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<small> &larr; [[Complete Xeno (3.5e Sourcebook)/Appilon]]</small>
 
{{author
 
{{author
 
|author_name=Ganteka Future
 
|author_name=Ganteka Future
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<span style="display:none">[[Summary::Highly intelligent armor-shelled aliens with rugged resilience.]]</span>
 
<span style="display:none">[[Summary::Highly intelligent armor-shelled aliens with rugged resilience.]]</span>
   
Appilons are shelled mollusk-like aberrations from the inhospitably harsh world of [[Messos Myonel (3.5e Environment)|Messos Myonel]]. Appilons are hermaphroditic and capable of reproducing asexually. However, there are two distinct castes, the [[Appilons, Ortshell (3.5e Race)|ortshell]] and the agiishell.
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Appilons are shelled mollusk-like aberrations from the inhospitably harsh world of [[Messos Myonel (3.5e Environment)|Messos Myonel]]. Appilons are hermaphroditic and capable of reproducing asexually. However, there are two distinct castes, the [[Appilon, Ortshell (3.5e Race)|ortshell]] and the agiishell.
   
 
==Personality==
 
==Personality==
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Agiishell appilons have a roughly three foot long parabolically conical shell that houses their softer innards. Their limbs are roughly twice the length of their shell when relaxed. A typical agiishell appilon weighs about 175 pounds.
 
Agiishell appilons have a roughly three foot long parabolically conical shell that houses their softer innards. Their limbs are roughly twice the length of their shell when relaxed. A typical agiishell appilon weighs about 175 pounds.
   
Their shell is amazingly resilient. From years of punishment, it is often pitted, scarred and worn from weathering. Wavy patterning as well as spots of dim colors, tending toward grays and rust tones, decorate their shells. Some of this patterning is natural, while other bits are often from them "painting" their shells with various mineral clays, which bake into the pits and scratches of their shells. Natural shell color varies greatly, with iridescent greenish, bluish and purplish colors being common. Some agiishell appilons have duller colors ranging from pale marble to pearlescent charcoal, however, these colors are more common among [[Appilons, Ortshell (3.5e Race)|ortshells]].
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Their shell is amazingly resilient. From years of punishment, it is often pitted, scarred and worn from weathering. Wavy patterning as well as spots of dim colors, tending toward grays and rust tones, decorate their shells. Some of this patterning is natural, while other bits are often from them "painting" their shells with various mineral clays, which bake into the pits and scratches of their shells. Natural shell color varies greatly, with iridescent greenish, bluish and purplish colors being common. Some agiishell appilons have duller colors ranging from pale marble to pearlescent charcoal, however, these colors are more common among [[Appilon, Ortshell (3.5e Race)|ortshells]].
   
 
At the open end of their shell is a ring of a dozen disc-like stationary eyes. Each eye varies in color from black to light blue with a glassy shine, with the older eyes being darker in color. Due to the atmospheric conditions of [[Messos Myonel (3.5e Environment)|Messos Myonel]], these eyes often become etched from acid or fierce sandy windstorms. Agiishell appilons periodically shed their old eyes and grow new ones from underneath. Each eye possesses a sophisticated nerve ganglion that allows them to detect an array of optical information quickly. As their shells grow, their eyes are constantly kept on the bottom edge of the shell. This causes a bit of a ridged growth pattern to appear on the shell near the eyes, before it is worn down. The irregular growth of the shell near the eyes results in the color and patterning on their shells. Agiishells from particularly rough lives often have highly patterned shells while agiishells who live in safer areas have shells with less pattern. Agiishells raised in other worlds where they are less exposed to extreme elements may even have shells without any patterning.
 
At the open end of their shell is a ring of a dozen disc-like stationary eyes. Each eye varies in color from black to light blue with a glassy shine, with the older eyes being darker in color. Due to the atmospheric conditions of [[Messos Myonel (3.5e Environment)|Messos Myonel]], these eyes often become etched from acid or fierce sandy windstorms. Agiishell appilons periodically shed their old eyes and grow new ones from underneath. Each eye possesses a sophisticated nerve ganglion that allows them to detect an array of optical information quickly. As their shells grow, their eyes are constantly kept on the bottom edge of the shell. This causes a bit of a ridged growth pattern to appear on the shell near the eyes, before it is worn down. The irregular growth of the shell near the eyes results in the color and patterning on their shells. Agiishells from particularly rough lives often have highly patterned shells while agiishells who live in safer areas have shells with less pattern. Agiishells raised in other worlds where they are less exposed to extreme elements may even have shells without any patterning.
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Appilons have several forms of basic locomotion that they employ to navigate the terrain of [[Messos Myonel (3.5e Environment)|Messos Myonel]]. Typically, appilons can be seen moving quickly with their shells up, often facing leaning back or leaning forward, depending on windward conditions, using all four limbs as legs. In calmer conditions, they employ an inverted-shell gait, in which their mouth faces skyward and their limbs bend down around to support them as they walk. Additionally, within either of these forms of movement, an appilon may utilize only two or three limbs as legs, rotating freely between which limbs are used for support. Appilons are most stable when on all four limbs.
 
Appilons have several forms of basic locomotion that they employ to navigate the terrain of [[Messos Myonel (3.5e Environment)|Messos Myonel]]. Typically, appilons can be seen moving quickly with their shells up, often facing leaning back or leaning forward, depending on windward conditions, using all four limbs as legs. In calmer conditions, they employ an inverted-shell gait, in which their mouth faces skyward and their limbs bend down around to support them as they walk. Additionally, within either of these forms of movement, an appilon may utilize only two or three limbs as legs, rotating freely between which limbs are used for support. Appilons are most stable when on all four limbs.
   
The two castes of appilons are very different in function, but very similar in appearance. Key points of difference are size, being that [[Appilons, Ortshell (3.5e Race)|ortshells]] are larger with thicker limbs, often less colorful in appearance and stouter. When full grown, [[Appilons, Ortshell (3.5e Race)|ortshell]] appilons weigh about 210 pounds, while agiishell appilons weigh about 175 pounds and have shorter, narrower shells.
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The two castes of appilons are very different in function, but very similar in appearance. Key points of difference are size, being that [[Appilon, Ortshell (3.5e Race)|ortshells]] are larger with thicker limbs, often less colorful in appearance and stouter. When full grown, [[Appilon, Ortshell (3.5e Race)|ortshell]] appilons weigh about 210 pounds, while agiishell appilons weigh about 175 pounds and have shorter, narrower shells.
   
 
==Relations==
 
==Relations==
   
Despite the clear differences in ability, and the subtle differences in appearance, [[Appilons, Ortshell (3.5e Race)|ortshells]] and agiishells coexist peacefully. For an appilon, caste is less a matter of race or station, and more a matter of function and ability. They recognize that each plays a role in their survival and strength.
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Despite the clear differences in ability, and the subtle differences in appearance, [[Appilon, Ortshell (3.5e Race)|ortshells]] and agiishells coexist peacefully. For an appilon, caste is less a matter of race or station, and more a matter of function and ability. They recognize that each plays a role in their survival and strength.
   
