|Editing:||Spelling and Grammar only|
|Size/Type:||Huge Dragon (Earth)|
|Hit Dice:||10d12+100 (165 hp)|
|Initiative:||+0 (+0 Dex)|
|Speed:||30 ft., burrow 60 ft., fly 100 ft. (clumsy)|
|Armor Class:||23 (-2 size, +15 natural), touch 8, flat-footed 23|
|Attack:||Bite +18 melee (2d6+10)|
|Full Attack:||Bite +18 melee (2d6+10) and 2 Claws +18 (1d8+5) and 2 Wings +18 (1d8+5) and Tail +18 (2d6+15)|
|Space/Reach:||15 ft./10 ft. (15 ft. for tail and bite)|
|Special Attacks:||Ancient Power, Breath Weapon, Hatred|
|Special Qualities:||Blindsense 120 ft., Damage Reduction 10/adamantine, Fast Healing 5, Immunity to Disease, Poison, Electricity, Sleep and Paralysis|
|Saves:||Fort +17, Ref +7, Will +6|
|Abilities:||Str 30, Dex 10, Con 30, Int 6, Wis 14, Cha 10|
|Skills:||Intimidate +13, Jump +23, Spot +15, Survival +15|
|Feats:||Multiattack, Improved Multiattack, Improved Natural Attack (Bite), Heighten Breath|
|Environment:||Warm Mountains (when not extinct).|
|Alignment:||Usually Angry Neutral|
|Advancement:||11-15 HD (Huge), 16-20 HD (Gargantuan)|
For the purposes of overcoming DR, Aerodactyl's natural weapons are treated as stone.
Breath Weapon (Su): 60-foot cone, once every 1d4+1 rounds, damage 10d8 fire, Reflex DC 25 half. The save DC is Constitution-based. On a failed save, creatures are also on fire; until extinguished, they take 2d6 fire damage each round and are panicked.
Ancient Power (Su): Once per minute, Aerodactyl can telekinetically launch up to 3 chunks of stone within 100 feet. These are launched as ranged attacks, and, if at least as large as a Medium character, deal 10d6 damage each. Furthermore, upon activation, there is a 10% chance that Aerodactyl will become stronger for 3 rounds, gaining a +4 bonus to Strength, a +6 bonus to Natural Armour and immunity to all negative conditions (it is only harmed by damage).
Hatred (Ex): Aerodactyls hate all dinosaurs and primeval creatures. They gain a +2 to hit and damage them in combat, as well as doubling their critical threat ranges, however if such a creature is in sight it must make a Will save (DC 15 + half the dinosaur's HD) or focus on attacking it, ignoring any commands. It can save again every 3 rounds, or when the opponent dies/flees.
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