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Created By
FrankTrollman (talk)
Date Created: August 2009
Status: Complete
Editing: Spelling and grammar only

{{#set:Type={{{type}}}|Summary=A Dark Warrior who controls ground with reach weapons. Especially suited for small characters.}}

Bane Guard[]

I said that we would fight to the death, and we will. That does not imply that we will not take breaks in between then and now.
Class Traits
Role: Defender. You can contain enemies in melee with your long reaching attacks.
Power Source: Shadow. Your skills are drawn from darkness and fear. Not necessarily your own.
Key Abilities: Dexterity, Charisma, Constitution
 
Armor Proficiencies: Cloth, Leather, Hide, Chainmail, Scale, Plate, and Shields.
Weapon Proficiencies: Simple Melee, Military Melee, Bane Pike, War Spindle, Simple Ranged, Skip Rocks
Bonus to Defense: +1 Will, +1 Reflex
 
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 12 + Constitution modifier
 
Trained Skills: Endurance (Con). From the class skills list below, choose 4 more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), History (Int), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex)
 
Build Options: Line Holder, Vanguard
Class Features: Baneguard Tactics, Dominating Presence, Adaptive Combat, Wolf Pack.

Baneguards are those who have inherited the mastery of war first taught to the Goblin people by Bane himself. Long ago the reign of giants was broken when Bane took favor on the goblins and gave them power in the form of knowledge of war. It was then that the tide of battle turned from the large to small.

Bane's secrets of war have since disseminated to all humanoids of the world, and indeed the number of Bane Guards who are not followers of Bane now substantially outnumber the ones that are.

Bane Guard Overview[]

Characteristics: You have a very high armor class and will probably want to use a reach weapon. Your ability to soak punishment through hit points is often not as good as other Defenders, but with your area control abilities you should be able to keep enough enemies off your friends and yourself to call it even. You can be an effective mounted combatant and an effective reach weapon user even if you are small sized, and Bane Guard is pretty much the only place to go for those character concepts.

Religion: All the original Baneguards worshiped Bane. But in modern days there are many Baneguards who pay homage to other gods of wickedness that support social order such as Asmodeus or Torog. Many still are the followers of Unaligned gods whose teachings are in keeping with the tempered lifestyle and strict discipline of a Baneguard such as The Raven Queen or Erathis. But all who revere order are encouraged to follow the shadowy banners of a Baneguard. Even the followers of good deities such as Avandra or Bahamut.

Races: Goblins are commonly bane guards, possessing both the blessings of Bane and a natural disposition towards the mobile tactics a Bane guard must employ. Many small races turn to the military disciplines of the bane guards as they have proven quite effective in defending the small from the large. Kobolds frequently become baneguards, as do Halflings. From the larger races, the life of the Bane Guard seems to appeal mostly to outsider races such as Drow, Gnolls, and Half Elves.


Creating a Baneguard[]

The Line Holder and the Vanguard are two Bane Guard builds that represent a focus on holding and taking ground respectively – the two key elements of conquest. Many Bane Guard abilities rely upon Dexterity as a primary or secondary trait, and a lot of Line Holder powers utilize Constitution while classical Vanguard powers use a lot of Charisma instead.

Line Holder[]

You specialize in holding off enemies and interposing your weapons between your enemies and their objectives. Dexterity is needed for a lot of mobility and offense powers, so you'll want to make it your best score. You can't defend anything if you can't get to the places you need to defend. Constitution will maximize the effectiveness of your retributive attacks and will thus make you far more dangerous once you can take the high ground. A Line Holder probably wants to select the Cruel Overlord class feature.

Suggested Feat: Resolution of Darkness (Human feat: Human Perseverance)
Suggested Skills: Acrobatics, Dungeoneering, Endurance, Perception, Stealth.
Suggested At-Will Powers: Mole's Grasp, Holding Pattern
Suggested Encounter Power: Simple Trick
Suggested Daily Power: Murderous Rampage
Vanguard[]

You favor the front lines and the front lines favor you. Fortune favors the bold, and you'll take as much of Fortune's favor as she has available. Charisma may be your most important ability score because it helps power your most reckless attacks. Dexterity is also vital because a lot of your more damaging powers use Dexterity. A Vanguard almost certainly wants the accuracy available from the Shadow Warrior class feature.

Suggested Feat: War Leader (Human feat: Action Surge)
Suggested Skills: Acrobatics, Diplomacy, Endurance, Intimidate, Stealth.
Suggested At-Will Powers: Undercut, Conquering Lunge
Suggested Encounter Power: Shadow Cut
Suggested Daily Power: Shadowy Assault

Bane Guard Class Features[]

All Bane Guards share these class features.

Bane Guard Tactics[]

Bane Guards learn the powerful tactics of the original warriors of Bane. Choose one of the following options.

Shadow Warrior: You are a battle veteran well versed in the front lines of battle. When you make an attack on an enemy that is marked, you may add your Charisma modifier to your attack roll.

Cruel Overlord: You hold territory with the tenacity and overbearing stance of Bane himself. When an enemy makes a Saving Throw within your melee reach, you may elect to give them a penalty equal to your Constitution modifier.

