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'''{{Anchor|Ki Pool}}:''' A Ki Warrior has mastered the ability to use the body's latent energy to power his attacks. He gains a Ki Pool based off his class lvl and bonus Ki based off his Wisdom Modifier. A Ki Warrior may only spend an amount of Ki per round no greater then his class lvl. A Ki Warrior regains his Ki Points after a few minutes of relative calm (not in combat). When wearing armor, using a shield, or carrying a medium or heavy load, a Ki Warrior can only spend half his lvl in Ki per round.
 
'''{{Anchor|Ki Pool}}:''' A Ki Warrior has mastered the ability to use the body's latent energy to power his attacks. He gains a Ki Pool based off his class lvl and bonus Ki based off his Wisdom Modifier. A Ki Warrior may only spend an amount of Ki per round no greater then his class lvl. A Ki Warrior regains his Ki Points after a few minutes of relative calm (not in combat). When wearing armor, using a shield, or carrying a medium or heavy load, a Ki Warrior can only spend half his lvl in Ki per round.
   
There are two main uses for Ki, offensive Blasts and physical Enhancements. Blasts are standard actions that provoke attacks of opportunity while enhancements are swift actions and last until the beginning of the Ki Warrior's next turn.
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There are two main uses for Ki, offensive Blasts and physical Enhancements. Blasts are standard actions that provoke attacks of opportunity while enhancements are free actions and last until the beginning of the Ki Warrior's next turn.
   
'''{{Anchor|Improved Speed}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Ki Warrior's base speed increases 10ft per 1 Ki spent until his next turn. A Ki Warrior may only spend up to half his class lvl in Ki for this ability per round. Improved Speed is considered an enhancement bonus. Using Improved Speed is an swift action that does not provoke an attack of opportunity.
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'''{{Anchor|Improved Speed}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Ki Warrior's base speed increases 10ft per 1 Ki spent until his next turn. A Ki Warrior may only spend up to half his class lvl in Ki for this ability per round. Improved Speed is considered an enhancement bonus. Using Improved Speed is an free action that does not provoke an attack of opportunity.
   
In addition as long as a Ki warrior has his lvl worth in Ki he gains the benefits of evasion, retains his Dex bonus to AC when flat footed and can not be flanked.
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In addition as long as a Ki warrior has his lvl worth in Ki he gains the benefits of evasion, if he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage.
   
 
'''{{Anchor|Ki Blast}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd lvl a Ki Warrior can fire a line of force at a target for 1d6 damage per 2 Ki spent (1d6 damage for 2 Ki, 2d6 damage for 4 Ki etc). This attack is considered a ray and requires a ranged touch attack to hit the target.
 
'''{{Anchor|Ki Blast}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd lvl a Ki Warrior can fire a line of force at a target for 1d6 damage per 2 Ki spent (1d6 damage for 2 Ki, 2d6 damage for 4 Ki etc). This attack is considered a ray and requires a ranged touch attack to hit the target.
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'''{{Anchor|Improved Ki Blast}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4nd lvl the Ki Warrior can fire a line of force to unerringly strike a target for 1d6 damage per 3 Ki spent. Improved Ki Blast automatically hits and ignores all but total cover/concealment.
 
'''{{Anchor|Improved Ki Blast}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4nd lvl the Ki Warrior can fire a line of force to unerringly strike a target for 1d6 damage per 3 Ki spent. Improved Ki Blast automatically hits and ignores all but total cover/concealment.
   
'''{{Anchor|Ki Fist}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 4th lvl a Ki Warrior can fuel his unarmed strikes with a temporary explosive charge of Ki. A Ki Warrior can deal an additional 1d6 force damage with an unarmed strike by spending 2 Ki to a max of 2d6. Multiple uses of this skill do not stack but can be applied to separate unarmed attacks in the same round.
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'''{{Anchor|Ki Fist}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 4th lvl a Ki Warrior can fuel his unarmed strikes with a temporary explosive charge of Ki. A Ki Warrior can deal an additional d6 force damage with an unarmed strike by spending 2 Ki to a max of 2d6. Multiple uses of this skill do not stack but can be applied to separate unarmed attacks in the same round.
   
 
'''{{Anchor|Ki Strike}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th lvl a Ki Warrior can empower his unarmed attacks giving them an enhancement bonus of +1 per 2 Ki spent for 1 round. A Ki Warrior may only spend up to half his class lvl in Ki for this ability per round.
 
'''{{Anchor|Ki Strike}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th lvl a Ki Warrior can empower his unarmed attacks giving them an enhancement bonus of +1 per 2 Ki spent for 1 round. A Ki Warrior may only spend up to half his class lvl in Ki for this ability per round.
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'''{{Anchor|Charged Ki Blast}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At lvl 6 a Ki Warrior can continue to pump additional Ki into his Ki Blast. As a full round action a Ki Warrior can hold the charge for up 3 rounds (firing on the 3rd round) dealing 1d6 damage per 2 Ki spent. A Ki Warrior is considered flat footed while charging and can take no other actions, including a 5ft step. If the Ki Warrior takes damage while charging he must make a Concentration check DC= 10 + damage taken. A failed save results in losing all the stored Ki. If he fails the check by 5 or more the stored Ki explodes dealing 1d6xKi charged damage to the Ki Warrior.
 
'''{{Anchor|Charged Ki Blast}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At lvl 6 a Ki Warrior can continue to pump additional Ki into his Ki Blast. As a full round action a Ki Warrior can hold the charge for up 3 rounds (firing on the 3rd round) dealing 1d6 damage per 2 Ki spent. A Ki Warrior is considered flat footed while charging and can take no other actions, including a 5ft step. If the Ki Warrior takes damage while charging he must make a Concentration check DC= 10 + damage taken. A failed save results in losing all the stored Ki. If he fails the check by 5 or more the stored Ki explodes dealing 1d6xKi charged damage to the Ki Warrior.
   
'''{{Anchor|Ki Mastery}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th lvl a Ki Warrior gains an extra 1d6 damage to all his damaging abilities, such as Ki Blasts or Ki Fist, at no additional cost.
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'''{{Anchor|Ki Mastery}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th lvl a Ki Warrior gains an extra d6 damage to all his damaging abilities, such as Ki Blasts or Ki Fist, at no additional cost.
   
 
'''{{Anchor|Improved Ki Fist}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 8th lvl a Ki Warrior can further fuel his unarmed strikes with a temporary explosive charge of Ki. Max damage per strike increases to 4d6. Multiple uses of this skill do not stack but can be applied to separate unarmed attacks in the same round.
 
'''{{Anchor|Improved Ki Fist}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 8th lvl a Ki Warrior can further fuel his unarmed strikes with a temporary explosive charge of Ki. Max damage per strike increases to 4d6. Multiple uses of this skill do not stack but can be applied to separate unarmed attacks in the same round.
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