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{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]).
 
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]).
 
|}
 
|}
  +
  +
*A "W" instead of a number of spells/day for spells of a certain minimum access level means that spells of the indicated minimum access level can be cast at-will.
   
 
====Class Features====
 
====Class Features====
   
All of the following are class features of the <-class name->.
+
All of the following are class features of the battlecaster.
 
'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.
 
 
'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:
 
 
0&mdash;<-spells, spells, spells->
 
 
1st&mdash;<-spells, spells, spells->
 
 
2nd&mdash;<-spells, spells, spells->
 
 
3rd&mdash;<-spells, spells, spells->
 
 
4th&mdash;<-spells, spells, spells->
 
 
5th&mdash;<-spells, spells, spells->
 
 
6th&mdash;<-spells, spells, spells->
 
 
7th&mdash;<-spells, spells, spells->
 
 
8th&mdash;<-spells, spells, spells->
 
 
9th&mdash;<-spells, spells, spells->
 
 
{| class="zebra d20"
 
|+ {{Anchor|Table: <-class name-> Spells Known}}
 
|-
 
! rowspan="2" | Level || colspan="10" | Spells Known
 
|-
 
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
|-
 
| 1st || — || — || — || — || — || — || — || — || — || —
 
|-
 
| 2nd || — || — || — || — || — || — || — || — || — || —
 
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| 3rd || — || — || — || — || — || — || — || — || — || —
 
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|}
 
 
'''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.
 
 
'''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
 
 
0&mdash;<-powers, powers, powers->
 
 
1st&mdash;<-powers, powers, powers->
 
 
2nd&mdash;<-powers, powers, powers->
 
 
3rd&mdash;<-powers, powers, powers->
 
 
4th&mdash;<-powers, powers, powers->
 
 
5th&mdash;<-powers, powers, powers->
 
 
6th&mdash;<-powers, powers, powers->
 
 
7th&mdash;<-powers, powers, powers->
 
 
8th&mdash;<-powers, powers, powers->
 
 
9th&mdash;<-powers, powers, powers->
 
   
  +
'''Weapon and Armor Proficiency:''' Battlecasters are proficient with all simple weapons and light armor. They are not proficient with any type of shield. Armor and shields interfere with a battlecaster's movements, which cause his spells with somatic compoments to fail occasionally.
'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.
 
   
  +
'''{{Anchor|Spells}}:'''A battlecaster casts arcane spells which are drawn primarily from a spell list created by his chosen spheres and domains. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
 
   
  +
To learn or cast a spell, a battlecaster must have a score for one of his mental ability scores (Intelligence, Wisdom, or Charisma: Pick one and stick with it) equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + (the first level a battlecaster gains access to his spell + 1)/2 + the modifier for the battlecaster's chosen mental ability score. Battlecasters do not gain extra spells per day for having a high mental ability score.
'''{{Anchor|<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information->
 
   
  +
A battlecaster's selection of spells is extremely limited. He begins knowing one 0th-level spells and all the spells from one Sphere that he chooses. At every level, a battlecaster learns one more 0th-level spell. Upon reaching 3rd level, 7th level, and 11th level, a battlecaster may choose a domain and add all the spells of that domain to his spell list. The minimum access level of a domain spell is its (spell level x 2) + 1. Upon reaching 5th level and 10th level, a battlecaster may choose a sphere and add the spells of that sphere to his spell list at their normal minimum access levels.
'''''{{Anchor|<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information->
 
   
  +
Unlike a wizard or cleric, a battlecaster need not prepare his spells in advance. He can cast any spell he knows at any time, provided he has not used his his spell slots per day for that spell level. He does not have to decide ahead of time which spells he will cast.
'''''{{Anchor|<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information->
 
   
  +
A battlecaster can replenish his spell slots by making a successful attack. During a battlecaster's turn in which he does not use any spells, and makes an attack roll that deals at least 1 point of lethal damage, he can spend a swift action to end the durations of all spells he has cast that are still in effect and replenish three of his spell slots. These spell slots are usable after the end of the battlecaster's turn.
'''{{Anchor|<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information->
 
   
 
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
 
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->

Revision as of 05:05, 31 July 2010

Created By
For Valor (talk)
Date Created: 30 July 2010
Status: Needs edits and critique
Editing: Please feel free to edit constructively!
Balance: Wizard

{{#set:Summary=A caster with a small spell list (decided by spheres and domains) and spell slots that replenish by attacking. |Length=12 |Minimum Level=1 |Base Attack Bonus Progression=Poor |Fortitude Save Progression=Poor |Reflex Save Progression=Good |Will Save Progression=Good |Class Ability=Spontaneous Spellcasting |Class Ability Progression=Full }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}

Battlecaster

Battlecasters have a small spell list and very few spells, but can use them indefinitely, provided they recharge their spell slots with attacks.

