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|types=Aura, Burst |
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|types=Aura, Burst |
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|summary=Aura causes targets to become [[SRD:Frightened|frightened]] instead of [[SRD:Shaken|shaken]]. |
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|summary=Aura causes targets to become [[SRD:Frightened|frightened]] instead of [[SRD:Shaken|shaken]]. |
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|quote=As he transformed, his eyes gleamed with menace. A feeling of soul-chilling horror swept over us. The horses, frightened, threw their riders and fled. |
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|quote=His eyes gleamed with menace. A feeling of soul-chilling horror swept over us. The horses, frightened, threw their riders and fled. |
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|prereqs=Intimidate 6 ranks, Aura of Dread |
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|prereqs=Intimidate 6 ranks, Aura of Dread |
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|benefit=As a [[SRD:Standard Actions|standard action]], a 30 foot aura bursts from you, striking targets with fear and causing them to flee. Make an [[SRD:Intimidate Skill|Intimidate]] check opposed by the target's modified level check (1d20 + character level or [[SRD:Hit Dice|Hit Dice]] + target’s [[SRD:Wisdom|Wisdom]] bonus [if any] + target’s modifiers on saves against fear). Any target that fails becomes [[SRD:Frightened|frightened]] for 1 [[SRD:Round|round]]. A [[SRD:Frightened|frightened]] character flees from you as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all [[SRD:Attack Roll|attack rolls]], [[SRD:Saving Throw|saving throws]], [[SRD:Skill Check|skill checks]], and [[SRD:Ability Check|ability checks]]. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. |
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|benefit=As a [[SRD:Standard Actions|standard action]], a 30 foot aura bursts from you, striking targets with fear and causing them to flee. Make an [[SRD:Intimidate Skill|Intimidate]] check opposed by the target's modified level check (1d20 + character level or [[SRD:Hit Dice|Hit Dice]] + target’s [[SRD:Wisdom|Wisdom]] bonus [if any] + target’s modifiers on saves against fear). Any target that fails becomes [[SRD:Frightened|frightened]] for 1 [[SRD:Round|round]]. A [[SRD:Frightened|frightened]] character flees from you as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all [[SRD:Attack Roll|attack rolls]], [[SRD:Saving Throw|saving throws]], [[SRD:Skill Check|skill checks]], and [[SRD:Ability Check|ability checks]]. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. |
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[[Category:User]]</noinclude><noinclude> |
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[[Category:User]]</noinclude><noinclude> |
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[[Category:Grim Alteration]]</noinclude> |
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[[Category:Grim Alteration]]</noinclude> |
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[[Category:Fear Effect]] |
Aura of Greater Dread [Aura, Burst]
Edit
His eyes gleamed with menace. A feeling of soul-chilling horror swept over us. The horses, frightened, threw their riders and fled. {{#set:Quote=His eyes gleamed with menace. A feeling of soul-chilling horror swept over us. The horses, frightened, threw their riders and fled. }}
Prerequisite(s): Intimidate 6 ranks, Aura of Dread
Description: As a
standard action, a 30 foot aura bursts from you, striking targets with fear and causing them to flee. Make an
Intimidate check opposed by the target's modified level check (1d20 + character level or
Hit Dice + target’s
Wisdom bonus [if any] + target’s modifiers on saves against fear). Any target that fails becomes
frightened for 1
round. A
frightened character flees from you as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all
attack rolls,
saving throws,
skill checks, and
ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
{{#arraymap: Aura, Burst|,|x|{{#set:Type=x}}}}{{#arraymap: Intimidate 6 ranks, Aura of Dread|,|x|{{#set:Prerequisite=x}}}}
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