Dominating Presence[]

When you have a reach weapon you gain Threatening Reach. When you make an Attack of Opportunity you may make an At-Will attack instead of a Basic Melee Attack.

Adaptive Combat[]

By constantly adapting your battle strategy, you can force your opponents to constantly adapt to you. Whenever you are allowed to learn a new Daily Bane Guard Attack Secret, you are also allowed to learn a new At-Will Bane Guard Secret. Thus, a 5th Bane Guard has 3 separate At-Will Secrets (2 first level and one 5th level At-Will Bane Guard Secrets). These are learned at levels 5, 9, 15, 19, 25, and 29. Daily Powers learned from Paragon Class, Epic Destiny, or Tradeout do not count. Nor do Utility Powers that may happen to be Daily Powers. Thus, at 29th level, a Bane Guard will have 8 At-Will attacks to choose from. Also, a Bane Guard can use Tide of Battle at will.


Tide of Battle Bane Guard Class Feature
You use your shifting position to draw fire and .
Usage::At-Will ✦ Shadow, Melee weapon
Action Type::Minor Action Melee Weapon
Effect: When you shift at least one square or damage an opponent with an attack, you may Mark an opponent you can reach. This mark lasts until ended by a saving throw. When an enemy fails a saving throw to end your Mark, they suffer damage equal to your Charisma modifier if they are within your Melee reach. When an enemy marked by this power inflicts damage, their damage is reduced by your Dexterity modifier.


Wolf Pack[]

You can speak with wolves of all kinds as if they were humanoids with which you shared a language. You gain Mounted Combat as a bonus feat. If you are small, you can consider any medium canine to have the Mount trait. If you are medium, you can consider any large canine to have the Mount trait.

Bane Guard Powers[]

Bane Guard powers are called Secrets. Your power comes from the Shadow: the darkly practical teachings of Bane live on in you.

Level 1 At-Will Secrets[]

Conquering Lunge Bane Guard Attack 1
You push your opponent out of position and seize the position for yourself.
Usage::At-Will ✦ Shadow, Weapon
Action Type::Standard Action Melee weapon
Target: One creature
Attack: Charisma Vs. Fortitude
Hit: 1[W] + Charisma modifier damage. The target is pushed one square and you may shift one square towards them.

Increase to 2[W] + Dexterity modifier damage at 21st level.

Special: You may shift one square before delivering this attack.


Holding Pattern Bane Guard Attack 1
Shadows shift and give you an opening without giving away openings against you.
Usage::At-Will ✦ Shadow, Weapon
Action Type::Standard Action Melee weapon
Target: One creature
Attack: Constitution Vs. Reflex
Hit: 1[W] + Constitution modifier damage.

Increase to 2[W] + Dexterity modifier damage at 21st level.

Effect: No attacks against you have Combat Advantage until the end of your next turn.
Special: You have Combat Advantage for this attack.


Mole's Grasp Bane Guard Attack 1
You stab an opponent's shadow, holding them like a painting to a nail.
Usage::At-Will ✦ Shadow, Weapon
Action Type::Standard Action Melee or Ranged weapon
Target: One creature
Attack: Dexterity Vs. AC
Hit: 1[W] modifier necrotic damage. If the target is damaged, it becomes Immobilized until the end of your next turn.

Increase to 2[W] modifier damage at 21st level.


Undercut Bane Guard Attack 1
You slice an opponent at your own center of mass, exerting profound leverage against large foes.
Usage::At-Will ✦ Shadow, Weapon
Action Type::Standard Action Melee weapon
Target: One creature
Attack: Dexterity Vs. AC
Hit: 1[W] + Dexterity modifier damage. If the target is larger than you, it becomes Prone.

Increase to 2[W] + Dexterity modifier damage at 21st level and the target becomes prone regardless of size.


Level 1 Encounter Secrets[]

Hostile Diversion Bane Guard Attack 1
You destabilize your opponent with threats and blade attacks.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Effect: Mark one opponent within range. All attacks have Combat Advantage against the target until the end of your next turn.


Simple Trick Bane Guard Attack 1
It's not complicated, but it hurts like hell.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Target: One creature you have Marked.
Attack: Constitution Vs. Will
Hit: Target is Blinded (save ends).


Shadow Cut Bane Guard Attack 1
You cut an opponent's shadow, cutting them to the soul.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Target: One creature
Attack: Dexterity Vs. Reflex
Hit: 1[W] + Dexterity modifier Necrotic damage.


Life Steal Bane Guard Attack 1
You steal some of your opponent's life.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Target: One creature you have Marked.
Attack: Charisma Vs. Will
Hit: Charisma modifier Necrotic damage. You heal a number of hit points equal to your Charisma modifier.


Level 1 Daily Secrets[]

Murderous Rampage Bane Guard Attack 1
You fly into a fury and stab a bunch of people.
Usage::Daily ✦ Shadow, Weapon
Action Type::Standard Action Melee weapon
Target: Every creature in range.
Attack: Dexterity Vs. AC
Hit: 2[W] + Dexterity modifier damage.
Miss: Dexterity modifier damage.


