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Basic Breaking Strikes (Grim-N-Gritty Feat)

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Basic Breaking Strikes {{#set:Type=General}} [[Summary::You have basic training in hard martial arts designed to shatter an opponent’s weapons, body, and spirit. These “breaking” strikes impose a penalty to your attack roll, but cause a special effect in addition to inflicting damage on your target.]] Prerequisites: {{#arraymap: BAB +1, Power Attack, Strength 13, Improved Bull Rush|,|x|Prerequisite::x}}Benefit: Basic Breaking Strikes permits you to perform two special melee attacks: break spirit and break stance. In order to perform a Breaking Strike, you must wield a weapon with which you are proficient. To perform a Breaking Strike while unarmed, you must have the Improved Unarmed Strike feat.
Break Spirit: You strike a blow on your opponent and not only inflict damage, but also shatter his morale, his strength of mind, his desire to fight. You blow strikes terror in his heart. To Break Spirit, you make an attack roll at a -4 penalty. If your attack hits, determine damage by the normal method. If your attack inflicts at least 1 HP damage to your target, your enemy must make a Will save against DC 10 + one-half of your base attack bonus + your Strength modifier. If he fails the save, he is shaken for 1d4 rounds. Opponents immune to fear cannot be shaken by Break Spirit.
Break Stance: You perform a melee attack that inflicts damage and pushes your opponent backwards. To Break Stance, you make an attack roll at a -4 penalty. If your attack hits, determine damage by the normal method. If the attack hits, your opponent and you make an opposed Strength check. If you and the target are different sizes, the larger combatant gets a bonus on the Strength check of +4 per difference in size category. You get a +2 bonus if you were charging. The target gets a +4 stability bonus if it has more than two legs or otherwise exceptional stability. If you win the Strength check, you push the target back 5 feet. You can push the target back an additional 5-feet for every 5 points by which you exceed the target’s check result, provided that you move with the target. You cannot exceed your normal movement for the action.Unlike a bull rush, you do not provoke an attack of opportunity when you attempt to break your opponent’s stance. The Improved Bull Rush feat does not give you a +4 bonus on the opposed Strength roll when you Break Stance. Even if your attack inflicts no damage, it may push your target back.

Template:3.5e Grim-N-Gritty Breadcrumb/Feats

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