficient with any type of shield. Armor and shields interfere with a battlecaster's movements, which cause his spells with somatic compoments to fail occasionally.
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
 
   
  +
'''{{Anchor|Spells}}:'''A battlecaster casts arcane spells which are drawn primarily from a spell list created by his chosen spheres and domains. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).
'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:
 
   
  +
To learn or cast a spell, a battlecaster must have a score for one of his mental ability scores (Intelligence, Wisdom, or Charisma: Pick one and stick with it) equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + (the first level a battlecaster gains access to his spell + 1)/2 + the modifier for the battlecaster's chosen mental ability score. Battlecasters do not gain extra spells per day for having a high mental ability score.
0&mdash;<-spells, spells, spells->
 
   
  +
A battlecaster's selection of spells is extremely limited. He begins knowing one 0th-level spells and all the spells from one Sphere or Field that he chooses. At every level, a battlecaster learns one more 0th-level spell. Upon reaching 3rd level, 7th level, and 11th level, a battlecaster may choose a domain and add all the spells of that domain to his spell list. The minimum access level of a domain spell is its (spell level x 2) - 1. Upon reaching 5th level and 10th level, a battlecaster may choose a sphere or field and add the spells of that sphere or field to his spell list at their normal minimum access levels.
1st&mdash;<-spells, spells, spells->
 
   
  +
Unlike a wizard or cleric, a battlecaster need not prepare his spells in advance. He can cast any spell he knows at any time, provided he has not used his his spell slots per day for that spell level. He does not have to decide ahead of time which spells he will cast.
2nd&mdash;<-spells, spells, spells->
 
 
3rd&mdash;<-spells, spells, spells->
 
 
4th&mdash;<-spells, spells, spells->
 
 
5th&mdash;<-spells, spells, spells->
 
 
6th&mdash;<-spells, spells, spells->
 
 
7th&mdash;<-spells, spells, spells->
 
 
8th&mdash;<-spells, spells, spells->
 
 
9th&mdash;<-spells, spells, spells->
 
 
{| class="zebra d20"
 
|+ {{Anchor|Table: <-class name-> Spells Known}}
 
|-
 
! rowspan="2" | Level || colspan="10" | Spells Known
 
|-
 
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
|-
 
| 1st || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 2nd || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 3rd || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 4th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 5th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 6th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 7th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 8th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 9th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 10th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 11th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 12th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 13th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 14th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 15th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 16th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 17th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 18th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 19th || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 20th || — || — || — || — || — || — || — || — || — || —
 
|}
 
 
'''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.
 
 
'''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
 
 
0&mdash;<-powers, powers, powers->
 
 
1st&mdash;<-powers, powers, powers->
 
 
2nd&mdash;<-powers, powers, powers->
 
 
3rd&mdash;<-powers, powers, powers->
 
 
4th&mdash;<-powers, powers, powers->
 
 
5th&mdash;<-powers, powers, powers->
 
 
6th&mdash;<-powers, powers, powers->
 
 
7th&mdash;<-powers, powers, powers->
 
 
8th&mdash;<-powers, powers, powers->
 
 
9th&mdash;<-powers, powers, powers->
 
 
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.
 
 
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
 
 
'''{{Anchor|<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information->
 
 
'''''{{Anchor|<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information->
 
 
'''''{{Anchor|<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information->
 
 
'''{{Anchor|<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information->
 
 
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
 
 
''{{Anchor|<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information->
 
 
<-Lather, rinse...->
 
 
<-... repeat as necessary.->
 
 
====Ex-<-pluralized class name->====
 
 
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
 
 
====Epic <-class name->====
 
 
{| class="zebra d20"
 
|+ class="epic" |
 
<div>{{Anchor|Table: The Epic <-class name->}}</div>
 
Hit Die: d<-Die size for Hit Die->
 
|-
 
! Level !! Special
 
|-
 
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class
 
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class
 
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class=
 
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.
 
|}
 
 
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
 
 
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
 
 
<-Lather, rinse...->
 
 
<-... repeat.->
 
 
'''{{Anchor|Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
 
 
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
 
 
====<-Sample race of your choice-> <-class name-> Starting Package====
 
 
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
 
 
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
 
 
{| class="zebra d20"
 
|-
 
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 
|- class=
 
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"->
 
|- class=
 
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"->
 
<-copy and paste the rows as necessary.->
 
|}
 
 
'''Feat:''' <-1st-level feat selection->.
 
