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Ankylosaurus (3.5e Monster)

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Revision as of 15:26, August 27, 2010 by Halen2020 (Talk | contribs)

Created By
Halen2020 (talk)
Date Created: 8/26/2010
Status: Complete.
Editing: Please feel free to edit constructively!


Size/Type: Huge Animal
Hit Dice: 9d10+25 (70 hp)
Initiative: +2
Speed: 30 ft.
Armor Class: 18 (-2 huge), touch 15, flat-footed 18
Base Attack/Grapple: /
Attack: tail club melee 16 (1d10+6)
Full Attack: tail club melee 16 (1d10+6), headbutt melee 12 (1d8+4)
Space/Reach: 30 ft. (long)/5 ft.
Special Attacks: Trample
Special Qualities: Scent
Saves: Fort 10, Ref 2, Will 1
Abilities: Str 19, Dex 9, Con 24, Int 1, Wis 11, Cha 6
Skills: Listen +4, Spot +4
Feats: SRD:Alertness
Environment: Warm forests
Organization: Solitary; pairs; small family unit, 2 parents and 5-10 offspring
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 14-28 HD (Huge)
Level Adjustment:

See Ankylosaurus' Wikipedia page.

COMBAT

Ankylosaurus is an easily upset herbivore that, when provoked, will use its huge club tail to bash foes. It will also attempt headbutts. If fighting one member of a pair, the other will attempt to circle to the other side of a foe and bash them with its tail. They will also charge samller foes, in an attempt to Trample them.

Skills: Ankylosaurus have a racial bonus of +4 in Listen and Spot.


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