|Editing:||Please feel free to edit constructively!|
|Size/Type:||Medium Outsider (Extraplanar)|
|Hit Dice:||1d8 (16 hp)|
|Armor Class:||18, touch 15, flat-footed 15|
|Attack:||Whip-Like Arms (2d2x3)|
|Full Attack:||Arm Whip Barrage (6d2x3)|
|Special Attacks:||Fail Safe|
|Special Qualities:|| Darkvision 60 ft., Low-light Vision,|
Immunity to Poison and Acid
|Saves:||Fort 4, Ref 6, Will 6|
|Abilities:||Str 15, Dex 18, Con 15, Int 15, Wis 18, Cha 10|
|Skills:|| Balance+4, Escape Artist +6, Intimidate+3,|
Knowledge(The Planes) +2, Tumble +4
|Feats:||Dodge, Mobility, Weapon Finesse, Improved Grapple|
|Environment:||The Plane of Shadows|
|Organization:||Hunting Party (3-4)|
|Advancement:||2-3 HD (Medium)|
A vaguely humanoid figure, covered in a purple and silver bodysuit is walking toward you. Its segmented arms are each lined by four blades resembling spikes. Both the blades and segments they are on alternate from silver to purple. It occasionally uses its arms as "wings" to glide through the air. It appears to have a long tongue hanging from its mouth, which is mostly silver with a purple tip emblazoned with a small, white symbol.
The Assassin is a high-ranking Nobody controlled by Axel of Organization XIII. Assassins possess the same dumbfounding flexibility as all Nobodies.
Assassins spend a lot of time in the ground. Then they attack by flailing wildly. They can use their Fail-Safe ability if their HP gets too low.
Fail Safe (Ex)-->: The Assassin must make a successful grapple check. If the grapple is successful, the Assassin explodes causing DC 10 + 1/2 HD + the Assassin's Con modifier of force damage. If the Assassin does this, the party does not obtain exp for defeating it.
Back to Main Page → 3.5e Homebrew → Monsters