 
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
 
 
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
 
 
'''Gold:''' <-Starting gold using this package.->.
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
 
===Campaign Information===
 
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====Playing a <-class name->====
 
 
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
 
 
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
 
 
'''Combat:''' <-Typical role in combat->.
 
 
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.
 
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====<-pluralized class name-> in the World====
 
 
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<-Where characters of this class fit in a d20 world.->
 
 
'''Daily Life:''' <-day in the life of a character of this class->.
 
 
'''Notables:''' <-notable NPCs of this class->.
 
 
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
 
 
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
 
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Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
 
 
{| class="zebra d20"
 
|+ <-the appropriate skills->
 
! DC || class="left" | Result
 
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| 5 || class="left" | <-common knowledge->.
 
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| 10 || class="left" | <-not so common knowledge->.
 
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| 15 || class="left" | <-rare information->.
 
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| 20 || class="left" | <-very rare information->.
 
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A battlecaster can replenish his spell slots by making a successful attack. During a battlecaster's turn in which he does not use any spells, and makes an attack roll that deals at least 1 point of lethal damage, he can spend a swift action to end the durations of all spells he has cast that are still in effect and replenish three of his spell slots. These spell slots are usable after the end of the battlecaster's turn.
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'''{{Anchor|Sphere Ability}}:''' At levels 2, 6, and 10, a battlecaster gains the special ability of the sphere or field whose spells he added to his spell list most recently. If the sphere or field has abilities that upgrade based on basic, advanced, or expert access, the battlecaster gains all the abilities.
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'''{{Anchor|Domain Ability}}:''' At levels 4, 10, and 12, a battlecaster gains the special ability of the domain whose spells he added to his spell list most recently.
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'''{{Anchor|Bonus Feat}}:''' At levels 4 and 10, a battlecaster gains a bonus [Combat] or [Metamagic] feat.
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
 
   
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'''{{Anchor|Extra Spell}}:''' At levels 6 and 12, a battlecaster can add a spell from any spell list to his spell list. The spell's minimum access level is (spell level x 2) - 1.
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
 
   
 
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Latest revision as of 16:44, 13 October 2010

Created By
For Valor (talk)
Date Created: 30 July 2010
Status: Needs edits and critique
Editing: Please feel free to edit constructively!
Balance: Wizard

{{#set:Summary=A caster with a small spell list (decided by spheres and domains) and spell slots that replenish by attacking. |Length=12 |Minimum Level=1 |Base Attack Bonus Progression=Poor |Fortitude Save Progression=Poor |Reflex Save Progression=Good |Will Save Progression=Good |Class Ability=Spontaneous Spellcasting |Class Ability Progression=Full }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}

Battlecaster[]

Battlecasters have a small spell list and very few spells, but can use them indefinitely, provided they recharge their spell slots with attacks.

Making a Battlecaster[]

Battlecasters can fulfill many roles for a party, depending on their selected spheres and domains. Their poor BAB makes recharging difficult, however, and they can be useless for more than a couple rounds in combat.

Abilities: Battlecasters favor their mental stat (you get to pick it), and also favor one to-hit stat (either strength or dexterity). Constitution is always nice.

Races: Any race that has to deal with conflict and combat (read: all races) is suitable to become a battlecaster. Preferrably ones with a bonus to a mental stat.

Alignment: Any.