 
Agiishell appilons are gregarious creatures, with a strong sense of community. Any creature that shares similar values and is willing to accept them might be a potential ally or friend. However, with such differences from most creatures, misunderstandings do occur, leading to tension. Races or creatures with radically different values are likely to irritate or provoke them. While it is not used as a first option, appilons are willing to go to war and won't hesitate to defend themselves or their loved ones.
 
Agiishell appilons are gregarious creatures, with a strong sense of community. Any creature that shares similar values and is willing to accept them might be a potential ally or friend. However, with such differences from most creatures, misunderstandings do occur, leading to tension. Races or creatures with radically different values are likely to irritate or provoke them. While it is not used as a first option, appilons are willing to go to war and won't hesitate to defend themselves or their loved ones.
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With little need for external resources, appilons rarely have possessions and have little need for economy. They do barter for knowledge, services and tradegoods. While they don't mint coins or work with metal, they do collect gemstones, shell and limpet pearls from the vast wastelands and shallow acid seas.
 
With little need for external resources, appilons rarely have possessions and have little need for economy. They do barter for knowledge, services and tradegoods. While they don't mint coins or work with metal, they do collect gemstones, shell and limpet pearls from the vast wastelands and shallow acid seas.
   
Appilon communities are also formed for the protection of eggs and young. As appilons are hermaphroditic, they may breed with any other appilon, [[Appilons, Ortshell (3.5e Race)|ortshell]] or agiishell. Caste doesn't affect their offspring's genes, as caste seems to be determined by environmental factors during incubation.
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Appilon communities are also formed for the protection of eggs and young. As appilons are hermaphroditic, they may breed with any other appilon, [[Appilon, Ortshell (3.5e Race)|ortshell]] or agiishell. Caste doesn't affect their offspring's genes, as caste seems to be determined by environmental factors during incubation.
   
 
Once every five years or so, an appilon desires to mate, later laying dark-shelled ellipsoid eggs in small clutches of one to three. Each egg weighs about 8 pounds. These eggs are protected with a mucus foam that quickly solidifies into a rugged resin. This resin layer acts as an impact cushion, thermal insulator and chemical barrier.
 
Once every five years or so, an appilon desires to mate, later laying dark-shelled ellipsoid eggs in small clutches of one to three. Each egg weighs about 8 pounds. These eggs are protected with a mucus foam that quickly solidifies into a rugged resin. This resin layer acts as an impact cushion, thermal insulator and chemical barrier.
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Among appilons, agiishells are known as agiis. Among other folks, they are also known as bullets, bulletshells, agiis, apps and napiformes.
 
Among appilons, agiishells are known as agiis. Among other folks, they are also known as bullets, bulletshells, agiis, apps and napiformes.
   
==Agiishell Racial Traits ==
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== Racial Traits ==
   
*{{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Intelligence|+6 Intelligence}},{{Property Link|Racial Ability Adjustments|SRD:Wisdom|+6 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|+2 Charisma}}: Without a host of technology, they rely on their wits and their keen minds to survive from day to day. Agiishell appilons aren't as rugged or strong as ortshell appilons, but they are more gregarious.
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* {{Property Link|Racial Ability Adjustments|SRD:Strength|-2 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Dexterity|-2 Dexterity}}: Young agiishell appilons are less physically capable than humans. They grow out of this, but never become as rugged as [[Appilon, Ortshell (3.5e Race)|ortshell appilons]].
* {{Property-Link|SRD:Aberration Type|Type|Aberration}} ({{Property-Link|Xenotheric (3.5e Creature Subtype)|Subtype|Xenotheric}})
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* {{Property Link|Type|SRD:Aberration Type|Aberration}} ({{Property Link|Subtype|Xenoblooded (3.5e Creature Subtype)|Xenoblooded}})
* [[Size::Medium]]
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* {{Property Link|Size|SRD:Medium|Medium}}
* Agiishell appilon [[base land speed]] is 30 feet: Agiishell appilons have a [[SRD:Movement, Position, and Distance#Burrow|burrow]] speed of 10 feet. A burrowing appilon usually does not make a usable tunnel, but can construct a tunnel; it burrows at half speed when it does so.
 
* Racial [[SRD:Hit Dice (Creature Statistic)|Hit Dice:]] An agiishell appilon begins with six levels of [[SRD:Aberration Type|aberration]], which provide 6d8 [[SRD:Hit Dice|Hit Dice]], a [[SRD:Base Attack Bonus|base attack bonus]] of +4 (as [[SRD:Cleric|cleric]]), and base [[SRD:Saving Throw|saving throw]] bonuses of [[SRD:Saving Throw|Fortitude]] +2, [[SRD:Saving Throw|Reflex]] +2, and [[SRD:Saving Throw|Will]] +5.
 
* Racial [[SRD:Skills (Creature Statistic)|Skills:]] An agiishell appilon’s [[SRD:Aberration Type|aberration]] levels give it [[SRD:Skill Points|skill points]] equal to (2 + [[SRD:Intelligence|Int]] modifier, minimum 1) per [[SRD:Hit Dice (Creature Statistic)|Hit Die]], with quadruple [[SRD:Skill Points|skill points]] for the first [[SRD:Hit Dice (Creature Statistic)|Hit Die]]. Its [[SRD:Class|class]] skills are
 
[[SRD:Autohypnosis Skill|Autohypnosis]] ([[SRD:Wisdom|Wis]]),
 
[[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]),
 
[[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]),
 
[[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]),
 
[[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]),
 
[[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]),
 
[[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]),
 
[[SRD:Knowledge Skill|Knowledge]] (any) ([[SRD:Intelligence|Int]]),
 
[[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]])
 
[[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]),
 
[[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]),
 
[[SRD:Spellcraft Skill|Spellcraft]] ([[SRD:Intelligence|Int]]),
 
[[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]),
 
[[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]) and
 
[[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]).
 
* Racial [[SRD:Feats (Creature Statistic)|Feats]]: An agiishell appilon’s [[SRD:Aberration Type|aberration]] levels give it three [[SRD:Feats|feats]].
 
* Proficient with all [[SRD:Simple Weapon|simple]] weapons and [[SRD:Light Armor|light]] [[SRD:Armor|armor]] (but not shields).
 
* Superior Vision: [[SRD:Low-Light Vision|Low-light vision]]. [[SRD:Darkvision|Darkvision]] out to 60 feet. Blindness heals naturally after 8 hours rest. [[SRD:Spot Skill|Spot]] is always a class skill. Appilons gain the [[SRD:Skill Focus|Skill Focus]] ([[SRD:Spot Skill|Spot]]) feat. An appilon cannot be [[SRD:Flanking|flanked]], having no front or back.
 
