Dungeons and Dragons Wiki
Register
m (Added balance point - depends completely on which sphere is chosen)
m (wizard balance)
 
Line 4: Line 4:
 
|status=Complete
 
|status=Complete
 
|editing=Spelling and grammar only
 
|editing=Spelling and grammar only
|balance=Unquantifiable
+
|balance=Wizard
 
|isnotuser=true
 
|isnotuser=true
 
}}
 
}}

Latest revision as of 23:27, 5 December 2009

Created By
Frank and K
Date Created: 2006
Status: Complete
Editing: Spelling and grammar only
Balance: Wizard


Attune Sphere {{#set:Type=General}} Summary::You incorporate the workings of a fiendish sphere into your magic. Prerequisites: Prerequisite::Caster level 1, Prerequisite::must have bled from a wound inflicted by a fiend with access to the chosen sphere.Benefit: Choose a sphere when this feat is selected. Every spell from that sphere is considered to be on your spell-list for any spellcasting classes you happen to have. You are considered to know each of those spells at the level they appear in the chosen sphere. These spells are cast (and prepared, if appropriate) as normal for your class.Special: You may select this feat multiple times, its effects do not stack. Each time you may select a new sphere. You may not have more than three attuned domains or spheres together.



Back to Main Page3.5e HomebrewCharacter OptionsFeats