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'''{{Anchor|Spell Resistance}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, an asuta paragon gains [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|Spell Resistance]] 6. This [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] increases by 1 point per asuta paragon level. An asuta paragon is able to deflect harm from spells much as he is capable of deflecting the harmful blows of weapons thanks to his magical essences.
 
'''{{Anchor|Spell Resistance}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, an asuta paragon gains [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|Spell Resistance]] 6. This [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] increases by 1 point per asuta paragon level. An asuta paragon is able to deflect harm from spells much as he is capable of deflecting the harmful blows of weapons thanks to his magical essences.
   
'''{{Anchor|Toxin Resistance}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, an asuta paragon gains a +2 bonus on saves to resist [[SRD:Disease|diseases]] and [[SRD:Poison|poisons]]. An asuta paragon, with his mixed composition, resists diseases and poisons. When rolling saves against [[SRD:Disease|diseases]] and [[SRD:Poison|poisons]], dice rolls of a natural 1s aren't treated as automatic failures. This bonus increases to +3 at 3rd, +4 at 5th and +5 at 7th asuta paragon levels.
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'''{{Anchor|Toxin Resistance}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, an asuta paragon gains a +1 bonus on saves to resist [[SRD:Disease|diseases]] and [[SRD:Poison|poisons]]. An asuta paragon, with his mixed composition, resists diseases and poisons. When rolling saves against [[SRD:Disease|diseases]] and [[SRD:Poison|poisons]], dice rolls of a natural 1s aren't treated as automatic failures.
   
 
'''{{Anchor|Smite}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 1st level, an asuta paragon can make a normal [[SRD:Melee Attack|melee attack]] to deal extra damage equal to his [[SRD:Hit Dice|HD]] total against any good-aligned or evil-aligned foe. He adds his [[SRD:Charisma|Charisma]] bonus (if any) to this [[SRD:Attack Roll|attack roll]]. An asuta must recharge his smite before he is able to use it again by spending a [[SRD:Full-Round Actions|full-round action]]. At 4th asuta paragon level, he may regain his smite as a [[SRD:Move Action|move action]]. An asuta paragon is fully capable of using the power of his essences to bring his wrath upon his enemies.
 
'''{{Anchor|Smite}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 1st level, an asuta paragon can make a normal [[SRD:Melee Attack|melee attack]] to deal extra damage equal to his [[SRD:Hit Dice|HD]] total against any good-aligned or evil-aligned foe. He adds his [[SRD:Charisma|Charisma]] bonus (if any) to this [[SRD:Attack Roll|attack roll]]. An asuta must recharge his smite before he is able to use it again by spending a [[SRD:Full-Round Actions|full-round action]]. At 4th asuta paragon level, he may regain his smite as a [[SRD:Move Action|move action]]. An asuta paragon is fully capable of using the power of his essences to bring his wrath upon his enemies.
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'''{{Anchor|Natural Armor}}:''' At 4th level, an asuta paragon gains +1 [[SRD:Armor Class|Natural armor]]. His natural armor improves to +2 at 8th asuta paragon level. His lineage makes him naturally tough.
 
'''{{Anchor|Natural Armor}}:''' At 4th level, an asuta paragon gains +1 [[SRD:Armor Class|Natural armor]]. His natural armor improves to +2 at 8th asuta paragon level. His lineage makes him naturally tough.
   
'''{{Anchor|Fly}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, the asuta paragon's wings fully mature. He loses his glide speed and gains a [[SRD:Fly|fly]] speed of 40 feet with poor maneuverability. At 6th level, his [[SRD:Fly|fly]] speed increases to 50 feet and his maneuverability increases to average. At 7th level, his [[SRD:Fly|fly]] speed increases to 60 feet. At 8th level, his [[SRD:Fly|fly]] speed increases to 80 feet and his maneuverability increases to good.
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'''{{Anchor|Fly}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, the asuta paragon's wings fully mature. He loses his glide speed and gains a [[SRD:Fly|fly]] speed of 40 feet with average maneuverability. At 6th level, his [[SRD:Fly|fly]] speed increases to 80 feet and his maneuverability increases to good.
   