* Xenotheric Ichor ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Agiishell appilons have immunity to [[SRD:Poison|poison]], [[SRD:Polymorph|polymorphing]], [[SRD:Petrified|petrification]] and form-altering effects.
 
* Alien Mind ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): +2 on saves against [[SRD:Stunned|stunning]] and [[SRD:Mind-Affecting Effect|mind-affecting]] effects ([[SRD:Charm Subschool|charms]], [[SRD:Compulsion Subschool|compulsions]], [[SRD:Phantasm Subschool|phantasms]], [[SRD:Pattern Subschool|patterns]], and morale effects).
 
* Alien Body ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Agiishell appilons must wear custom-made armor to fit their unusual forms. In addition, their bodies have different [[SRD:Magic Item Basics#Magic Items on the Body|magic item body slots]]. They may wear:
 
:* 1 Robe/Armor (Protective Item)
 
:* 1 pair of Lenses/Goggles
 
:* 1 Amulet/Brooch/Medallion/Necklace/Periapt/Scarab
 
:* 1 Belt
 
:* 2 pairs of Bracers/Bracelets
 
:* 2 pairs of Gloves/Gauntlets
 
:* 4 Rings
 
* [[SRD:Resistance to Energy|Resistance to Energy]] 10 ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An agiishell appilon has resistance to [[SRD:Acid Effect|acid]], [[SRD:Cold Effect|cold]], [[SRD:Electricity Effect|electricity]] and [[SRD:Fire Effect|fire]].
 
* +2 [[SRD:Armor Class|Natural Armor]].
 
* Omnipodal ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Agiishell appilons function as quadrapeds when unarmed. While quadrupedal, an appilon gains a +4 bonus on [[SRD:Ability Check|ability checks]] made to resist being [[SRD:Bull Rush|bull rushed]] or [[SRD:Trip|tripped]] when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). Their [[SRD:Carrying Capacity|carrying capacity]] as medium-sized quadrapeds is 150% of the that of a medium-sized biped. Additionally, an agiishell appilon is equally capable with all its limbs, which may function as arms or legs.
 
* Meager Subsistence ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An appilon may feed off of any organic or mineral material as food and needs only one quarter the amount of food and water per day that a human requires. See: [[SRD:Environment#Starvation and Thirst|Starvation and Thirst]].
 
* Hold Breath ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An agiishell appilon can hold its breath for a number of rounds equal to 8 &times; its [[SRD:Constitution|Constitution]] score before it risks [[SRD:Environment#Suffocation|suffocation]]. An appilon who suffocates instead becomes completely dormant, stable and [[SRD:Helpless|helpless]] at -1 HP. An appilon shakes off its dormancy, regaining consciousness, after being exposed to atmosphere for 1d4 rounds. Upon awakening, the appilon is [[SRD:Slow|slowed]] for 1d4 rounds afterwards.
 
* Endure Atmosphere ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An agiihell appilon has the extraordinary ability to ''[[SRD:Endure Elements|endure elements]]'', suffering no ill effects from a hot or cold environment. In addition, an appilon can breathe so long as there is an atmosphere. An appilon suffers no adverse condition to breathing smoke, volcanic gases or other vapors that are harmful to most creatures.
 
* Greater Aid ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An appilon grants a +3 bonus when he uses the [[SRD:Aid Another|aid another]] action (instead of +2).
 
* Natural Caster ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A agiishell appilon casts spells or manifests psionic powers as if it had taken 4 levels in one base class that grants spellcasting or manifesting. However, its caster level or manifester level is increased by +2 (totaling 6).
 
* [[Bio-Energy (3.5e Creature Ability)|Bio-Energy]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An agiishell appilon's ''bio-energy pool'' can hold a maximum amount of charges equal to 3 plus it's [[SRD:Constitution|Constitution]] modifier (minimum 1), and recharges at a rate of 1 charge per minute. These charges may be expended to facilitate its [[#Bio-Energy Spells|Bio-Energy Spells]] or used with various [[3.5e Xenotheric Feats|Xenotheric feats]].
 
* Bio-Energy Spells ([[SRD:Special Abilities Overview#Spell-like|Sp]]): An agiishell appilon may cast a quickened ''[[SRD:Detect Magic|detect magic]]'', quickened ''[[SRD:Detect Thoughts|detect thoughts]]'' or quickened ''[[SRD:Status|status]]'' by expending 1 bio-energy charge. When casting the spell-like quickened ''[[SRD:Detect Magic|detect magic]]'', the appilon gains the results of having concentrated for the full 3 rounds and may not continue to concentrate on the spell. These spell-like ability castings use the key ability modifier of its choice (either [[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]] or [[SRD:Charisma|Charisma]]).
 
* [[SRD:Telepathy|Telepathy]] ([[SRD:Special Abilities Overview#Supernatural|Su]]): Within 100 feet, an agiishell appilon can telepathically communicate with creatures of at least 3 [[SRD:Intelligence|Intelligence]].
 
* [[Automatic Languages]]: Pylox. [[Bonus Languages]]: Any (except secret languages such as [[SRD:Druid|Druidic]]). See the [[SRD:Speak Language Skill|Speak Language]] skill for other languages.
 
* [[Favored Class]]: [[Favored Class::Any]].
 
* [[Level Adjustment]]: +[[Level Adjustment::0]].
 
* [[Base Effective Character Level]]: [[Effective Character Level::6]].
 
 
== Variant: Agiishell Racial Progression ==
 
 
Racial Progressions with HD almost always produce variants of the base race/creature. This is due to some basic elements inherent in the design of races with HD and spreading those bonuses out over their total natural HD as a class. Races with built-in HD do not accrue ability score boosts as characters with class levels. Any such increases are considered part of the race itself.
 
 
Races with racial HD are considered as having all their ability scores granted from level 1. This means that a race with +8 Intelligence is granted those points for all of its HD. This is not the case with Racial Progressions, since those Intelligence points are likely to be divided over several HD throughout the racial progression.
 
 
So, these progressions miss out on a few non-retroactive bonuses (since retroactive skill points or bonus skill points are not written into the progression). However, they also gain standard ability score boosts as well as grant greater character flexibility with leveling. The racial progression levels need not be taken first or finished before the character takes levels in another class. With that tradeoff, the power of the standard starting race with HD and the variant with the racial progression levels should be fairly well matched.
 
 
=== Agiishell Progression Racial Traits ===
 
 
* [[SRD:Strength|&minus;2 Strength]], [[SRD:Dexterity|&minus;2 Dexterity]]: Young agiishell appilons are less physically capable than humans. They grow out of this, but never become as rugged as [[Appilons, Ortshell (3.5e Race)|ortshell appilons]].
 
