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====Playing an Air Cutter====
 
====Playing an Air Cutter====
   
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'''Combat:''' <-Typical role in combat->
'''Combat:''' With such a high speed, the air cutter makes an excellent skirmisher and scout. They also can take on the role of battlefield control if focused on bull rushes, transportation with mach speed, or area effects with shockwave for things they cannot hit due to high armor class or concealment. Monks work well with air cutters, and it removes their weakness from their inability to fly.
 
   
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'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->
'''Advancement:''' Classes which function well with spring attackers, monks, or skirmishers do well with the air cutter. Classes which also provide potent melee attacks but lack range also benefit as it allows them to perform their melee strikes from a distance.
 
   
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'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations->
'''Resources:''' Air Cutters are not universally organized, but can and do recognize others of their kin, and any elemental focused class. Out of the various elemental focused classes they find those which are focused on earth to be slow, plodding, and uninteresting. Air cutters as a whole tend to be a capricious lot.
 
   
 
====Air Cutters in the World====
 
====Air Cutters in the World====
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{{quote|RUN!|orig=Skit, Tibbit Air Cutter}}
 
{{quote|RUN!|orig=Skit, Tibbit Air Cutter}}
   
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<-Where characters of this class fit in a d20 world->
'''NPC Reactions:''' Air Cutters do not appear to be an abnormal member of their race or previous class until late, and thus are treated no differently, but even a commoner can identify a mysterious quality to a high level air cutter. It is not baneful or beneficial, but certainly something which may give you a reputation and make you easy to identify in a crowd.
 
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'''NPC Reactions:''' <-How NPCs react to characters of this class->
   
 
====Air Cutter Lore====
 
====Air Cutter Lore====
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! DC || class="left" | Result
 
! DC || class="left" | Result
 
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| 10 || class="left" | Air cutters are martial warriors tied to the powers of air. They can attack you even from a distance.
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| 10 || class="left" | <-not so common knowledge->.
 
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|-
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| 15 || class="left" | <-rare information->.
| 15 || class="left" | Air cutters are blindingly fast and constantly protected by a swirling skin of wind which protects them from ranged attacks.
 
 
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| 20 || class="left" | <-very rare information->.
| 20 || class="left" | Born of the sky, air cutters can even travel at supersonic speeds when the time calls, or leave massive shockwaves in their wake. There is rarely a thing such as outrunning a persistant air cutter.
 
 
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| 30 || class="left" | Those that reach this level of success can learn about specific air cutters, their whereabouts, behavior, and lore.
 
| 30 || class="left" | Those that reach this level of success can learn about specific air cutters, their whereabouts, behavior, and lore.
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====Air Cutters in the Game====
 
====Air Cutters in the Game====
   
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'''Adaptation:''' <-Fitting this class in your campaign->
'''Sample Encounter:''' A spy has been spotted in the castle performing recon every night. In spite of all efforts and a relative lack of subtlety on their part, no one has yet caught this mysterious airborne threat. Who is this spy?
 
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'''Sample Encounter:''' <-DM placement for NPC of this class->
   
 
''EL 10:''
 
''EL 10:''
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