''{{Anchor|Urge Lifeforce}} ([[SRD:Special Abilities Overview#Spell-like|Sp]]):'' At 5th level, an asuta paragon can cast ''[[SRD:Cure Minor Wounds|cure minor wounds]]'' at will. His essences are able to call out the will to live in creatures, touching them with positive energy. He may ignore the verbal and somatic components of this [[SRD:Special Abilities Overview#Spell-like|spell-like ability]] if he has at least 5 ranks in [[SRD:Heal Skill|Heal]]. [[SRD:Caster Level|Caster level]] is equal to character level. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based.
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''{{Anchor|Urge Lifeforce}} ([[SRD:Special Abilities Overview#Spell-like|Sp]]:'' At 5th level, an asuta paragon can cast ''[[SRD:Cure Minor Wounds|Cure minor wounds]]'' at will. His essences are able to call out the will to live in creatures, touching them with positive energy. He may ignore the verbal and somatic components of this [[SRD:Special Abilities Overview#Spell-like|spell-like ability]] if he has at least 5 ranks in [[SRD:Heal Skill|Heal]]. [[SRD:Caster Level|Caster level]] is equal to character level. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based.
   
'''{{Anchor|Manifest Dominant Blood Alignment}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 6th level, an asuta paragon can fully manifest one of his bloodlines, completely suppressing the other. As a [[SRD:Swift Action|swift action]], he may manifest his alignment so he is treated as either good (gaining the [[SRD:Good Subtype|good subtype]]) or evil (gaining the [[SRD:Evil Subtype|evil subtype]]) only. All his weapons (including any natural weapons) are treated as either [[SRD:Holy|holy]] (if he chooses to manifest as good) or [[SRD:Unholy|unholy]] (if he chooses to manifest as evil). This effect lasts for 1 round.
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'''{{Anchor|Manifest Dominant Blood Alignment}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 6th level, an asuta paragon can fully manifest one of his bloodlines, completely suppressing the other. As a [[SRD:Swift Action|swift action]], he may manifest his alignment so he is treated as either good (gaining the [[SRD:Good Subtype|good subtype]]) or evil (gaining the [[SRD:Evil Subtype|evil subtype) only. All his weapons (including any natural weapons) are treated as either [[SRD:Holy|holy]] (if he chooses to manifest as good) or [[SRD:Unholy|unholy]] (if he chooses to manifest as evil). This effect lasts for 1 round.
   
 
'''{{Anchor|Maddening Essence}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 7th level, the asuta paragon learns to release waves of his essences, composed of good and evil, to drive those afflicted into a state of confused hysteria as their senses are overwhelmed with conflicting sensations. Afflicted subjects are unable to act on under their own accord. The asuta paragon may choose a number of targets within short range (25 ft. + 5 ft./2 levels) equal to 1 per 3 of his [[SRD:Hit Dice|HD]] (3 targets at 9 HD, 4 at 12 HD and so on). Targeted subjects are allowed a [[SRD:Will Save|Will]] save ([[SRD:DC|DC]] 10 + 1/2 his [[SRD:Hit Dice|HD]] + his [[SRD:Charisma|Charisma]] modifier). Targets are afflicted for a number of rounds equal to 1/2 his [[SRD:Hit Dice|HD]]. An asuta paragon may use this ability 1/minute.
 
'''{{Anchor|Maddening Essence}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 7th level, the asuta paragon learns to release waves of his essences, composed of good and evil, to drive those afflicted into a state of confused hysteria as their senses are overwhelmed with conflicting sensations. Afflicted subjects are unable to act on under their own accord. The asuta paragon may choose a number of targets within short range (25 ft. + 5 ft./2 levels) equal to 1 per 3 of his [[SRD:Hit Dice|HD]] (3 targets at 9 HD, 4 at 12 HD and so on). Targeted subjects are allowed a [[SRD:Will Save|Will]] save ([[SRD:DC|DC]] 10 + 1/2 his [[SRD:Hit Dice|HD]] + his [[SRD:Charisma|Charisma]] modifier). Targets are afflicted for a number of rounds equal to 1/2 his [[SRD:Hit Dice|HD]]. An asuta paragon may use this ability 1/minute.
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{| class="zebra d20"
 
