Casting Time: 1 action
Range: 30 feet
Duration: Concentration, up to 24 hours
Your magic turns others into beasts. Choose any number of willing creatures you can see within range. You transformer each target into the form of a Larger or smaller beast with a challenge rating of 4 or lower. On subsequent turns, you can use an action to change one or more affected creations into new forms. You can choose a different form for each target.
The transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points of its new form, and when it reverts to its normal form, it returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit poitsn, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak or cast spells.
The target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its equipment.