Making a Battlecaster

Battlecasters can fulfill many roles for a party, depending on their selected spheres and domains. Their poor BAB makes recharging difficult, however, and they can be useless for more than a couple rounds in combat.

Abilities: Battlecasters favor their mental stat (you get to pick it), and also favor one to-hit stat (either strength or dexterity). Constitution is always nice.

Races: Any race that has to deal with conflict and combat (read: all races) is suitable to become a battlecaster. Preferrably ones with a bonus to a mental stat.

Alignment: Any.

Starting Gold: As PHB Sorcerer

Starting Age: Moderate

Table: The Battlecaster

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 3nd 5rd 7th 9th 11th 13th 15th 17th 19th
1st +0 +0 +2 +2 First Sphere, Armored Caster 1
2nd +1 +0 +3 +3 Sphere Ability, Something 1
3rd + + + + First Domain 1 1
4th + + + + Domain Ability, Bonus Feat 2 1
5th + + + + Second Sphere 2 1 1
6th + + + + Sphere Ability, Extra Spell 2 2 1
7th + + + + Second Domain 2 2 1 1
8th + + + + Domain Ability 3 2 2 1
9th + + + + Third Sphere 3 2 2 1 1
10th + + + + Sphere Ability, Bonus Feat 3 3 2 2 1
11th + + + + Third Domain 3 3 2 2 1 1
12th + + + + Domain Ability, Extra Spell W* 3 3 2 2 1
13th + + + + W 3 3 2 2 1 1
14th + + + + W W 3 3 2 2 1
15th + + + + < W W 3 3 2 2 1 1
16th + + + + W W W 3 3 2 2 1
17th + + + + W W W 3 3 2 2 1 1
18th + + + + W W W W 3 3 2 2 1
19th + + + + W W W W W 3 2 2 1 1
20th + + + + W W W W W 3 3 2 2 1

Class Skills (Skill Points::4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Heal (Wis), Jump (Str), Knowledge (Arcana) (Int), Listen (Wis) Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).

  • A "W" instead of a number of spells/day for spells of a certain minimum access level means that spells of the indicated minimum access level can be cast at-will.

Class Features

All of the following are class features of the battlecaster.

Weapon and Armor Proficiency: Battlecasters are proficient with all simple weapons and light armor. They are not proficient with any type of shield. Armor and shields interfere with a battlecaster's movements, which cause his spells with somatic compoments to fail occasionally.

Spells:A battlecaster casts arcane spells which are drawn primarily from a spell list created by his chosen spheres and domains. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).

To learn or cast a spell, a battlecaster must have a score for one of his mental ability scores (Intelligence, Wisdom, or Charisma: Pick one and stick with it) equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + (the first level a battlecaster gains access to his spell + 1)/2 + the modifier for the battlecaster's chosen mental ability score. Battlecasters do not gain extra spells per day for having a high mental ability score.

A battlecaster's selection of spells is extremely limited. He begins knowing one 0th-level spells and all the spells from one Sphere that he chooses. At every level, a battlecaster learns one more 0th-level spell. Upon reaching 3rd level, 7th level, and 11th level, a battlecaster may choose a domain and add all the spells of that domain to his spell list. The minimum access level of a domain spell is its (spell level x 2) + 1. Upon reaching 5th level and 10th level, a battlecaster may choose a sphere and add the spells of that sphere to his spell list at their normal minimum access levels.

Unlike a wizard or cleric, a battlecaster need not prepare his spells in advance. He can cast any spell he knows at any time, provided he has not used his his spell slots per day for that spell level. He does not have to decide ahead of time which spells he will cast.

A battlecaster can replenish his spell slots by making a successful attack. During a battlecaster's turn in which he does not use any spells, and makes an attack roll that deals at least 1 point of lethal damage, he can spend a swift action to end the durations of all spells he has cast that are still in effect and replenish three of his spell slots. These spell slots are usable after the end of the battlecaster's turn.

<span id="<-class feature->"><-class feature->: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.