{| class="zebra d20"
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! d% !! Condition !! Description
 
! d% !! Condition !! Description
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'''{{Anchor|Resist Teleport}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level, whenever the asuta paragon is subject to involuntary planar travel or teleportation, his arrival is delayed for 1 round as his essences struggle against the effect. Teleportation effects for movement beginning and ending on the same plane temporarily strand him on the [[SRD:Astral Plane|Astral Plane]] for one round. Planar traveling effects temporarily leave him within an extra-dimensional non-space (with whatever environmental atmosphere he was with upon his departure) for one round. During this one round delay, he is allowed a secondary save against the effect. If the secondary save is successful, he returns to the spot he departed from at the end of his turn. If the space he departed from is occupied, he is shunted harmlessly to the nearest open space. If the effect didn't offer a save, he arrives at his intended destination as per normal for the effect.
 
'''{{Anchor|Resist Teleport}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level, whenever the asuta paragon is subject to involuntary planar travel or teleportation, his arrival is delayed for 1 round as his essences struggle against the effect. Teleportation effects for movement beginning and ending on the same plane temporarily strand him on the [[SRD:Astral Plane|Astral Plane]] for one round. Planar traveling effects temporarily leave him within an extra-dimensional non-space (with whatever environmental atmosphere he was with upon his departure) for one round. During this one round delay, he is allowed a secondary save against the effect. If the secondary save is successful, he returns to the spot he departed from at the end of his turn. If the space he departed from is occupied, he is shunted harmlessly to the nearest open space. If the effect didn't offer a save, he arrives at his intended destination as per normal for the effect.
   
'''{{Anchor|Consummate Blood}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 8th level, an asuta paragon reaches the pinnacle of his disparate bloodlines. He now calculates his asuta paragon [[SRD:Damage Reduction|Damage Reduction]], [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|Spell Resistance]] and [[SRD:Resistance to Energy|Resistance to Energy]] to account for all his [[SRD:Hit Dice|HD]]. His [[SRD:Damage Reduction|Damage Reduction #/Magic]] is equal to the number of his total [[SRD:Hit Dice|HD]] while his [[SRD:Damage Reduction|Damage Reduction #/—]] is equal to the number of his total [[SRD:Hit Dice|HD]] −5. His [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|Spell Resistance]] is equal to the number of his total [[SRD:Hit Dice|HD]] +5. His [[SRD:Resistance to Energy|Resistance to Energy]] is equal to the number of his total [[SRD:Hit Dice|HD]]. The asuta paragon gains Immunity to [[SRD:Acid Effect|acid]], [[SRD:Cold Effect|cold]], [[SRD:Electricity Effect|electricity]] and [[SRD:Fire Effect|fire]] at 20 [[SRD:Hit Dice|HD]].
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'''{{Anchor|Consummate Blood}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 8th level, an asuta paragon reaches the pinnacle of his disparate bloodlines. He now calculates his asuta paragon [[SRD:Damage Reduction|Damage Reduction]], [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|Spell Resistance]] and [[SRD:Resistance to Energy|Resistance to Energy]] to account for all his HD. His [[SRD:Damage Reduction|Damage Reduction #/Magic]] is equal to the number of his total [[SRD:Hit Dice|HD]] while his [[SRD:Damage Reduction|Damage Reduction #/—]] is equal to the number of his total [[SRD:Hit Dice|HD]] −5. His [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|Spell Resistance]] is equal to the number of his total [[SRD:Hit Dice|HD]] +5. His ][[SRD:Resistance to Energy|Resistance to Energy]] is equal to the number of his total [[SRD:Hit Dice|HD]]. The asuta paragon gains Immunity to [[SRD:Acid Effect|acid]], [[SRD:Cold Effect|cold]], [[SRD:Electricity Effect|electricity]] and [[SRD:Fire Effect|fire]] at 20 [[SRD:Hit Dice|HD]].
   
 
===Campaign Information===
 
===Campaign Information===
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