Stifling Grasp Bane Guard Attack 1
You reach out with shadowy power and crush your opponent.
Usage::Daily ✦ Shadow, Weapon
Action Type::Standard Action Melee weapon
Target: One Creature.
Attack: Charisma Vs. AC
Hit: 2[W] + Charisma modifier damage, target is Stunned (save ends).
Miss: Half damage and target is Slowed until the end of your next turn rather than stunned.


Shadowy Assault Bane Guard Attack 1
You cover yourself with shadows and attack from concealment.
Usage::Daily ✦ Shadow, Weapon
Action Type::Standard Action Melee weapon
Target: One Creature.
Attack: Constitution Vs. Fortitude
Hit: 4[W] + Constitution modifier damage.
Special: You become Invisible until the end of your next turn.


Level 2 Utility Secrets[]

Natural Leader Bane Guard Utility 2
You attract mooks and thugs to do your dirty work.
Usage::Daily ✦ Shadow
Action Type::1 Hour Personal
Target: You.
Effect: When you are in any kind of civilization ('especially' savage civilization), you can gather the services of minions who follow you around. You can have up to two minions at a time in this way, and both of them must be lower level than you.


Shadow Bridge Bane Guard Utility 2
You create a bridge of hardened shadow that will carry weight and hold its place without needed anchors.
Usage::Encounter ✦ Shadow
Action Type::Minor Action Area (Constitution Modifier) Wall within 20 squares.
Target: Squares
Effect: A floor appears in the chosen squares and lasts for five minutes or until dismissed as a minor action.


Call of Battle Bane Guard Utility 2
You demand that an ally returns to battle, and they do.
Usage::Encounter ✦ Shadow, Healing
Action Type::Minor Action Ranged 10
Target: One Ally
Effect: Target ally Heals hit points equal to what they would get for spending a Healing Surge plus your Charisma modifier. You spend one Healing Surge.


Level 3 Encounter Secrets[]

Shadow Jump Bane Guard Attack 3
You fall into your own shadow and immediately leap out of the shadow of an enemy, catching them off guard.
Usage::Encounter ✦ Shadow, Weapon, Teleportation
Action Type::Minor Action Melee weapon
Target: One creature you have Marked.
Attack: Charisma Vs. AC
Hit: 1 [W] + Charisma in damage.
Special: You teleport to a square adjacent to an opponent you have marked before making this attack.


Poison Shadow Bane Guard Attack 3
You poison an opponent's shadow, causing them to slowly die.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Target: One creature you have Marked.
Effect: Target suffers ongoing Poison damage equal to your Constitution modifier. Save ends.


Shadow of my Shadow Bane Guard Attack 3
You draw a number of enemies through the shadow realm, placing them in places more advantageous to yourself.
Usage::Encounter ✦ Shadow, Teleportation
Action Type::Minor Action Close Burst 5
Target: A number of creatures in range that you have Marked up to your Charisma modifier.
Effect: You may teleport each target to a space of your choice up to your Dexterity modifier in squares away from their starting square.


Sudden Strike Bane Guard Attack 3
With wicked abandon, you make good on your threats.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Target: One creature you have Marked.
Attack: Dexterity + 2 Vs. AC
Hit: 1 [W] + Dexterity in damage.


Level 5 Daily Secrets[]

Death Ribbon Revolution Bane Guard Attack 5
You send tendrils of shadow in all directions, cutting everything into ribbons.
Usage::Daily ✦ Shadow, Weapon
Action Type::Standard Action Close Burst 4
Target: All creatures in area.
Attack: Dexterity Vs. Fortitude
Hit: 2[W] + Dexterity modifier Necrotic damage and the target is Immobilized until the end of your next turn.


End of Weakness Bane Guard Attack 5
You draw upon new reserves of badassery and smash the crap out of things.
Usage::Daily ✦ Shadow, Weapon, Healing
Action Type::Standard Action Melee Weapon
Target: One creature.
Attack: Dexterity Vs. AC, two attacks
Hit: 2[W] + Dexterity modifier damage. You gain temporary hit points equal to your Constitution modifier times the number of hits you get.
Special: Before making your attack rolls, you may spend a Healing Surge. You heal extra hit points equal to your Constitution Modifier.


Doom of Giants Bane Guard Attack 5
Long ago, Bane cast the giants down from their lofty thrones. This is a feat you can replicate.
Usage::Daily ✦ Shadow, Reliable
Action Type::Standard Action Melee Weapon
Target: One creature.
Attack: Dexterity Vs. Reflex
Hit: 5[W] + Dexterity modifier damage. You may push the target up to your Charisma modifier in squares.
Miss: 1 [W] + Dexterity modifier damage and you may push the target 1 square.
Special: Before making your attack, you may move up to your speed. You provoke no attacks of opportunity from the target.


Torrent of Ill Will Bane Guard Attack 5
You focus your displeasure into a lance of destruction and destroy someone with it.
Usage::Daily ✦ Shadow, Weapon
Action Type::Standard Action Melee Weapon
Target: One creature.
Attack: Charisma Vs. Will
Hit: 3[W] + Charisma modifier damage. You gain temporary hit points equal to your Constitution.
Miss: Half damage.
Special: Before making your attack, you may make a Saving Throw with a bonus equal to your Constitution Modifier for each Save Negates effect on you. You gain +2 to hit and damage for each effect you end in this manner.