Starting Gold: As PHB Sorcerer

Starting Age: Moderate

Table: The Battlecaster

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 3nd 5rd 7th 9th 11th 13th 15th 17th 19th
1st +0 +0 +2 +2 First Sphere, Armored Caster 1
2nd +1 +0 +3 +3 Sphere Ability, Something 1
3rd +1 +1 +3 +3 First Domain 1 1
4th +2 +1 +4 +4 Domain Ability, Bonus Feat 2 1
5th +2 +1 +4 +4 Second Sphere 2 1 1
6th +3 +2 +5 +5 Sphere Ability, Extra Spell 2 2 1
7th +3 +2 +5 +5 Second Domain 2 2 1 1
8th +4 +2 +6 +6 Domain Ability 3 2 2 1
9th +4 +3 +6 +6 Third Sphere 3 2 2 1 1
10th +5 +3 +7 +7 Sphere Ability, Bonus Feat 3 3 2 2 1
11th +5 +3 +7 +7 Third Domain 3 3 2 2 1 1
12th +6/+1 +4 +8 +8 Domain Ability, Extra Spell W* 3 3 2 2 1
13th +6/+1 +4 +8 +8 W 3 3 2 2 1 1
14th +7/+2 +4 +9 +9 W W 3 3 2 2 1
15th +7/+2 +5 +9 +9 W W 3 3 2 2 1 1
16th +8/+3 +5 +10 +10 W W W 3 3 2 2 1
17th +8/+3 +5 +10 +10 W W W 3 3 2 2 1 1
18th +9/+4 +6 +11 +11 W W W W 3 3 2 2 1
19th +9/+4 +6 +11 +11 W W W W W 3 2 2 1 1
20th +10/+5 +6 +12 +12 W W W W W 3 3 2 2 1

Class Skills (Skill Points::4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Heal (Wis), Jump (Str), Knowledge (Arcana) (Int), Listen (Wis) Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).

  • A "W" instead of a number of spells/day for spells of a certain minimum access level means that spells of the indicated minimum access level can be cast at-will.

Class Features[]

All of the following are class features of the battlecaster.

Weapon and Armor Proficiency: Battlecasters are proficient with all simple weapons and light armor. They are not proficient with any type of shield. Armor and shields interfere with a battlecaster's movements, which cause his spells with somatic compoments to fail occasionally.

Spells:A battlecaster casts arcane spells which are drawn primarily from a spell list created by his chosen spheres and domains. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).

To learn or cast a spell, a battlecaster must have a score for one of his mental ability scores (Intelligence, Wisdom, or Charisma: Pick one and stick with it) equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + (the first level a battlecaster gains access to his spell + 1)/2 + the modifier for the battlecaster's chosen mental ability score. Battlecasters do not gain extra spells per day for having a high mental ability score.

A battlecaster's selection of spells is extremely limited. He begins knowing one 0th-level spells and all the spells from one Sphere or Field that he chooses. At every level, a battlecaster learns one more 0th-level spell. Upon reaching 3rd level, 7th level, and 11th level, a battlecaster may choose a domain and add all the spells of that domain to his spell list. The minimum access level of a domain spell is its (spell level x 2) - 1. Upon reaching 5th level and 10th level, a battlecaster may choose a sphere or field and add the spells of that sphere or field to his spell list at their normal minimum access levels.

Unlike a wizard or cleric, a battlecaster need not prepare his spells in advance. He can cast any spell he knows at any time, provided he has not used his his spell slots per day for that spell level. He does not have to decide ahead of time which spells he will cast.

A battlecaster can replenish his spell slots by making a successful attack. During a battlecaster's turn in which he does not use any spells, and makes an attack roll that deals at least 1 point of lethal damage, he can spend a swift action to end the durations of all spells he has cast that are still in effect and replenish three of his spell slots. These spell slots are usable after the end of the battlecaster's turn.

Sphere Ability: At levels 2, 6, and 10, a battlecaster gains the special ability of the sphere or field whose spells he added to his spell list most recently. If the sphere or field has abilities that upgrade based on basic, advanced, or expert access, the battlecaster gains all the abilities.

Domain Ability: At levels 4, 10, and 12, a battlecaster gains the special ability of the domain whose spells he added to his spell list most recently.

Bonus Feat: At levels 4 and 10, a battlecaster gains a bonus [Combat] or [Metamagic] feat.

Extra Spell: At levels 6 and 12, a battlecaster can add a spell from any spell list to his spell list. The spell's minimum access level is (spell level x 2) - 1.


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