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Created By
Leziad (talk)
Date Created: 30 July, 2008
Status: Playable, will be updated soon (add more secret)
Editing: Spelling and Grammar only, please.

Summary: The alchemist is a seeker of knowledge, such as the secrets of eternal life or turning lead into gold.

Length: 10 levels; minimum level: 5.


Alchemist

The true mysteries of the world are mine!

The alchemist is a master of the worldly mysteries, a scientist of the spiritual mysteries of the planes, and seeker of the greatest secrets. Those who become alchemists seek power and knowledge. Power through knowledge or knowledge through power; it makes little difference. Alchemists are experts in brewing potions and experimental research. Most alchemists have backgrounds as wizards or archivists, although some are bards, sorcerers, or even druids. Cleric alchemists are almost unheard of.

Becoming an Alchemist

Alchemists are like wizards, but their main abilities are the casting ability of their spellcasting class. However, it is safe to assume most alchemists need intelligence for craft and other tasks.

Entry Requirements
Skills: Craft (Alchemy) 10 Ranks, Knowledge (Arcana) 8 Ranks.
Feats: Brew Potion.
Spellcasting: Able to cast 2nd level spells.
Special: Must be instructed of the profession by another alchemist.
Table: The Alchemist

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Experience
Pool
Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Alchemy Secret - +1 level of existing spellcasting
2nd +1 +0 +0 +3 Alchemist Lore - +1 level of existing spellcasting
3rd +1 +1 +1 +3 Alchemy Secret 20 +1 level of existing spellcasting
4th +2 +1 +1 +4 40 +1 level of existing spellcasting
5th +2 +1 +1 +4 Alchemy Secret 60 +1 level of existing spellcasting
6th +3 +2 +2 +5 80 +1 level of existing spellcasting
7th +3 +2 +2 +5 Alchemy Secret 100 +1 level of existing spellcasting
8th +4 +2 +2 +6 150 +1 level of existing spellcasting
9th +4 +3 +3 +6 Alchemy Secret 200 +1 level of existing spellcasting
10th +5 +3 +3 +7 Eternal Life 250 +1 level of existing spellcasting

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Spellcraft (Int).

Table: The Epic Alchemist
Level Special
11th Epic Alchemy Secret
12th
13th Epic Alchemy Secret
14th
15th Epic Alchemy Secret
16th
17th Epic Alchemy Secret
18th
19th Epic Alchemy Secret
20th

Class Features

All of the following are class features of the Alchemist.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefits a character of that class would have gained. If you had more than one spellcasting class before becoming an Alchemist, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Alchemy Secret: At 1st level and each second level thereafter, the alchemist learns a bit more about the great mysteries of the world. They may select 1 alchemy secret from the list below.

Secret of Great logic (Ex): The alchemist gains a +2 bonus to Intelligence, and may Identify (Sp), 3 time per day as a caster level equalling his/her alchemist level.

Secret of Healing Optimization (Su): Each time the alchemist who possesses this secret is healed or heals himself, he may recover 1d6 extra hit point per level of the spell used to heal him. However, each time he is inflicted by negative energy (Inflict Spell) he take 1d6 extra points of damage per 2 spell levels of the spell used to harm him.

Secret of Infinite Wisdom (Ex): The alchemist gains a +2 bonus to Wisdom, the alchemist gains a +2 insight bonus to AC.

Secret of Divine Agility (Ex): +2 Dexterity, may cast Dimension door (Su), once per day at a caster level equalling his/her alchemist level.

Secret Potion of Everlasting Happiness (Ex): The alchemist gains a +2 Morale bonuses on all of his saving throws, he also gains a +4 Morale bonus on his will save vs Fear-based effects. He must, however, develop a special potion to gain that bonus, costing 50 XP and 950 gp (no check is required). The potion only works for him because it is infused with his essence.

Secret Potion of Perfect Metabolism (Ex): The alchemist gains immunity to all diseases (even magical ones) and poisons. He must, however, develop a special potion to gain that bonus, costing 100 XP and 1200 gp (no check is required). The potion only works for him because it is infused with his essence.

Secret of True Beauty (Ex): The alchemist gains a +2 bonus to Charisma. They also gain the ability to Enthrall (Sp), once per day + the alchemist's Charisma modifier (min 1 max 3) as a caster level equal to his/her alchemist level.

Secret of Ultimate Beauty (Su) (Epic): The alchemist gains a +4 bonus to Charisma and adds it Charisma modifier as a bonus on all it saving throws, and as a deflection bonus to it Armor Class.

Secret of Titanic Strength (Ex): The alchemist gains a +2 Strength. He also gain the benefit of the diehard feat (but not the actual feat).

Secret of Worldly Endurance (Ex): +2 Constitution, gain the benefit of Endure Elements (alway active).

Alchemist Lore (Ex): Thanks to long hours of study, an alchemist has a wide range of stray knowledge. This ability is identical to the bard’s Bardic Knowledge class feature, using the alchemist’s class level in place of the bard level.

Eternal Life: At 10th the alchemist completely stops aging. The alchemist does not gain any penalty from age but retain all the bonuses. The alchemist reverts any penalty he/she accumulated before having this class feature. The alchemist will not die from age and is immune to time-based effects. Furthermore, the alchemist gains immunity to all non-magical diseases.

Campaign Information

Playing an Alchemist

Combat: Alchemists belong to the rear line, no matter the base class. Their d4 and poor base attack bonus make them unsuited for melee combat. They are the buffers and the casters the party requires.

Advancement: Most alchemists were either wizards or archivists. Many alchemists prefer to stay as alchemists so they can gain eternal life but, others may simply want a single secret.

Resources: Alchemists are more often than not loners. Many alchemists join a mages' guild or dark cult. Alchemist organizations are rare, if any even exist at all.

Alchemists in the World

I seek eternity of power and knowledge, I will stop at nothing to get my end.

NPC Reactions: Alchemist do not bring particular reaction to NPC, except if they fully know the nature of the alchemist. They tend to react suspiciously to alchemists, since their goals is often seen as greedy.

Alchemist Lore

Characters with ranks in Knowledge (Arcana) can research an Alchemist to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Arcana)
DC Result
11 Alchemists are researchers and loremasters who specialize in potions.
16 Alchemists are very skilled in creating potions and are able researchers of the secrets of life and the multiverse in general.
21 Alchemists are able to learn incredible secrets, and thus are able to reshape themselves and the universe around them.
26 Very powerful alchemists can even reach the secret of eternal life, making them young forever and thus able to evade death. However, that ability doesn't stop them from dying by the sword.

Alchemists in the Game

Adaptation: Alchemist fit into any campaign, there is no need for much adaptation. Maybe if your cosmology works quite differently, though, the alchemist should have different secrets.

Sample Encounter: Alvos, a mad self-centered alchemist, is causing trouble. He tried to steal the secrets of another alchemist. The PCs are hired to stop Alvos' rampage in the other alchemist's family manor.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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