Level 5 At-Will Secrets[]

Valiant Charge Bane Guard Attack 5
You charge into battle and strike your opponent. Whether you stay or not is up to you.
Usage::At-Will ✦ Shadow, Weapon
Action Type::Standard Action Melee weapon
Target: One creature
Attack: Dexterity Vs. AC
Hit: 1[W] + Dexterity modifier damage.

Increase to 2[W] + Dexterity modifier damage at 21st level.

Special: You may move up to your speed before making this attack. You gain a power bonus to your AC against Attacks of Opportunity equal to your Charisma modifier until the end of your turn.


Kick 'em While they're Down Bane Guard Attack 5
Taking advantage of your opponent's weakness, you cripple them even more.
Usage::At-Will ✦ Shadow, Weapon
Action Type::Standard Action Melee weapon
Target: One creature against whom you have Combat Advantage
Attack: Dexterity Vs. AC
Hit: 1[W] + Dexterity modifier damage. Opponent is Slowed and suffers ongoing damage equal to your Constitution modifier (Save ends both).

Increase to 2[W] + Dexterity modifier damage at 21st level.


Impalement Bane Guard Attack 5
You put your weapon through your enemy, impeding their attacks.
Usage::At-Will ✦ Shadow, Weapon
Action Type::Standard Action Melee weapon
Target: One creature
Attack: Constitution Vs. AC
Hit: 1[W] + Constitution modifier damage. Opponent suffers a penalty to their damage rolls equal to your Charisma modifier until the end of your next turn.

Increase to 2[W] + Constitution modifier damage at 21st level.


Level 6 Utility Secrets[]

Whispers in Darkness Bane Guard Utility 6
You name someone and speak to them across the world and the void.
Usage::At-Will ✦ Shadow
Action Type::Special Unlimited Range
Target: One Ally
Effect: You can speak to an ally of your choice regardless of distance or plane of existence. They can reply and you can hear their responses.


Friend of Shadow Bane Guard Utility 6
You wrap yourself in shadow and fade from view.
Usage::Daily ✦ Shadow
Action Type::Standard action Self
Target: You
Effect: You become invisible until you make an attack, you take fire damage, or ten minutes pass.


Shadow Step Bane Guard Utility 6
Step into one shadow and step out of another.
Usage::Encounter ✦ Shadow
Action Type::Move action Self
Target: You
Effect: You teleport up to 10 squares.


Level 7 Encounter Secrets[]

Tricky Maneuvers Bane Guard Attack 7
You maneuver an enemy into striking their ally.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Target: One creature you have Marked.
Attack: Charisma Vs. Reflex
Hit: Target is Dominated until the end of your next turn. On their turn they make a basic melee attack against one of their own allies if able.


Surprising Development Bane Guard Attack 7
You surprise an opponent.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Target: One creature you have Marked.
Effect: Target is Surprised until the end of your next turn.


Deadly Dance Bane Guard Attack 7
You swing your weapons out in a horrid array of bloodletting, tempered only by the fact that none of the blood is yours.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Target: One or two creatures you have Marked.
Attack: Dexterity Vs. AC, one attack per target
Hit: 1 [W] + Dexterity damage.


Pound for Pound Bane Guard Attack 7
You interpose your body to give yourself an edge while exposing yourself to edges of your opponent's.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Target: One creature.
Attack: Constitution Vs. Fortitude
Hit: 1[W] + Constitution modifier in damage. Target gains Vulnerable: All equal to your Constitution modifier until the end of your next turn.


Level 9 Daily Secrets[]

Silent Wall Bane Guard Attack 9
You slice a hole in reality with your weapon, causing shadow to leak out and rip someone in half. Mere physical distance is no defense.
Usage::Daily ✦ Shadow, Weapon
Action Type::Standard Action Line of Sight
Target: One creature
Attack: Dexterity Vs. Fortitude
Hit: 7[W] + Dexterity modifier Necrotic damage. Target is marked as with Tide of Battle.


Soul Crusher Bane Guard Attack 9
You invoke desperate panic in your foe as you crush their soul.
Usage::Daily ✦ Shadow, Weapon, Fear, Reliable
Action Type::Standard Action Melee weapon
Target: One creatue
Attack: Charisma Vs. Will
Hit: 4[W] + Charisma modifier Necrotic damage. Opponent must take a Run action first thing next turn (provoking attacks of opportunity as normal). They are compelled to run away from you if they can.


Finishing Blow Bane Guard Attack 9
Seeing a moment of weakness, you end your opponent.
Usage::Daily ✦ Shadow, Weapon
Action Type::Standard Action Melee Weapon
Target: One creature that is bloodied.
Attack: Constitution. Vs. AC
Hit: Target is reduced to zero hit points.


Blade Rush Bane Guard Attack 9
You run around stabbing people.
Usage::Daily ✦ Shadow, Weapon
Action Type::Standard Action Melee Weapon
Target: One creature per attack.
Attack: Dexterity. Vs. AC, one attack per enemy in range at any point during the movement.
Hit: 1 [W] + Dexterity.
Special: You may move up to your speed during this action, taking your attacks at any point during your movement.


