Dungeons and Dragons Wiki
Register
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 24: Line 24:
 
''As the enemy army approaches, you call upon your deity to lend you his weapon. It appears in your hand, and you smile upon feeling its power, knowing that you will soon shatter the enemies of your church and country.''
 
''As the enemy army approaches, you call upon your deity to lend you his weapon. It appears in your hand, and you smile upon feeling its power, knowing that you will soon shatter the enemies of your church and country.''
   
βˆ’
This spell calls into being a replica of your deity, alignment, or philosophy's favored weapon. The weapon you create with this spell is for all intents and purposes an actual, tangible magic weapon with an enhancement bonus of +5, which is treated as epic for the purposes of overcoming damage reduction. (Because the ''aetheric weapon'' is ''not'' immaterial, you must add your [[SRD:Strength|Strength]] modifier to damage rolls made with the weapon, unless it is a [[SRD:Bow Weapons|bow]] or similar ranged weapon, in which case the usual restrictions of the [[SRD:Strength|Strength]] modifier apply.) You may also request any number of special properties (see the [[Publication:Dungeon Master's Guide|Dungeon Master's Guide]] and [[Publication:Magic Item Compendium|Magic Item Compendium]] for details) to be added to your weapon, even if this would bring it over the +10 effective bonus limit for nonepic magic weapons. However, for each +1 effective bonus and/or 20,000 gp's worth of properties you request, the spell's casting time increases by 1 round. You may request any combination of abilities, but be careful — like [[SRD:Miracle|''miracle'']], you don't cast this spell so much as you request it, and if your deity considers your request to be unreasonable, the spell will fail. Your deity will grant you more leeway the higher your [[SRD:Caster Level|caster level]] is, but there are no hard-and-fast rules for this. (In practice, this means that a weapon the DM finds to be overpowered or implausible for a character of your level can be vetoed.) You may not add any epic properties onto a weapon created with this spell unless your [[SRD:Caster Level|caster level]] is at least 28.
+
This spell calls into being a replica of your deity, alignment, or philosophy's favored weapon. The weapon you create with this spell is for all intents and purposes an actual, tangible magic weapon with an enhancement bonus of +5 and which is treated as epic for the purposes of overcoming damage reduction. (Because the ''aetheric weapon'' is ''not'' immaterial, you must add your [[SRD:Strength|Strength]] modifier to damage rolls made with the weapon, unless it is a [[SRD:Bow Weapons|bow]] or similar ranged weapon, in which case the usual restrictions of the [[SRD:Strength|Strength]] modifier apply.) You may also request any number of special properties (see the [[Publication:Dungeon Master's Guide|Dungeon Master's Guide]] and [[Publication:Magic Item Compendium|Magic Item Compendium]] for details) to be added to your weapon, even if this would bring it over the +10 effective bonus limit for nonepic magic weapons. However, for each +1 effective bonus and/or 20,000 gp's worth of properties you request, the spell's casting time increases by 1 round. You may request any combination of abilities, but be careful — like [[SRD:Miracle|''miracle'']], you don't cast this spell so much as you request it, and if your deity considers your request to be unreasonable, the spell will fail. Your deity will grant you more leeway the higher your [[SRD:Caster Level|caster level]] is, but there are no hard-and-fast rules for this. (In practice, this means that a weapon the DM finds to be overpowered or implausible for a character of your level can be vetoed.) You may not add any epic properties onto a weapon created with this spell unless your [[SRD:Caster Level|caster level]] is at least 28.
   
 
The spell's types (if any) depend on the properties you request. For example, adding the [[SRD:Flaming|''flaming'']] property gives this spell the [[SRD:Fire Effect|Fire]] descriptor, while adding the [[SRD:Holy|''holy'']] property grants this weapon the [[SRD:Good Effect|Good]] descriptor, and so on and so forth.
 
The spell's types (if any) depend on the properties you request. For example, adding the [[SRD:Flaming|''flaming'']] property gives this spell the [[SRD:Fire Effect|Fire]] descriptor, while adding the [[SRD:Holy|''holy'']] property grants this weapon the [[SRD:Good Effect|Good]] descriptor, and so on and so forth.
Please note that all contributions to the Dungeons and Dragons Wiki are considered to be released under the CC-BY-SA
Cancel Editing help (opens in new window)