* [[SRD:Aberration Type|Aberration]] ([[Xenoblooded (3.5e Creature Subtype)|Xenoblooded]]): This variant is not initially considered a full [[Xenotheric (3.5e Creature Subtype)|xenotheric creature]].
 
* [[Medium]]
 
 
* Appilon [[base land speed]] is 30 feet: Appilons have a [[SRD:Movement, Position, and Distance#Burrow|burrow]] speed of 5 feet. A burrowing appilon does not make a usable tunnel.
 
* Appilon [[base land speed]] is 30 feet: Appilons have a [[SRD:Movement, Position, and Distance#Burrow|burrow]] speed of 5 feet. A burrowing appilon does not make a usable tunnel.
 
* Superior Vision: [[SRD:Low-Light Vision|Low-light vision]]. [[SRD:Darkvision|Darkvision]] out to 60 feet. Blindness heals naturally after 8 hours rest. [[SRD:Spot Skill|Spot]] is always a class skill. An appilon cannot be [[SRD:Flanking|flanked]], having no front or back.
 
* Superior Vision: [[SRD:Low-Light Vision|Low-light vision]]. [[SRD:Darkvision|Darkvision]] out to 60 feet. Blindness heals naturally after 8 hours rest. [[SRD:Spot Skill|Spot]] is always a class skill. An appilon cannot be [[SRD:Flanking|flanked]], having no front or back.
 
* Xenotheric Ichor ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Agiishell appilons have immunity to [[SRD:Polymorph|polymorphing]], [[SRD:Petrified|petrification]] and form-altering effects. They gain a +2 bonus on saves against [[SRD:Poison|poisons]].
 
* Xenotheric Ichor ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Agiishell appilons have immunity to [[SRD:Polymorph|polymorphing]], [[SRD:Petrified|petrification]] and form-altering effects. They gain a +2 bonus on saves against [[SRD:Poison|poisons]].
 
* Alien Mind ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): +2 on saves against [[SRD:Stunned|stunning]] and [[SRD:Mind-Affecting Effect|mind-affecting]] effects ([[SRD:Charm Subschool|charms]], [[SRD:Compulsion Subschool|compulsions]], [[SRD:Phantasm Subschool|phantasms]], [[SRD:Pattern Subschool|patterns]], and morale effects).
 
* Alien Mind ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): +2 on saves against [[SRD:Stunned|stunning]] and [[SRD:Mind-Affecting Effect|mind-affecting]] effects ([[SRD:Charm Subschool|charms]], [[SRD:Compulsion Subschool|compulsions]], [[SRD:Phantasm Subschool|phantasms]], [[SRD:Pattern Subschool|patterns]], and morale effects).
* Alien Body ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Appilons must wear custom-made armor to fit their unusual forms. In addition, their bodies have different magic item body slots. They may wear:
+
* Alien Body ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Appilons armor is calculated by the [[SRD:Armor for Unusual Creatures|nonhumanoid cost]]. In addition, their bodies have different magic item body slots. They may wear:
 
:* 1 Robe/Armor (Protective Item)
 
:* 1 Robe/Armor (Protective Item)
 
:* 1 pair of Lenses/Goggles
 
:* 1 pair of Lenses/Goggles
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* [[SRD:Resistance to Energy|Resistance to Energy]] 2 ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An appilon has resistance to [[SRD:Acid Effect|acid]], [[SRD:Cold Effect|cold]], [[SRD:Electricity Effect|electricity]] and [[SRD:Fire Effect|fire]].
 
* [[SRD:Resistance to Energy|Resistance to Energy]] 2 ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An appilon has resistance to [[SRD:Acid Effect|acid]], [[SRD:Cold Effect|cold]], [[SRD:Electricity Effect|electricity]] and [[SRD:Fire Effect|fire]].
 
* Omnipodal ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Appilons function as quadrapeds when unarmed. While quadrupedal, an appilon gains a +4 bonus on [[SRD:Ability Check|ability checks]] made to resist being [[SRD:Bull Rush|bull rushed]] or [[SRD:Trip|tripped]] when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). Their [[SRD:Carrying Capacity|carrying capacity]] as medium-sized quadrapeds is 150% of the that of a medium-sized biped. Additionally, an appilon is equally capable with all its limbs, which may function as arms or legs.
 
* Omnipodal ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Appilons function as quadrapeds when unarmed. While quadrupedal, an appilon gains a +4 bonus on [[SRD:Ability Check|ability checks]] made to resist being [[SRD:Bull Rush|bull rushed]] or [[SRD:Trip|tripped]] when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). Their [[SRD:Carrying Capacity|carrying capacity]] as medium-sized quadrapeds is 150% of the that of a medium-sized biped. Additionally, an appilon is equally capable with all its limbs, which may function as arms or legs.
* Meager Subsistence ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An appilon may feed off of any organic or mineral material as food and needs only one quarter the amount of food and water per day that a human requires. See: [[SRD:Environment#Starvation and Thirst|Starvation and Thirst]].
+
* Meager Subsistence ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An appilon may feed off of any organic or mineral material as food and needs only one quarter the amount of food and water per day that a human requires. See: [[SRD:Environment#Starvation and Thirst|Starvation and Thirst]].
 
* Hold Breath ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An appilon can hold its breath for a number of rounds equal to 2 &times; its [[SRD:Constitution|Constitution]] score before it risks [[SRD:Environment#Suffocation|suffocation]]. An appilon who suffocates instead becomes completely dormant and [[SRD:Helpless|helpless]]. An appilon shakes off its dormancy, regaining consciousness, after being exposed to atmosphere for 1d4 rounds. Upon awakening, the appilon is [[SRD:Slow|slowed]] for 1d4 rounds afterwards.
 
* Hold Breath ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An appilon can hold its breath for a number of rounds equal to 2 &times; its [[SRD:Constitution|Constitution]] score before it risks [[SRD:Environment#Suffocation|suffocation]]. An appilon who suffocates instead becomes completely dormant and [[SRD:Helpless|helpless]]. An appilon shakes off its dormancy, regaining consciousness, after being exposed to atmosphere for 1d4 rounds. Upon awakening, the appilon is [[SRD:Slow|slowed]] for 1d4 rounds afterwards.
 
* Endure Atmosphere ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An appilon has the extraordinary ability to ''[[SRD:Endure Elements|endure elements]]'', suffering no ill effects from a hot or cold environment. In addition, an appilon can breathe so long as there is an atmosphere. An appilon suffers no adverse condition to breathing smoke, volcanic gases or other vapors that are harmful to humanoids.
 
* Endure Atmosphere ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An appilon has the extraordinary ability to ''[[SRD:Endure Elements|endure elements]]'', suffering no ill effects from a hot or cold environment. In addition, an appilon can breathe so long as there is an atmosphere. An appilon suffers no adverse condition to breathing smoke, volcanic gases or other vapors that are harmful to humanoids.
 
