Dungeons and Dragons Wiki
(Breadcrumb and categories)
No edit summary
 
Line 1: Line 1:
 
=Azers=
 
=Azers=
<onlyinclude>Azers are included here as an example of planar humanoids easily adaptable as a PC race. They are possibly distant cousins, or even a specialized form, of the dwarves, and live a lot like them except more on fire. Also, every !!Azer!!, compared to an average dwarf, is a badass, which probably owes as much to the power of their home as to anything in their genetics.
+
<onlyinclude>Azers are included here as an example of planar humanoids easily adaptable as a PC race. They are possibly distant cousins, or even a specialized form, of the dwarves, and live a lot like them except more on fire.
 
* '''Medium Size''' Azers are short and squat, but still within the bounds of medium size.
 
* '''Medium Size''' Azers are short and squat, but still within the bounds of medium size.
 
* '''[[SRD:Outsider Type|Outsider]] Type''', [[SRD:Extraplanar Subtype|(Extraplanar)]] and [[SRD:Fire Subtype|(Fire)]] Subtypes
 
* '''[[SRD:Outsider Type|Outsider]] Type''', [[SRD:Extraplanar Subtype|(Extraplanar)]] and [[SRD:Fire Subtype|(Fire)]] Subtypes

Latest revision as of 01:20, 11 February 2013

Azers[]

Azers are included here as an example of planar humanoids easily adaptable as a PC race. They are possibly distant cousins, or even a specialized form, of the dwarves, and live a lot like them except more on fire.

  • Medium Size Azers are short and squat, but still within the bounds of medium size.
  • Outsider Type, (Extraplanar) and (Fire) Subtypes
  • Outsider Traits: Darkvision 60' and Low-light vision, no need to eat or sleep
  • Heat (ex) An Azer's body is fairly warm. Their attacks with natural or metal weapons do one bonus point of fire damage.
  • Spell Resistance 11 + Character Level
  • +6 Natural Armor bonus to AC
  • +2 Constitution, +2 Intelligence Azers are easily as tough as their dwarven kin, and have a natural talent for craft and engineering to more than match them.
  • Hit Dice: An Azer starts with two Outsider hit dice (2d8+2*Constitution modifier hit points, 5*(8+Int) skill points, +2 BAB, +3 all saves).
  • Favored Class: Fire Mage and Knight
  • Automatic Languages: Common and Ignan. Bonus languages: Abyssal, Auran, Aquan, Celestial, Draconic, Dwarven, Goblin, Infernal, Terran, and Undercommon.
  • Level Adjustment: +Level Adjustment::+0
  • Effective Character Level: Effective Character Level::2



Back to Main Page3.5e HomebrewRaces
Back to Main Page3.5e HomebrewSourcebooksBook of ElementsRaces of the Elements