Level 9 At-Will Secrets[]

Seeds of Terror Bane Guard Attack 9
You stab the target's shadow, and chill them to the bone.
Usage::At-Will ✦ Shadow, Weapon, Fear
Action Type::Standard Action Melee weapon
Target: One creature
Attack: Constitution Vs. AC
Hit: 1[W] + Constitution modifier Necrotic damage. Opponent suffers a penalty to their damage rolls equal to your Charisma modifier until the end of your next turn.

Increase to 2[W] + Constitution modifier damage at 21st level.


Grasp of the Iron Gauntlet Bane Guard Attack 9
You impale your opponent on your weapon and then crush them against your armor.
Usage::At-Will ✦ Shadow, Weapon
Action Type::Standard Action Melee weapon
Target: One creature you have Marked
Attack: Dexterity Vs. AC
Hit: 1[W] + Dexterity modifier damage. Opponent is pulled to an adjacent square and then suffers additional damage equal to your Constitution modifier plus your Armor Enhancement bonus.

Increase to 2[W] + Dexterity modifier damage at 21st level.


Shadow Shredder Bane Guard Attack 9
You cut an opponent's shadow to pieces.
Usage::At-Will ✦ Shadow, Weapon
Action Type::Standard Action Melee weapon
Target: One creature
Attack: Dexterity Vs. Reflex
Hit: 1[W] + Dexterity modifier Necrotic damage. Opponent suffers additional damage equal to your Charisma modifier.

Increase to 2[W] + Dexterity modifier damage at 21st level.

Miss: Opponent suffers damage equal to your Charisma modifier.


Level 10 Utility Secrets[]

Dark Binding Bane Guard Utility 10
You reach into the dark ether and bind a devil to serve you.
Usage::Daily ✦ Shadow, Summoning
Action Type::1 Minute Ranged 5
Effect: You summon a Devil. The Devil must be lower level than you, and it sticks around following your orders for an hour. You must expend an action point and a healing surge to make the devil appear. You may not summon an elite or solo devil, but if you summon a Minion you get 4 instead of one.


Rallying Shout Bane Guard Utility 10
Everyone rallies if they know what is best for them.
Usage::Encounter ✦ Shadow, Charm, Healing
Action Type::Minor Action Close Burst 10
Effect: Any allies in the area who are under the effects of one or more Save Ends effects may make a saving throw to end them immediately. They gain a bonus equal to your Constitution modifier on these rolls. You may spend a Healing Surge, and regain your Constitution modifier in extra hit points if you do.


Leading the Infiltration Bane Guard Utility 10
You surround your allies in darkness, and all fade from view.
Usage::Encounter ✦ Shadow
Action Type::Standard Action Close Burst 10
Effect: You and up to one Ally in range per point of Dexterity Modifier becomes Invisible. This invisibility ends for each character the moment they attack, suffer fire damage, or allow 10 minutes to expire.


Level 13 Encounter Secrets[]

Driving Force Bane Guard Attack 13
You take a moment out of your day to push your opponent.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Target: One creature.
Attack: Constitution Vs. Fortitude
Hit: You may push the target up to your Dexterity Modifier in squares, where it then falls prone. If the target is larger than you, it suffers damage equal to your Constitution modifer.
Miss: You may push the target one square.


Lash of Darkness Bane Guard Attack 13
You pull your opponent to you, setting them up for severe beatings.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Ranged 10
Target: One creature.
Attack: Charisma Vs. Reflex
Hit: You may pull the target as many squares as you want. The enemy is Restrained (Save Ends)
Effect: The target is marked as with Tide of Battle.


Offer Terms Bane Guard Attack 13
You give your opponent a limited time offer of a chance to live.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Ranged 10
Target: One Bloodied creature with whom you speak a language.
Attack: Intimidate Skill Check Vs. Will
Hit: Your target surrenders, they are now your prisoner.


Level 15 Daily Secrets[]

End of Culture Bane Guard Attack 15
You exact an amount of brutality on a subject that was heretofore believed unnecessary.
Usage::Daily ✦ Shadow, Weapon
Action Type::Standard Action Melee Weapon
Target: One creature you have marked.
Attack: Dexterity. Vs. AC
Hit: 4[W] + Dexterity and the target suffers additional damage equal to your Constitution modifier for each point your attack roll exceeded their AC.
Effect: Target is Restrained and suffers ongoing 10 Necrotic damage (save ends both).
Special: If you bring an enemy to zero hit points with damage from this power, you may refresh this power.


Motionless Rampart Bane Guard Attack 15
You create a wall of shadow around you and an opponent, and then repeatedly beat your opponent against the unflinching wall of force.
Usage::Daily ✦ Shadow, Weapon
Action Type::Standard Action Melee weapon
Target: One creature.
Attack: Dexterity. Vs. AC, two attacks.
Hit: 2[W] + Dexterity and the target is Restrained (save ends).
Special: All unoccupied squares that are 2 squares away from you are impassable and block line of sight until the beginning of your next turn.


The Doom Song Bane Guard Attack 15
You sing the hearty song of doom that dooms people.
Usage::Daily ✦ Shadow, Weapon
Action Type::Standard Action Close burst 5
Target: All Enemies in range.
Attack: Charisma Vs. Will
Hit: Target is stunned and suffers ongoing 10 Necrotic damage (save ends both).