* Greater Aid ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An appilon grants a +3 bonus when it uses the [[SRD:Aid Another|aid another]] action (instead of +2).
 
* Greater Aid ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An appilon grants a +3 bonus when it uses the [[SRD:Aid Another|aid another]] action (instead of +2).
 
* {{Anchor|Telepathic Touch}} ([[SRD:Special Abilities Overview#Supernatural|Su]]): An appilon may communicate via mental transference with other creatures of at least 3 [[SRD:Intelligence|Intelligence]] that it shares a common language with. This requires that the appilon be touching the creature to allow wordless, silent communication between them.
 
* {{Anchor|Telepathic Touch}} ([[SRD:Special Abilities Overview#Supernatural|Su]]): An appilon may communicate via mental transference with other creatures of at least 3 [[SRD:Intelligence|Intelligence]] that it shares a common language with. This requires that the appilon be touching the creature to allow wordless, silent communication between them.
  +
* [[Automatic Languages]]: Pylox.
* [[Automatic Languages]]: Pylox. [[Bonus Languages]]: Any (except secret languages such as [[SRD:Druid|Druidic]]). See the [[SRD:Speak Language Skill|Speak Language]] skill for other languages.
 
 
* [[Bonus Languages]]: Any (except secret languages such as [[SRD:Druid|Druidic]]). See the [[SRD:Speak Language Skill|Speak Language]] skill for other languages.
* [[Favored Class]]: Any.
 
* [[Level Adjustment]]: +[[Level Adjustment::0]].
+
* [[Favored Class]]: [[Favored Class::Any]].
* [[Base Effective Character Level]]: [[Effective Character Level::1]]st.
+
* [[Level Adjustment]]: +[[Level Adjustment::0]]
 
* [[Base Effective Character Level]]: [[Effective Character Level::1]]
 
=== Agiishell Progression ===
 
 
'''Starting Gold:''' 2d4 &times; 10 gp (50 gp).
 
 
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple, as [[SRD:Rogue|rogue]].
 
 
{| class="zebra d20"
 
|+
 
<div>{{Anchor|Table: Agiishell Racial Progression}}</div>
 
Hit Die: d8
 
|-
 
! rowspan="2" | Level
 
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
 
! colspan="3" | [[SRD:Saving Throw|Saving Throws]]
 
! rowspan="2" | Special
 
! rowspan="2" | [[#Spellcasting|Spellcasting]]
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
|-
 
| style="text-align: left;" | 1st || +0 || +0 || +0 || +2 || class="left" | [[SRD:Constitution|+2 Con]], [[SRD:Intelligence|+2 Int]], [[SRD:Resistance to Energy|Resistance to Energy 3]] || class="left" | +1 Caster Level or Manifester Level
 
|-
 
| style="text-align: left;" | 2nd || +1 || +0 || +0 || +3 || class="left" | [[SRD:Wisdom|+2 Wis]], [[SRD:Armor Class|+1 Natural Armor]], [[SRD:Resistance to Energy|Resistance to Energy 4]],[[#Telepathic Beacon|Telepathic Beacon 20 feet]], [[#Hold Breath|Hold Breath 4 &times;]] [[SRD:Constitution|Con]], [[SRD:Skill Focus|Skill Focus]] ([[SRD:Spot Skill|Spot]]) || class="left" | +1 level of Spellcasting or Manifesting class
 
|-
 
| style="text-align: left;" | 3rd || +2 || +1 || +1 || +3 || class="left" | [[SRD:Intelligence|+2 Int]], [[SRD:Strength|+2 Str]], [[#Bio Energy|Bio Energy]], [[#Bio-Energy Spells|Bio-Energy Spells:]] ''[[SRD:Detect Magic|detect magic]]'', [[SRD:Resistance to Energy|Resistance to Energy 5]], [[#Telepathic Beacon|Telepathic Beacon 30 feet]], [[#Xenotheric|Xenotheric]] || class="left" | +1 level of Spellcasting or Manifesting class
 
|-
 
| style="text-align: left;" | 4th || +3 || +1 || +1 || +4 || class="left" | [[SRD:Wisdom|+2 Wis]], [[SRD:Charisma|+2 Cha]], [[#Bio-Energy Spells|Bio-Energy Spells:]] ''[[SRD:Status|status]]'', [[SRD:Resistance to Energy|Resistance to Energy 6]], [[#Lesser Telepathy|Lesser Telepathy 40 feet]], [[#Hold Breath|Hold Breath 8 &times;]] [[SRD:Constitution|Con]] || class="left" | +1 Caster Level or Manifester Level
 
|-
 
| style="text-align: left;" | 5th || +3 || +1 || +1 || +4 || class="left" | [[SRD:Intelligence|+2 Int]], [[SRD:Dexterity|+2 Dex]], [[#Bio-Energy Spells|Bio-Energy Spells:]] ''[[SRD:Detect Thoughts|detect thoughts]]'', [[SRD:Resistance to Energy|Resistance to Energy 8]], [[#Lesser Telepathy|Lesser Telepathy 60 feet]], [[#Burrow Tunnel|Burrow Tunnel]] || class="left" | +1 level of Spellcasting or Manifesting class
 
|-
 
| style="text-align: left;" | 6th || +4 || +2 || +2 || +5 || class="left" | [[SRD:Wisdom|+2 Wis]], [[SRD:Resistance to Energy|Resistance to Energy 10]], [[SRD:Telepathy|Telepathy 100 feet]], [[SRD:Armor Class|+2 Natural Armor]] || class="left" | +1 level of Spellcasting or Manifesting class
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
'''[[SRD:Class|Class]] Skills (2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
 
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (any) ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
 
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]) and
 
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]).
 
|}
 
 
=== Agiishell Class Features ===
 
 
'''{{Anchor|Proficiency}}:''' Agiishell appilons are proficient with [[SRD:Simple Weapon|simple]] weapons and [[SRD:Light Armor|light]] [[SRD:Armor|armor]] (but not shields).
 
 
'''{{Anchor|Spellcasting}}:''' If the agiishell appilon is a first level character, it may choose a base class in which to advance its spellcasting or manifesting from for the purposes of gaining spells or psionic powers during its agiishell racial progression class.
 
 
''+1 Caster Level or Manifester Level:'' At 1st level and 4th level, an agiishell appilon gains an effective spellcaster or manifester level despite not gaining new spells.
 
 
''+1 level of Spellcasting or Manifesting class:'' At 2nd level, 3rd level, 5th level and 6th level, an agiishell appilon gains new spells or powers per day (and spells or powers known, if applicable) as if it had also gained a level in a spellcasting or manifesting class it belonged to before it added the racial progression class. The agiishell appilon does not, however, gain any other benefit a character of that class would have gained. This essentially means that it adds the level of agiishell racial progression class to the level of some other spellcasting or manifesting class the character has, then determines spells or powers per day, spells or powers known, and caster level or manifester level accordingly.
 
