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Aerodactyl (3.5e Monster)

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Quantumboost (talk)
Original Creator: Koumei
Date Adopted: 3/21/2010
Status: Complete
Editing: Spelling and Grammar only
142Aerodactyl

Aerodactyl from Fire Red/Leaf Green

Aerodactyl
Size/Type: Huge Dragon (Earth)
Hit Dice: 10d12+100 (165 hp)
Initiative: +0 (+0 Dex)
Speed: 30 ft., burrow 60 ft., fly 100 ft. (clumsy)
Armor Class: 23 (-2 size, +15 natural), touch 8, flat-footed 23
Base Attack/Grapple: +10/+28
Attack: Bite +18 melee (2d6+10)
Full Attack: Bite +18 melee (2d6+10) and 2 Claws +18 (1d8+5) and 2 Wings +18 (1d8+5) and Tail +18 (2d6+15)
Space/Reach: 15 ft./10 ft. (15 ft. for tail and bite)
Special Attacks: Ancient Power, Breath Weapon, Hatred
Special Qualities: Blindsense 120 ft., Damage Reduction 10/adamantine, Fast Healing 5, Immunity to Disease, Poison, Electricity, Sleep and Paralysis
Saves: Fort +17, Ref +7, Will +6
Abilities: Str 30, Dex 10, Con 30, Int 6, Wis 14, Cha 10
Skills: Intimidate +13, Jump +23, Spot +15, Survival +15
Feats: Multiattack, Improved Multiattack, Improved Natural Attack (Bite), Heighten Breath[1]
Environment: Warm Mountains (when not extinct).
Organization: Solitary
Challenge Rating: 10
Treasure: Standard
Alignment: Usually Angry Neutral
Advancement: 11-15 HD (Huge), 16-20 HD (Gargantuan)
Level Adjustment:


Description::A great winged reptile screams and gnashes its serrated teeth. It's a lot like a Wyvern, if wyverns were made of living stone and anger.

Combat Edit

For the purposes of overcoming DR, Aerodactyl's natural weapons are treated as stone.

Breath Weapon (Su): 60-foot cone, once every 1d4+1 rounds, damage 10d8 fire, Reflex DC 25 half. The save DC is Constitution-based. On a failed save, creatures are also on fire; until extinguished, they take 2d6 fire damage each round and are panicked.

Ancient Power (Su): Once per minute, Aerodactyl can telekinetically launch up to 3 chunks of stone within 100 feet. These are launched as ranged attacks, and, if at least as large as a Medium character, deal 10d6 damage each. Furthermore, upon activation, there is a 10% chance that Aerodactyl will become stronger for 3 rounds, gaining a +4 bonus to Strength, a +6 bonus to Natural Armour and immunity to all negative conditions (it is only harmed by damage).

Hatred (Ex): Aerodactyls hate all dinosaurs and primeval creatures. They gain a +2 to hit and damage them in combat, as well as doubling their critical threat ranges, however if such a creature is in sight it must make a Will save (DC 15 + half the dinosaur's HD) or focus on attacking it, ignoring any commands. It can save again every 3 rounds, or when the opponent dies/flees.

ReferencesEdit

  1. Draconomicon

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