Level 15 At-Will Secrets[]

Soul Cutter Bane Guard Attack 15
You cut your opponent in the soul rather than the skin.
Usage::At-Will ✦ Shadow, Weapon
Action Type::Standard Action Melee or Ranged weapon
Target: One creature
Attack: Charisma Vs. Will
Hit: 2[W] + Charisma modifier Psychic damage, and target is Slowed until the end of your next turn.


Certain Strike Bane Guard Attack 15
You swing with the total certainty.
Usage::At-Will ✦ Shadow, Weapon
Action Type::Standard Action Melee or Ranged weapon
Target: One creature
Effect: 2[W] + Dexterity modifier damage.


Sweeping Strike Bane Guard Attack 15
You swing your weapon at all comers. Damage is slight, but it is going everywhere.
Usage::At-Will ✦ Shadow, Weapon
Action Type::Standard Action Melee weapon
Target: All creatures in range.
Attack: Constitution Vs. AC
Hit: Your Constitution modifier in damage.


Level 16 Utility Secrets[]

Conscription Bane Guard Utility 16
You belligerently draft a captured foe into your service.
Usage::Encounter ✦ Shadow
Action Type::1 Minute Personal
Target: You.
Effect: You make an Intimidate check against the Will defense of a captured foe. If you succeed, you press them into your service. You only get to use the ability once on each captured foe.


Soul of the Dark Phoenix Bane Guard Utility 16
You return from unconsciousness, as strong as ever.
Usage::Encounter ✦ Shadow, Healing
Action Type::Immediate Reaction Personal
Trigger: You have been reduced to zero hit points or less.
Target: You.
Effect: You may spend a Healing Surge. You regain a number of extra hit points equal to your Constitution score (not modifier).


Dark Passage Bane Guard Utility 16
You rend open a gateway to another dimension.
Usage::Daily ✦ Shadow
Action Type::Standard Action Ranged 5
Target: One unoccupied Square
Effect: You open a dark hole in space. Anything that moves into the square is transported to another plane of existence. You choose the plane of existence when you open the passage. The hole is one way and lasts for an hour.


Level 17 Encounter Secrets[]

Frozen Vengeance Bane Guard Attack 17
Retribution comes not a moment too late.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Target: One creature.
Effect: The target gains Vulnerable: All 10 and ongoing Cold damage 5 (save ends both).


Darkflame Strike Bane Guard Attack 17
You strike your opponent with a heaping helping of dark fire.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Target: One creature.
Attack: Constitution. Vs. AC
Hit: 2[W] + Constitution and the target suffers ongoing Fire damage 10 (save ends).


Time Thief Bane Guard Attack 17
You steal your opponent's time.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Target: One creature.
Attack: Dexterity. Vs. Will
Hit: Target is Helpless until the end of their turn.


Raise the Scabrous Banner Bane Guard Attack 17
You cut deeply into your opponent and raise your bloodied weapon as a rallying point for your allies.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Target: One creature.
Attack: Charisma. Vs. AC
Hit: 2[W] + Charisma modifier damage and all allies within 10 squares gain a +1 bonus on to-hit rolls and Will defense until the end of your next turn.


Level 19 Daily Secrets[]

End of Meaning Bane Guard Attack 19
You turn your opponent into a statue,barely recognizable as themselves.
Usage::Daily ✦ Shadow, Weapon
Action Type::Standard Action Melee Weapon
Target: One creature you have marked.
Attack: Constitution. Vs. AC
Hit: 3[W] + Constitution and the target is Petrified (save ends).
Effect: All of the target's Encounter, Daily, and Recharge abilities are expended without effect. The target loses all of their Action Points and Healing Surges.


Silence Pike Surprise Bane Guard Attack 19
You slice through reality and destroy a distant shadow. This cascades into the destruction of a person.
Usage::Daily ✦ Shadow, Weapon
Action Type::Standard Action Line of Sight
Target: One creature.
Attack: Dexterity Vs. AC
Hit: 7[W] + Dexterity and the target is teleported to an adjacent square.
Effect: Target is Surprised until the end of next turn.


Cloud of Bewilderment Bane Guard Attack 19
You strike the world and a dark shadow rises from the earth like an avulsion in time.
Usage::Daily ✦ Shadow, Weapon
Action Type::Standard Action Close Blast 5
Target: All creatures in area.
Attack: Charisma Vs. Fortitude
Hit: 2[W] + Charisma and the target is dazed (save ends). If the target fails their save, they are Dominated for one turn, and then the effect ends anyway.
Miss: Target is dazed until the end of your next turn.


Level 19 At-Will Secrets[]

Blinding Strike Bane Guard Attack 19
You use a strike as a diversion to put through something into your opponent's eye.
Usage::At-Will ✦ Shadow, Weapon
Action Type::Standard Action Melee or Ranged weapon
Target: One creature
Attack: Dexterity Vs. AC
Hit: 1[W] + Dexterity modifier damage and the target is blinded until the end of your next turn.