 
'''[[SRD:Resistance to Energy|Resistance to Energy]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An appilon's resistances to [[SRD:Acid Effect|acid]], [[SRD:Cold Effect|cold]], [[SRD:Electricity Effect|electricity]] and [[SRD:Fire Effect|fire]] increases at every agiishell appilon racial progression [[SRD:Hit Dice|HD]].
 
 
'''[[SRD:Skill Focus|Skill Focus]] ([[SRD:Spot Skill|Spot]]):''' At 2nd level, an agiishell appilon gains the [[SRD:Skill Focus|Skill Focus]] ([[SRD:Spot Skill|Spot]]) feat. If the appilon already has this feat from another source, it may instead choose [[SRD:Skill Focus|Skill Focus]] for a different skill.
 
 
'''{{Anchor|Telepathic Beacon}}:''' At 2nd level, an agiihell appilon is capable of generating a weak form of its telepathy. Creatures with at least 3 [[SRD:Intelligence|Intelligence]] that share a common language and are within 20 feet of the appilon are able to understand mental communication and communicate back. As the communication is unfocused, all available creatures within the radius may "hear" the appilon, but not understand it. This radius increases to 30 feet at 3rd agiishell appilon racial progression [[SRD:Hit Dice|HD]].
 
 
'''[[SRD:Armor Class|Natural Armor]]:''' At 2nd level, a agiishell appilon gains +1 natural armor. This bonus increases to +2 at 6th agiishell appilon racial progression [[SRD:Hit Dice|HD]].
 
 
'''{{Anchor|Hold Breath}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a agiishell appilon can hold its breath for a number of rounds equal to 4 &times; its [[SRD:Constitution|Constitution]] score before it risks [[SRD:Environment#Suffocation|suffocation]]. An appilon who suffocates instead becomes completely dormant, stable and [[SRD:Helpless|helpless]] at -1 HP. An appilon shakes off its dormancy after being exposed to atmosphere for 1d4 rounds. Upon awakening, the appilon is [[SRD:Slow|slowed]] for 1d4 rounds afterwards. At 4th level, this bonus increases to 8 &times; its [[SRD:Constitution|Constitution]] score.
 
 
'''{{Anchor|Xenotheric}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level, an agiishell appilon loses the [[Xenoblooded (3.5e Creature Subtype)|xenoblooded]] subtype and gains the [[Xenotheric (3.5e Creature Subtype)|xenotheric]] subtype. Additionally, an agiishell appilon gains immunity to [[SRD:Poison|poisons]].
 
 
'''{{Anchor|Bio-Energy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level, it gains access to its ''[[Bio-Energy (3.5e Creature Ability)|bio-energy pool]]''. An agiishell appilon's ''[[Bio-Energy (3.5e Creature Ability)|bio-energy pool]]'' can hold a maximum amount of charges equal to 3 plus it's [[SRD:Constitution|Constitution]] modifier (minimum 1), and recharges at a rate of 1 charge per minute. These charges may be expended to facilitate its [[#Bio-Energy Spells|Bio-Energy Spells]] and various [[3.5e Xenotheric Feats|Xenotheric feats]].
 
 
'''{{Anchor|Bio-Energy Spells}} ([[SRD:Special Abilities Overview#Spell-like|Sp]]):''' At 3rd level, an agiishell appilon may cast a quickened ''[[SRD:Detect Magic|detect magic]]'' using a charge of bio-energy to do so. However, the appilon gains the results of having concentrated for the full 3 rounds and may not continue to concentrate on the spell. These spell-like ability castings use the key ability modifier of its choice (either [[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]] or [[SRD:Charisma|Charisma]]). At 4th agiishell appilon racial level, it learns to cast a quickened ''[[SRD:Status|status]]'' by expending 1 bio-energy charge. At 5th level, it may cast a quickened ''[[SRD:Detect Thoughts|detect thoughts]]'' by expending 1 bio-energy charge.
 
 
'''{{Anchor|Lesser Telepathy}}:''' At 4th level, an agiishell appilon is able to telepathically focus and communicate with creatures within 40 feet with at least 3 [[SRD:Intelligence|Intelligence]] that share a common language. This radius increases to 60 feet at 5th agiishell appilon racial progression [[SRD:Hit Dice|HD]]. This ability replaces both [[#Telepathic Touch|Telepathic Touch]] and [[#Telepathic Beacon|Telepathic Beacon]].
 
 
'''{{Anchor|Burrow Tunnel}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, an agiishell appilon is capable of burrowing a tunnel behind it. In addition, its [[SRD:Movement, Position, and Distance#Burrow|burrow]] speed increases to 10 feet.
 
 
'''[[SRD:Telepathy|Telepathy]] ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 6th level, the agiishell appilon gains true telepathy. Within 100 feet, an appilon can telepathically communicate with creatures of at least 3 [[SRD:Intelligence|Intelligence]]. This ability replaces [[#Lesser Telepathy|Lesser Telepathy]].
 
   
 
==Vital Statistics==
 
==Vital Statistics==

Latest revision as of 00:48, 27 April 2010

Complete Xeno (3.5e Sourcebook)/Appilon

Created By
Ganteka Future (talk)
Date Created: 9 November 2009
Status: Stable. Please, comment.
Editing: Please feel free to edit constructively!
An agiishell appilon cleric casting a spell.

Agiishell Appilons[]

Summary::Highly intelligent armor-shelled aliens with rugged resilience.

Appilons are shelled mollusk-like aberrations from the inhospitably harsh world of Messos Myonel. Appilons are hermaphroditic and capable of reproducing asexually. However, there are two distinct castes, the ortshell and the agiishell.

Personality[]

Inquisitive, social and intelligent, agiishell appilons spend much of their time communicating with each other, sharing stories, experiences and learned wisdom. They tend toward a gregarious lifestyle. Despite the apparent and ever-present dangers of their world, they typically maintain an active lifestyle, visiting friends and family.

Highly social, agiishell appilons are connected to their neighbors and so on in a vast telepathic network. They frequently relay messages and information quickly and across great distances with ease. However, the constant communication, shared knowledge and shared experience works against individuality, forcing individuality to be gained through personal daily experiences and deep introspective thought. For that matter, agiishell appilons have a difficult time keeping secrets from each other, having been raised to openly share information with others. Agiishell appilons are less open with other species. Even when physically separated or out of telepathic range of other appilons, they continue to feel connected to their race. The Anagii, their collective consciousness and ancestral deific spirit, binds all appilons together. Most appilons describe the feeling of connection as "always being with one's family, friends and loves".

When the conditions are right, agiishell appilons venture out in there world, leading small communities of ortshells and agiishells, exploring, tracking changes in the landscape, pondering, and searching for a good spot to bed down for a meal. In the late morning, before the midday heat boils off the last of the remaining lakes and streams, appilons gather to feed on mineral solutions and blooms of microorganisms.

