Created By
DaTedinator (talk)
Date Created: 7/23/2010
Status: Complete
Editing: Please feel free to edit constructively!

{{#set:Summary=Weapons and shields fight on their own. }} {{#set:Discipline=Mental Grip|Type=Stance}}

Animated Armory
Mental Grip (Stance)
Level: Level::8
Prerequisite: Two Mental Grip maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

You grab every weapon you can wrap your mind around, and make it fight for you.

You animate a number of weapons or shields within 30 feet equal to 1 + 1/4 your initiator level, rounded down. You can even animate attended weapons and shields, but their wielder can attempt a Reflex save (DC 18 + your Charisma modifier) to mainain their hold on the object.

An animated weapon fights on its own, using your base attack bonus, as a Dancing weapon, but with no time limitation (other than you remaining in the stance), and it fights from any square within 30 feet of you; you may choose to have it fight from your square, as a standard dancing weapon. An animated shield can be used to either perform as a weapon and make shield bashes, or as a shield and protect either yourself, or one person within range.

Animated objects move with you, keeping their position relative to you, or else moving to the closest approximation if there's a barrier. They may occupy the squares of enemies. You may change which objects are animated (or force an opponent to save again or lose their equipment) and/or change the location of every object to anywhere else within 30 feet as a move action. You may drop control of an object as a free action peformable even not on your turn.

If you are psionically focused, any weapon fighting from your square adds your Charisma bonus to damage rolls.

Back to Main Page3.5e HomebrewClass Ability ComponentsManeuversMental Grip