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Created By
Azel Deslin (talk)
Date Created: 10-16-09
Status: In Progress
Editing: Do Not Edit Mechanics. Formatting Editing Gladly Welcome.

{{#set:Summary= }}


Ki Warrior

A ki warrior is a fighter trained in harnessing the power Ki, they have many similarities to psionic chars but use the power of the body instead of the power of the mind.

Making a Ki Master

Ki Warriors are masters of single combat.

Abilities: Strength and Constitution help a Ki Warrior prevail in melee combat, while Dexterity and Wisdom are more important if the Ki Warrior specializes in his blasts.

Races: Any race has the potential to become a Ki Warrior.

Alignment: Any.

Starting Gold: 2d4×10 gp (50 gp).

Starting Age: Simple.

Table: The Ki Master

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Ki Pool Unarmed Damage
Fort Ref Will
1st +1 +2 +2 +0 Unarmed Strike, AC Bonus, Ki Mastery, Improved Speed 2 1d4
2nd +2 +3 +3 +0 Ki Blast,Combat Style 6 1d4
3rd +3 +3 +3 +1 Resilience, Resistance 11 1d4
4th +4 +4 +4 +1 Improved Ki Blast, Ki Strike 17 1d6
5th +5 +4 +4 +1 Flight 25 1d6
6th +6/+1 +5 +5 +2 Improved Combat Style, Charged Ki Blast 35 1d6
7th +7/+2 +5 +5 +2 46 1d6
8th +8/+3 +6 +6 +2 58 1d8
9th +9/+4 +6 +6 +3 72 1d8
10th +10/+5 +7 +7 +3 88 1d8
11th +11/+6/+1 +7 +7 +3 Combat Style Mastery 106 1d8
12th +12/+7/+2 +8 +8 +4 126 1d10
13th +13/+8/+3 +8 +8 +4 147 1d10
14th +14/+9/+4 +9 +9 +4 170 1d10
15th +15/+10/+5 +9 +9 +5 195 1d10
16th +16/+11/+6/+1 +10 +10 +5 221 2d6
17th +17/+12/+7/+2 +10 +10 +5 250 2d6
18th +18/+13/+8/+3 +11 +11 +6 280 2d6
19th +19/+14/+9/+4 +11 +11 +6 311 2d6
20th +20/+15/+10/+5 +12 +12 +6 343 2d8

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Concentration (Con), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Jump (Str), Listen (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).

Class Features

All of the following are class features of the Ki Warrior.

Weapon and Armor Proficiency: Ki Warriors are proficient no armor or weapons.

When wearing armor, using a shield, or carrying a medium or heavy load, a Ki Warrior loses his AC bonus.

AC Bonus (Ex): When unarmored and unencumbered, the Ki Warrior adds his Wisdom bonus (if any) to his AC.

These bonuses to AC apply even against touch attacks or when the Ki Warrior is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

Unarmed Strike: As a Monk

Ki Mastery: A Ki Warrior has mastered the ability to use the body's latent energy to power his attacks. He gains a Ki Pool based off his class lvl as well as double the normal bonus Ki based off his Wisdom Modifier. A Ki Warrior may only spend an amount of Ki per round no greater then his class lvl. A Ki Warrior regains his Ki Points after a full 8 hours of rest.

There are two main uses for Ki, offensive Blasts and physical Enhancements. Blasts are standard actions that provoke attacks of opportunity while enhancements are immediate actions and last until the beginning of the Ki Warrior's next turn.

Improved Speed:A Ki Warrior's base speed increases 10ft per 1 Ki spent until his next turn. A Ki Warrior may only spend up to half his class lvl in Ki for this ability per round. Improved Speed is considered Enhancement bonus. Using Improved Speed is an immediate action that does not provoke an attack of opportunity.

Ki Blast: At 2nd lvl the Ki Warrior can fire a line of force at a target for 1d6 per 2 Ki damage. This attack is considered a ray and requires a ranged touch attack to hit the target.

Combat Style (Ex): At 2nd level, a Ki Warrior must select one of three combat styles to pursue: Ki Blasts, Hail of Blows or Heavy Fist combat. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way.

If the Ki Warrior selects Ki Blasts, he is treated as having the Weapon Focus (Ray) feat, even if he does not have the normal prerequisites for that feat.

If the Ki Warrior selects Hail of Blows, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

If the Ki Warrior selects Heavy Fist, he is treated as having the Weapon Speacialzation (Unarmed Strike) feat, even if he does not have the normal prerequisites for that feat.

The benefits of the Ki Warrior’s chosen style apply only when he wears no armor. He loses all benefits of his combat style when wearing any armor.

Resilience: At 3rd lvl a Ki Warrior can, as an immediate action, reduce the damage he is about to take by 1 point for every 1 Ki spent. This use of Ki does not count toward his normal Ki limit but he can only spend half his lvl in Ki (rounded down) per use.

Resistance: At 3rd lvl a Ki Warrior can, as an immediate action, gain a +1 insight bonus on a saving throw per 2 Ki spent. This use of Ki does not count toward his normal Ki limit but he can only spend half his lvl in Ki (rounded down) per use. This ability must be used before the saving throw is rolled.

Improved Ki Blast: At 4nd lvl the Ki Warrior can fire a line of force to unerringly strike a target for 1d6 per 3 Ki damage. Improved Ki Blast ignores all but total cover/concealment.

Ki Strike: At 4th lvl a Ki Warrior can empower his unarmed attacks giving them an enhancement bonus of +1 per 4 Ki spent for 1 round.

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