They quickly go about their business, ready to move on at a moment's notice. During the worst parts of the day, midday and the dead of night, agiishell appilons hole up in deep beds of sand or deep underground in crystalline caves where they either go dormant and rest or discuss matters and reinforce group bonds.

Agiishell appilons that find themselves away from the company of appilons often seek to form bonds with other intelligent creatures, nurturing and teaching. Most appilons have strong parental instincts, willing to defend their family and friends from dangers, giving their all, knowing that if they die, they go to join the Anagii.

Physical Description[]

Essentially, agiishells are a bullet-shaped shelled creature with four trunk-like legs.

Agiishell appilons have a roughly three foot long parabolically conical shell that houses their softer innards. Their limbs are roughly twice the length of their shell when relaxed. A typical agiishell appilon weighs about 175 pounds.

Their shell is amazingly resilient. From years of punishment, it is often pitted, scarred and worn from weathering. Wavy patterning as well as spots of dim colors, tending toward grays and rust tones, decorate their shells. Some of this patterning is natural, while other bits are often from them "painting" their shells with various mineral clays, which bake into the pits and scratches of their shells. Natural shell color varies greatly, with iridescent greenish, bluish and purplish colors being common. Some agiishell appilons have duller colors ranging from pale marble to pearlescent charcoal, however, these colors are more common among ortshells.

At the open end of their shell is a ring of a dozen disc-like stationary eyes. Each eye varies in color from black to light blue with a glassy shine, with the older eyes being darker in color. Due to the atmospheric conditions of Messos Myonel, these eyes often become etched from acid or fierce sandy windstorms. Agiishell appilons periodically shed their old eyes and grow new ones from underneath. Each eye possesses a sophisticated nerve ganglion that allows them to detect an array of optical information quickly. As their shells grow, their eyes are constantly kept on the bottom edge of the shell. This causes a bit of a ridged growth pattern to appear on the shell near the eyes, before it is worn down. The irregular growth of the shell near the eyes results in the color and patterning on their shells. Agiishells from particularly rough lives often have highly patterned shells while agiishells who live in safer areas have shells with less pattern. Agiishells raised in other worlds where they are less exposed to extreme elements may even have shells without any patterning.

From the open end of their shell, four long tubular limbs extend reaching a length of about twice the length of their shell when relaxed. Under weight, these limbs compress slightly. These limbs lack an exoskeleton or endoskeleton and are supported by cellular pressure and muscle tension. Each limb ends in a stubbed pad with four small, though surprisingly nimble, fingers. Their hide is tough like hardened leather but maintains exceptional flexibility and range of motion. The hide ranges in color from dull gray to charcoal gray, brown, clay, slate, moss green, sandy brown and pale violet.

At the base of the shell, at the center of their four limbs, they possess a four-lipped mouth with rasping dental plates for teeth and four muscular rasping tongues. Their dental plates are mostly used to grind down mineral clays and microorganisms, but agiishells have been known to feed on the various limpets and barnacles found near their temporary oceans and in deep underground caves.

At the corners of their lips are four breathing nares. Agiishells possess a complex respiratory system and metabolism, aided by their four lungs. These lungs allow them to breathe and process any atmospheric gases, though, they are unable to breathe water or other fluids. Appilons also have a four-lobed brain located near the tip of their shell. Oddly, the appilon digestive tract is rather simple, with their waste product being a dry, odorless pellet, much like dried clay.

Appilons have several forms of basic locomotion that they employ to navigate the terrain of Messos Myonel. Typically, appilons can be seen moving quickly with their shells up, often facing leaning back or leaning forward, depending on windward conditions, using all four limbs as legs. In calmer conditions, they employ an inverted-shell gait, in which their mouth faces skyward and their limbs bend down around to support them as they walk. Additionally, within either of these forms of movement, an appilon may utilize only two or three limbs as legs, rotating freely between which limbs are used for support. Appilons are most stable when on all four limbs.

The two castes of appilons are very different in function, but very similar in appearance. Key points of difference are size, being that ortshells are larger with thicker limbs, often less colorful in appearance and stouter. When full grown, ortshell appilons weigh about 210 pounds, while agiishell appilons weigh about 175 pounds and have shorter, narrower shells.

Relations[]

Despite the clear differences in ability, and the subtle differences in appearance, ortshells and agiishells coexist peacefully. For an appilon, caste is less a matter of race or station, and more a matter of function and ability. They recognize that each plays a role in their survival and strength.

Agiishell appilons are gregarious creatures, with a strong sense of community. Any creature that shares similar values and is willing to accept them might be a potential ally or friend. However, with such differences from most creatures, misunderstandings do occur, leading to tension. Races or creatures with radically different values are likely to irritate or provoke them. While it is not used as a first option, appilons are willing to go to war and won't hesitate to defend themselves or their loved ones.

Relations with other other races can be strenuous, as appilons are mentally and physically very different from most creatures. They lack a defined face, which can hinder communication among some folk. However, if those folk are likely to be unable to get past their appearance, then most likely other problems will arise with interaction as well.

Alignment[]

Being born from such a chaotic world, appilons have struggled to survive by finding order and unity, as such, they tend toward lawfulness and goodness. However, appilons are a varied group, and many have sought to seek their own path in life, and may be of any alignment.

Lands[]

Appilons originate from the world of Messos Myonel and are supremely adapted to live there. As the only sentient being native to the world, and one of the few higher orders of lifeform, appilons have free reign. Their only predator is the world itself, who's hazards continually claim lives as they have done for eons. As only the strongest and cleverest appilons have survived the test of time, they have become tough. Their struggle is viewed by outside races as a constant war against their planet, but in reality, appilons work and evolve with their planet, respecting its dangers, improving themselves with its test, becoming ever stronger in their struggle.

Appilons typically form colonies near where lakes form, in vast expanses of shifting sands, in cave systems or in eroded valley canyons and protected coves.

With little need for external resources, appilons rarely have possessions and have little need for economy. They do barter for knowledge, services and tradegoods. While they don't mint coins or work with metal, they do collect gemstones, shell and limpet pearls from the vast wastelands and shallow acid seas.

Appilon communities are also formed for the protection of eggs and young. As appilons are hermaphroditic, they may breed with any other appilon, ortshell or agiishell. Caste doesn't affect their offspring's genes, as caste seems to be determined by environmental factors during incubation.

Once every five years or so, an appilon desires to mate, later laying dark-shelled ellipsoid eggs in small clutches of one to three. Each egg weighs about 8 pounds. These eggs are protected with a mucus foam that quickly solidifies into a rugged resin. This resin layer acts as an impact cushion, thermal insulator and chemical barrier.

