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|Editing:||Spelling and Grammar only|
|Hit Dice:||5d12+10 (42 hp)|
|Initiative:||+0 (+0 Dex)|
|Armor Class:||17 (+1 size, +6 natural), touch 11, flat-footed 17|
|Attack:||Bite +7 melee (1d6+1)|
|Full Attack:||Bite +7 melee (1d6+1)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Dragon Breath, Rage|
|Special Qualities:||Egg Move, Rock Head|
|Saves:||Fort +7, Ref +5, Will +4|
|Abilities:||Str 13, Dex 10, Con 15, Int 8, Wis 9, Cha 10|
|Feats:||Improved Natural Attack (Bite), Luck of Heroes|
|Organization:||Solitary or gathering (3-5)|
|Advancement:||6-8 HD (Small), 9-12 HD (Medium)|
Dragon Breath (Su): Bagon has a breath weapon, a 30' cone. It can be used once per 1d4+1 rounds, and deals 1d8 Fire damage per hit die, with a Ref save (DC 14) for half. Those who fail the save by 5 or more are paralyzed for 1d4 rounds.
Egg Move: Bagon hatches knowing a single Egg Move:
- Dragon Dance (Su): By spending a standard action, Bagon can initiate a strange dance that conjures up powerful ancient energies. Sustaining the dance requires a move action, and the effect lasts while sustained, and a number of rounds afterwards equal to its Charisma bonus. While the effects last, Bagon gains a +6 enhancement bonus to Strength and Dexterity, and its bite attack deals damage as though one size larger.
- Dragon Rush (Ex): Bagon gains additional power when charging, and can slam its body into foes in a most devastating manner. When charging, if it hits, the foe takes an additional 1d6 points of damage per hit die and is knocked prone if they fail a Balance check (the DC is equal to the damage dealt). If the foe is knocked prone, Bagon can continue the charge to another foe as long as it has movement left.
- Thrash (Ex): Bagon may thrash about as a full action, attacking all adjacent creatures. This leaves it fatigued for one round.
Rock Head (Ex): Bagon has a thick, rocky head, so takes no falling damage unless paralyzed or otherwise unable to land head first. I'm not even kidding.
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