Armor Fusion (3.5e Grim Alteration)
Talk0
9,504pages on
this wiki
this wiki
Revision as of 22:18, November 20, 2009 by Ganteka Future (Talk | contribs)
| Ganteka Future (talk) | |
|---|---|
| Date Created: | 20 November 2009 |
| Status: | Complete |
| Editing: | Please feel free to edit constructively! |
| Balance: | Wizard |
Armor Fusion [Passive]
His armor began flowing with energy, becoming part of his body, twisting and warping as he did. {{#set:Quote=His armor began flowing with energy, becoming part of his body, twisting and warping as he did. }}
Description: While transformed, your armor partly fuses with your body, granting several benefits. Your armor check penalty, maximum dexterity bonus and Arcane Spell Failure are negated. Your armor no longer encumbers your speed.
Special: Your armor still functions as normal, and you are still able to drop or remove your armor as normal.
{{#set:Prerequisite=None}}
Back to Main Page → 3.5e Homebrew → Class Ability Components → Grim Alterations