Young appilons are cared for and raised in communities, ranging from a few dozen to thousands. A group effort establishes strong community ties from an early age and makes raising young an easier task. Young appilons rarely venture out to the surface of Messos Myonel and typically stay within protected sanctuaries. Young appilons are trained and educated as well as taught to establish their connection to the Anagii. They do this by playing a fortune-telling divination game with small irregular-shaped stones. They concentrate, then name a constellation or formation of landmarks, dropping the stones to the ground, to attempt to divine the pattern the stones take after they hit the ground and roll about. The game may be played by many individuals, all guessing before the stones are dropped. Adult appilons occasionally play the game as a means of gambling.

Religion[]

With their great connection as a race, appilons praise their ancestors, whom they believe passed their spirit and knowledge on into their collective consciousness. As such, each appilon has access to thousands of generations of wisdom and history and knowledge so long as they are able to use their wisdom to read into it and divine the answers they search for. The collective spirit of those living and their ancestors is known as the Anagii (the collective energy).

Appilons also tend to revere the mystery and power of the Ark on Messos Myonel, a structure that eludes divination, explanation, exploration and the ravages of the world.

Language[]

Appilons lack humanoid vocal chords, but can simulate most forms of speech by vibrating their four tongues. Their own language, Pylox, however is comprised mostly dental plate clacks, humming, popping and whistling sounds. They prefer to communicate with their telepathy for one on one conversation and when speaking conditions are poor (often due to weather or proximity).

Appilons generally like to speak, but enjoy listening as well. However, the unusual natures of other races can make them uncomfortable, which might keep them in silence.

Living in a world which constantly erodes and rebuilds, keeping anything permanent is a nearly impossible task. In order to maintain historical records and a collected cultural knowledge, appilons have established a strong oral tradition of record keeping and story telling. These stories and records are typically told by agiishell appilons from a historian's perspective, without embellishment or fanciful detail.

Agiishell appilons typically know a few additional languages of their personal preference, often Common and the languages of outsiders or elder races.

Names[]

When an appilon is nearly hatched, the parent and its closest friends gather in a seance of sorts to commune with the Anagii. Together they focus and divine a name from the noise. These names vary in meaning and significance, but all are key to the formation of the individual. These names could be a defining characteristic, a prophecy about the future, a key value or moral lesson for others at a given specific time. Whatever their name, it holds significance to their fate, the fates of those that they will one day meet and the fates of those who hear of them in stories.

By following the will of the Anagii, the Anagii protects them by guiding them, allowing answers to be revealed as fate calls upon them.

Names might be the names of ancestors, heroes, cultural concepts, nouns, actions, locations, short phrases, abstract concepts or near incomprehensible gibberish.

Among appilons, agiishells are known as agiis. Among other folks, they are also known as bullets, bulletshells, agiis, apps and napiformes.

Racial Traits[]

  • 1 Robe/Armor (Protective Item)
  • 1 pair of Lenses/Goggles
  • 1 Amulet/Brooch/Medallion/Necklace/Periapt/Scarab
  • 1 Belt
  • 2 pairs of Bracers/Bracelets
  • 2 pairs of Gloves/Gauntlets
  • 4 Rings
  • Resistance to Energy 2 (Ex): An appilon has resistance to acid, cold, electricity and fire.
  • Omnipodal (Ex): Appilons function as quadrapeds when unarmed. While quadrupedal, an appilon gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). Their carrying capacity as medium-sized quadrapeds is 150% of the that of a medium-sized biped. Additionally, an appilon is equally capable with all its limbs, which may function as arms or legs.
  • Meager Subsistence (Ex): An appilon may feed off of any organic or mineral material as food and needs only one quarter the amount of food and water per day that a human requires. See: Starvation and Thirst.
  • Hold Breath (Ex): An appilon can hold its breath for a number of rounds equal to 2 × its Constitution score before it risks suffocation. An appilon who suffocates instead becomes completely dormant and helpless. An appilon shakes off its dormancy, regaining consciousness, after being exposed to atmosphere for 1d4 rounds. Upon awakening, the appilon is slowed for 1d4 rounds afterwards.
  • Endure Atmosphere (Ex): An appilon has the extraordinary ability to endure elements, suffering no ill effects from a hot or cold environment. In addition, an appilon can breathe so long as there is an atmosphere. An appilon suffers no adverse condition to breathing smoke, volcanic gases or other vapors that are harmful to humanoids.
  • Greater Aid (Ex): An appilon grants a +3 bonus when it uses the aid another action (instead of +2).
  • Telepathic Touch (Su): An appilon may communicate via mental transference with other creatures of at least 3 Intelligence that it shares a common language with. This requires that the appilon be touching the creature to allow wordless, silent communication between them.
  • Automatic Languages: Pylox.
  • Bonus Languages: Any (except secret languages such as Druidic). See the Speak Language skill for other languages.
  • Favored Class: Favored Class::Any.
  • Level Adjustment: +Level Adjustment::0
  • Base Effective Character Level: Effective Character Level::1

Vital Statistics[]

Table: Agiishell Appilon Random Starting Ages
Adulthood Simple Moderate Complex
21 years +1d6 +3d6 +5d6
Table: Agiishell Appilon Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
95 years 240 years 360 years +3d10 × 10 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Agiishell Appilon Random Height and Weight
Shell Length Shell Length Modifier Base Weight Weight Modifier
2'9" +2d4 150 lb. × (2d4) lb.
  Relaxed Limb Length = Shell Length × 2.

Notes from Wandering Scholar Marza[]

"I had been researching a curious phenomenon occurring on local pig farms when the king's heralds arrived, blaring their horns in announcement to their arrival. The heralds delivered a proclamation to me, requesting that I follow them back to Daydrake for a special commission requiring my services. The heralds looked harried upon their weary horses. I was quickly forced to gather my traveling packs.

King Eilorn of Daydrake and I have been under tension with each other since my daughter became an official emissary between his kingdom and the deeka nation to the south. Despite my prominence in my fields of expertise, he often has chosen to overlook me in favor of other scholars less able to deny his requests. For the past eight years we had kept out of each other's affairs. An informal agreement that benefited us both.

Albert Sorlu, a "colleague" of mine, had recently presented an archeological find to King Eilorn. Unfortunately for everyone at the unveiling, the archeological find was a magical bridge gate. Now, most people who would find magical gate would be a bit wary and certainly take the time to research it before presenting it before important figures of state, however, Albert Sorlu rarely ever bothered with such details of caution.

The deeka use bridge gates, and King Eilorn has been attempting to get ahold of their secrets to build his own for years, and had hoped to use my daughter to bargain for him.

The gate had activated during the unveiling and a group of strange shelled creatures supported by tubular limbs had walked through, and despite attempts at diplomacy, communications broke down rather quickly and resulted in the deaths of several guards. The heralds had summoned me to re-open diplomacy, as the intruders had taken over a large section of the castle.

Oh, anything King Eilorn pays me for this won't be enough."



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