Arbok (3.5e Monster)
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| Quantumboost (talk) | |
|---|---|
| Original Creator: | FrankTrollman |
| Date Created: | 3/7/2010 |
| Status: | Complete |
| Editing: | Spelling and Grammar only |
| Arbok | |
|---|---|
| Size/Type: | Large Magical Beast (Reptilian) |
| Hit Dice: | 11d10+22 (82 hp) |
| Initiative: | +8 (+4 Dex, +4 Improved Initiative) |
| Speed: | 20 ft., climb 20 ft. |
| Armor Class: | 18 (-1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 |
| Base Attack/Grapple: | +11/+22 |
| Attack: | Bite +17 melee (1d8+10) |
| Full Attack: | Bite +17 melee (1d8+10) |
| Space/Reach: | 10 ft./10 ft |
| Special Attacks: | Constrict, frightful presence, improved grab, poison |
| Special Qualities: | Damage Reduction 10/magic, Scent |
| Saves: | Fort +11, Ref +12, Will +8 |
| Abilities: | Str 25, Dex 17, Con 14, Int 11, Wis 14, Cha 10 |
| Skills: | Balance +11, Climb +17, Forgery +7, Hide +11, Listen +11, Survival +11 |
| Feats: | Choke Hold, Stunning Fist, Weapon Focus (Grapple), Improved Initiative |
| Environment: | Any Wilderness |
| Organization: | Solitary or Pair. |
| Challenge Rating: | 7 |
| Treasure: | Standard. |
| Alignment: | Often Neutral Evil |
| Advancement: | 12-15 HD (Large), 16-19 HD (Huge) |
| Level Adjustment: | — |
Combat
Edit
Frightful Presence (Su): An Arbok unsettles foes with its mere presence. The ability takes effect automatically whenever the Arbok attacks, charges, or constricts a victim. Creatures within 60 feet are subject to this effect if they have less HD than the Arbok. A Potentially effected creature that succeeds at a Will save (DC 10 + 1/2 HD + charisma modifier) is immune to the frightful presence for one day. On a failure, the creature is frightened for 4d6 rounds.
Improved Grab (Ex): To use this ability, an Arbok must hit with its bite attack. If it maintains a hold for an entire round, it may constrict.
Constrict (Ex): Every round an Arbok maintains its hold it inflicts an amount of damage equal to its normal bite damage as bludgeoning damage - which may be inflicted as regular or subdual damage at its option.
Poison (Ex): Bite, (DC 12 + 1/2 HD + Con Modifier) initial and secondary damage 1d6 strength.
Skills: Arboks receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 bonus to Balance checks. They can use Strength or Dexterity for Climb checks, whichever is better.
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