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Attacks: 1/2 of level.
 
Attacks: 1/2 of level.
 
Saves: Good Will save, Poor Fort/Ref.
 
Saves: Good Will save, Poor Fort/Ref.
Skill points: 2+Int mod per level.
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Skill points: 5+Int mod per level.
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Class skills: Concentrate, Craft, Knowledge (all), Profession, Spellcraft.
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Proficiency: Simple weapons (except darts, javelins, maces, morningstar and longspear), no armour or shields.
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Starting equipment: 3d8x10 gold pieces.
   
 
==Spells==
 
==Spells==
The Arcane Adept receives a number of ''spell points'' per day, with which he can cast spells with. He receives spell points equal to his level x 10. The Arcane Adept knows all spells in the spell list, and meditates for an hour per 24 hours to regain these spell points. Unused spell points are carried over to the next day.
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The Arcane Adept receives a number of ''spell points'' per day, with which he can cast spells with. He receives spell points equal to his level x 10. The Arcane Adept knows all spells in the spell list, and meditates for an hour per 24 hours to regain these spell points. Unused spell points are carried over to the next day, to a total of seven days. The save DCs are Intelligence based.
   
 
The cost in spell points of a spell is as follows:
 
The cost in spell points of a spell is as follows:
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The cost = 2 to the power n.
 
The cost = 2 to the power n.
   
i.e. A 1st level spell costs 2 SP, a 2nd level spell costs 4 SP, etc. A 0th level spell thus costs 1 SP.
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i.e. A 1st level spell costs 2 SP, a 2nd level spell costs 4 SP, etc. A 0th level spell thus costs 1 SP. A 9th level spell costs 512 SP, and so even an elite Arcane Adept cannot cast these spells without three days of preparation.
   
 
==Familiar==
 
==Familiar==

Revision as of 10:08, 31 July 2006

The Arcane Adept is a potent form of the sorcerer character class. His spell listing is the same as that of the Sorcerer/Wizard spell lists.

HD: d4 Attacks: 1/2 of level. Saves: Good Will save, Poor Fort/Ref. Skill points: 5+Int mod per level. Class skills: Concentrate, Craft, Knowledge (all), Profession, Spellcraft. Proficiency: Simple weapons (except darts, javelins, maces, morningstar and longspear), no armour or shields. Starting equipment: 3d8x10 gold pieces.

Spells

The Arcane Adept receives a number of spell points per day, with which he can cast spells with. He receives spell points equal to his level x 10. The Arcane Adept knows all spells in the spell list, and meditates for an hour per 24 hours to regain these spell points. Unused spell points are carried over to the next day, to a total of seven days. The save DCs are Intelligence based.

The cost in spell points of a spell is as follows:

Take n to be the level of the spell. The cost = 2 to the power n.

i.e. A 1st level spell costs 2 SP, a 2nd level spell costs 4 SP, etc. A 0th level spell thus costs 1 SP. A 9th level spell costs 512 SP, and so even an elite Arcane Adept cannot cast these spells without three days of preparation.

Familiar

At the cost of 100gp, the Arcane Adept may obtain a familiar, in the same manner as a Sorcerer or Wizard might.