Gravitation Bane Guard Attack 19
You draw an opponent to you and then cut them down mid air.
Usage::At-Will ✦ Shadow, Weapon
Action Type::Standard Action Ranged 5
Target: One creature
Attack: Constitution Vs. AC
Hit: 2[W] + Constitution modifier damage and a secondary attack.
Secondary Attack: Constitution Vs. [[{{{secondarydefense}}}]]
Hit: Target becomes prone.
Effect: The target is pulled any number of squares.


Black Petal Swirl Bane Guard Attack 19
The petals of dark flowers replace your position and dark thorns pierce your enemy.
Usage::At-Will ✦ Shadow, Weapon, Poison
Action Type::Standard Action Melee weapon
Target: One creature
Attack: Charisma Vs. AC
Hit: 2[W] + Charisma modifier damage, target suffers ongoing 5 Poison damage.
Special: You may teleport a number of squares equal to your Dexterity modifier before making this attack.


Level 22 Utility Secrets[]

Never Surrender Bane Guard Utility 22
You don't back down.
Usage::At-Will ✦ Shadow, Healing
Action Type::Minor Action Personal
Target: You.
Effect: You may spend a Healing Surge. You regain a number of extra hit points equal to your Constitution score (not modifier).


Dark Summoning Bane Guard Utility 22
Call the name of an ally and draw them to you.
Usage::Encounter ✦ Shadow, Teleportation
Action Type::Move Action Unlimited
Target: One Ally.
Effect: You select one ally and they are teleported to an adjacent square.


King of the Damned Bane Guard Utility 22
You are acknowledged as the leader of the forces of darkness
Usage::At-Will ✦ Shadow
Action Type::Continuous Personal
Target: You.
Effect: Shadow creatures do not attack you. If a normal Shadow creature would attack you or be attacked by you, it will flee rather than pursue combat. If an Elite or Solo Shadow Creature would attempt to attack you, it must roll its attack rolls twice and keep the worse result. Every time such a creature misses you, it is Dazed (save ends).


Level 23 Encounter Secrets[]

Dragon Slayer Bane Guard Attack 23
You use the size of an opponent against them.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Target: One creature.
Attack: Dexterity Vs. AC, a number of attacks equal to the number of squares the target occupies that you can reach.
Hit: 2[W] + Dexterity modifier damage.


Disrupt Shadow Bane Guard Attack 23
You draw the power of shadow out of the target.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Target: One creature.
Attack: Charisma Vs. Fortitude
Hit: 3[W] + Charisma modifier Radiant damage. If the target is a Shadow, Elemental,or Elemental creature, they are stunned (save ends).


Stamp of Despair Bane Guard Attack 23
You stomp your foot and your opponent's hopes are crushed.
Usage::Encounter ✦ Shadow, Fear
Action Type::Minor Action Ranged 5
Target: One creature.
Effect: Target's attacks and defenses are reduced by your Constitution modifier (save ends).


Level 25 Daily Secrets[]

Chain of Brutality Bane Guard Attack 25
You unleash a torrent of blows upon an enemy, rendering them into a fine mist.
Usage::Daily ✦ Shadow, Weapon
Action Type::Standard Action Melee or Ranged weapon
Target: One creature
Attack: Dexterity Vs. AC, a number of attacks equal to your Charisma modifier.
Hit: 2[W] + Dexterity modifier damage.


Heart Seeker Bane Guard Attack 25
Your weapon seeks the heart of your foe like a bird seeks its roost.
Usage::Daily ✦ Shadow, Weapon, Reliable
Action Type::Standard Action Melee or Ranged weapon
Target: One creature
Attack: Dexterity Vs. AC
Hit: 5[W] + Dexterity modifier damage, this attack is a critical hit.


Amok Bane Guard Attack 25
With little concern for your safety, you run around stabbing things
Usage::Daily ✦ Shadow, Weapon
Action Type::Standard Action Melee weapon
Target: One creature per attack.
Attack: Dexterity Vs. AC, one attack per enemy in range at any point during the movement.
Hit: 3[W] + Dexterity modifier damage.
Special: You may move up to your speed during this action, taking your attacks at any point during your movement.


End of Hope Bane Guard Attack 25
You destroy the bonds of empathy that tie one creature to another.
Usage::Daily ✦ Shadow, Weapon, Fear
Action Type::Standard Action Melee weapon
Primary Target: One creature
Attack: Dexterity Vs. AC
Hit: 3[W] + Dexterity modifier damage, and make a secondary attack in a Close Burst 5.
Secondary Target: All creatures in area
Secondary Attack: Constitution Vs. Will
Hit: Each target is pushed 5 squares and is Stunned (save ends).


Return of Order Bane Guard Attack 25
You set your foot down and bring things to the way they are supposed to be
Usage::Daily ✦ Shadow, Weapon, Healing
Action Type::Standard Action Melee or Ranged weapon
Target: One creature
Attack: Charisma Vs. AC.
Hit: 6[W] + Charisma modifier damage, you and all allies within 5 squares gain a number of Temporary hit points equal to your Constitution score (not modifier).
Effect: You may spend a Healing Surge, and you regain a number of Hit Points equal to your Constitution modifier.


