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Changes: Aura of Greater Dread (3.5e Grim Alteration)

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|types=Aura, Burst
 
|types=Aura, Burst
 
|summary=Aura causes targets to become [[SRD:Frightened|frightened]] instead of [[SRD:Shaken|shaken]].
 
|summary=Aura causes targets to become [[SRD:Frightened|frightened]] instead of [[SRD:Shaken|shaken]].
|quote=As he transformed, his eyes gleamed with menace. A feeling of soul-chilling horror swept over us. The horses, frightened, threw their riders and fled.
+
|quote=His eyes gleamed with menace. A feeling of soul-chilling horror swept over us. The horses, frightened, threw their riders and fled.
 
|prereqs=Intimidate 6 ranks, Aura of Dread
 
|prereqs=Intimidate 6 ranks, Aura of Dread
 
|benefit=As a [[SRD:Standard Actions|standard action]], a 30 foot aura bursts from you, striking targets with fear and causing them to flee. Make an [[SRD:Intimidate Skill|Intimidate]] check opposed by the target's modified level check (1d20 + character level or [[SRD:Hit Dice|Hit Dice]] + target’s [[SRD:Wisdom|Wisdom]] bonus [if any] + target’s modifiers on saves against fear). Any target that fails becomes [[SRD:Frightened|frightened]] for 1 [[SRD:Round|round]]. A [[SRD:Frightened|frightened]] character flees from you as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all [[SRD:Attack Roll|attack rolls]], [[SRD:Saving Throw|saving throws]], [[SRD:Skill Check|skill checks]], and [[SRD:Ability Check|ability checks]]. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
 
|benefit=As a [[SRD:Standard Actions|standard action]], a 30 foot aura bursts from you, striking targets with fear and causing them to flee. Make an [[SRD:Intimidate Skill|Intimidate]] check opposed by the target's modified level check (1d20 + character level or [[SRD:Hit Dice|Hit Dice]] + target’s [[SRD:Wisdom|Wisdom]] bonus [if any] + target’s modifiers on saves against fear). Any target that fails becomes [[SRD:Frightened|frightened]] for 1 [[SRD:Round|round]]. A [[SRD:Frightened|frightened]] character flees from you as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all [[SRD:Attack Roll|attack rolls]], [[SRD:Saving Throw|saving throws]], [[SRD:Skill Check|skill checks]], and [[SRD:Ability Check|ability checks]]. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
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[[Category:User]]</noinclude><noinclude>
 
[[Category:User]]</noinclude><noinclude>
 
[[Category:Grim Alteration]]</noinclude>
 
[[Category:Grim Alteration]]</noinclude>
  +
[[Category:Fear Effect]]

Latest revision as of 07:05, November 18, 2009

Created By
Ganteka Future (talk)
Date Created: 5 December 2008
Status: Complete
Editing: Please feel free to edit constructively!
Balance: Rogue


Aura of Greater Dread [Aura, Burst] Edit

Aura causes targets to become frightened instead of shaken. {{#set:Summary=Aura causes targets to become frightened instead of shaken. }}
His eyes gleamed with menace. A feeling of soul-chilling horror swept over us. The horses, frightened, threw their riders and fled. {{#set:Quote=His eyes gleamed with menace. A feeling of soul-chilling horror swept over us. The horses, frightened, threw their riders and fled. }}
Prerequisite(s): Intimidate 6 ranks, Aura of Dread
Description: As a standard action, a 30 foot aura bursts from you, striking targets with fear and causing them to flee. Make an Intimidate check opposed by the target's modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear). Any target that fails becomes frightened for 1 round. A frightened character flees from you as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
Special: Aura of Greater Dread affects any target with an Intelligence score of 2 or higher. Aura of Greater Dread is a supernatural ability. This aura does not replace the effects of Aura of Dread. A grim may still opt to use his Aura of Dread.
{{#arraymap: Aura, Burst|,|x|{{#set:Type=x}}}}{{#arraymap: Intimidate 6 ranks, Aura of Dread|,|x|{{#set:Prerequisite=x}}}}




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