Level 25 At-Will Secrets[]

Critical Strike Bane Guard Attack 25
You carefully place your weapon where it will do the most harm
Usage::At-Will ✦ Shadow, Weapon
Action Type::Standard Action Melee or Ranged weapon
Target: One creature
Attack: Dexterity Vs. AC
Hit: 1[W] + Dexterity modifier damage.
Special: This attack scores a Critical Hit on an attack roll of 11-20.


World of Pain Bane Guard Attack 25
You strike to cause brutal damage.
Usage::At-Will ✦ Shadow, Weapon
Action Type::Standard Action Melee or Ranged weapon
Target: One creature
Attack: Dexterity Vs. Fortitude
Hit: 3[W] + Dexterity modifier damage, you do an additional amount of damage equal to your Constitution modifier.


The Harder they Fall Bane Guard Attack 25
You remove the underpinnings from an enemy.
Usage::At-Will ✦ Shadow, Weapon
Action Type::Standard Action Melee
Target: One creature
Attack: Dexterity Vs. Fortitude
Hit: 2[W] + Dexterity modifier damage, if your target is larger than you, they become prone and take an extra amount of damage equal to your Charisma modifier.
Effect: You may shift one square after using this attack.


Doom Strike Bane Guard Attack 25
You crush your target. With Doom.
Usage::At-Will ✦ Shadow, Weapon
Action Type::Standard Action Melee
Target: One creature you have marked.
Attack: Charisma Vs. Fortitude
Hit: 2[W] + Constitution modifier damage, target is Dazed until the end of your next turn.


Level 27 Encounter Secrets[]

Mark for Death Bane Guard Attack 27
You plant a sacred shadowy brand on your opponent, leaving them to die.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Target: One creature.
Effect: All attacks against the opponent gain a bonus to hit equal to your Constitution Modifier (Save Ends).


Evil Brand Bane Guard Attack 27
You plant a sacred shadowy brand on your opponent that weakens and destroys them.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Target: One creature.
Effect: All of the target's attack rolls are made with a penalty equal to your Dexterity Modifier (Save Ends).


Burst of Time Bane Guard Attack 27
You draw upon a bubble of Shadow Time to fight anew.
Usage::Encounter ✦ Shadow, Weapon, Healing
Action Type::Minor Action Melee weapon
Target: One creature.
Attack: Charisma Vs. AC
Hit: 2 [W] + Charisma modifier damage and your target is Dazed until the end of your next turn.
Effect: You may spend a Healing Surge, and you regain a number of extra hit points equal to your Constitution Modifier.
Special: You may shift a number of squares equal to your Dexterity modifier before making this attack.


Dreadful Command Bane Guard Attack 27
You bark an order at your foe and they feel compelled to follow it.
Usage::Encounter ✦ Shadow, Weapon
Action Type::Minor Action Melee weapon
Target: One creature you have marked.
Attack: Charisma Vs. Will
Hit: Target is Dominated (Save Ends).


Level 29 Daily Secrets[]

End of Everything Bane Guard Attack 29
You Destroy an opponent utterly and completely.
Usage::Daily ✦ Shadow, Weapon
Action Type::Standard Action Melee weapon
Target: One creature you have Marked.
Attack: Constitution Vs. AC
Hit: The target loses all of their hit points.
Miss: The target loses half of their original hit points.


Galactica Pike Surprise Bane Guard Attack 29
You bring the weapon of Bane down in utter finality, and shatter reality all around you.
Usage::Daily ✦ Shadow, Weapon
Action Type::Standard Action Close burst (Dexterity Modifier)
Target: All creatures in area.
Effect: All targets suffer 3[W] + Dexterity damage


Horizon Charge Bane Guard Attack 29
You Destroy an opponent utterly and completely.
Usage::Daily ✦ Shadow, Weapon, Teleportation
Action Type::Standard Action Melee weapon
Target: One creature.
Attack: Charisma Vs. AC
Hit: 7[W] + Charisma modifier damage.
Effect: The target is Surprised until the end of your next turn.
Special: Before making this attack, you may teleport to any square you can see.


Level 29 At-Will Secrets[]

Wicked Glare Bane Guard Attack 29
You stare at your enemy so hard that they turn to stone.
Usage::At-Will ✦ Shadow, Weapon, Gaze
Action Type::Standard Action Ranged 10
Target: One creature
Attack: Charisma Vs. Fortitude
Hit: Target is Petrified (save ends).


Killing Word Bane Guard Attack 29
You shout a name of death as you bring down your weapon as a glowing force of shadow that passes through all things.
Usage::At-Will ✦ Shadow, Weapon
Action Type::Standard Action Melee Weapon
Target: One creature
Attack: Dexterity Vs. Reflex
Hit: 5[W] + Dexterity damage.


Poison Strike Bane Guard Attack 29
You strike your foe with deadly shadow poison created by your will.
Usage::At-Will ✦ Shadow, Weapon, Poison
Action Type::Standard Action Melee Weapon
Target: One creature
Attack: Dexterity Vs. AC
Hit: 1[W] + Dexterity damage and a secondary attack.
Secondary Attack: Constitution Vs. Fortitude
Hit: 1[W] + Constitution and target suffers Ongoing 5 Poison damage (save ends).


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