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Adventure Dragon (3.5e Racial Paragon Class)

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{{#set:Summary=A big scary Dragon; At least it will be, eventually. |Length=20 |Base Attack Bonus Progression=Good |Fortitude Save Progression=Good |Reflex Save Progression=Good |Will Save Progression=Good |Class Ability=Other |Class Ability Progression=Full }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}


Adventure DragonEdit

Adventure Dragons grow as they slay vicious beasts and dangerous heroes. Some of this growth is described by Adventure Dragon class levels.

Making an Adventure DragonEdit

Adventure Dragons are big, beefy beasts of destruction. They also scale with class abilities a bit.

Abilities: Adventure Dragons provide Strength, Constitution, Wisdom, Charisma, and Intelligence.

Races: Adventure Dragons are the only ones who can take this class, and they cannot choose not to do so.

Alignment: Any.

Table: The Adventure Dragon

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Total Strength adjustment Total Constitution, Intelligence, Charisma, and Wisdom adjustments Natural Armor
Fort Ref Will
1st +1 +2 +2 +2 Bite Attack, Low-light Vision, Class Synergy +1 +0 1
2nd +2 +3 +3 +3 Immunity to Sleep, Darkvision 30 feet +2 +1 2
3rd +3 +3 +3 +3 Darkvision 60 feet, Medium Size +3 +1 3
4th +4 +4 +4 +4 Claw Attacks, 30' Speed +4 +2 4
5th +5 +4 +4 +4 Average 80 foot flight +5 +2 5
6th +6/+1 +5 +5 +5 Large Size +6 +3 6
7th +7/+2 +5 +5 +5 40' Speed +7 +3 7
8th +8/+3 +6 +6 +6 Wing Attacks +8 +4 8
9th +9/+4 +6 +6 +6 Huge Size +9 +4 9
10th +10/+5 +7 +7 +7 50' Speed +10 +5 10
11th +11/+6/+1 +7 +7 +7 Poor 150 foot flight +11 +5 11
12th +12/+7/+2 +8 +8 +8 Tail Slap +12 +6 12
13th +13/+8/+3 +8 +8 +8 +13 +6 13
14th +14/+9/+4 +9 +9 +9 +14 +7 14
15th +15/+10/+5 +9 +9 +9 Gargantuan Size +15 +7 15
16th +16/+11/+6/+1 +10 +10 +10 Crush +16 +8 16
17th +17/+12/+7/+2 +10 +10 +10 60' Speed +17 +8 17
18th +18/+13/+8/+3 +11 +11 +11 Clumsy 250 foot flight +18 +9 18
19th +19/+14/+9/+4 +11 +11 +11 +19 +9 19
20th +20/+15/+10/+5 +12 +12 +12 Tail Sweep +20 +10 20

Class Skills (Skill Points::6 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (Any, chosen individually) (Int), Listen (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Use Magic Device (Cha), and three more of your choice.

Class FeaturesEdit

All of the following are class features of the Adventure Dragon.

Weapon and Armor Proficiency: Adventure Dragons are proficient with their natural weapons and with simple weapons.

Ability Score Adjustments: Adventure Dragons get a +1 enhancement bonus to Strength every level, and a +1 enhancement bonus to Constitution, Intelligence, Wisdom, and Charisma every even-numbered level.

Natural Armor: Adventure Dragons have a base natural armor bonus equal to their class level.

Bite Attack (Ex): Adventure Dragons gain a bite attack that deals damage appropriate for their size. Their strength modifier is added to the damage.

Low-light Vision: Adventure Dragons gain Low-Light Vision.

Class Synergy: Adventure Dragons add their Adventure Dragon level to one of the following: Their class level for numeric calculations, their caster level, their manifester level, their wordcasting level, or their bending level.

Immunity to Sleep (Ex): Adventure Dragons become immune to magic sleep effects and paralysis effects at level 2.

Darkvision: Adventure Dragons gain Darkvision out to 30 feet at level 2. This improves to 60 feet at level 3.

Size increase: Adventure Dragons increase in size one step at levels 3, 6, 9, and 15.

Claw Attacks (Ex): At level 4, Adventure Dragons gain two secondary claw attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.

Faster Movement: The base land speed of Adventure Dragons increases at levels 4, 7, 10, and 17 by 10' each time.

Flight: Adventure Dragons gain an 80 foot average fly speed at level 5. This changes to a 150 foot poor fly speed at level 11, and a 250 foot clumsy fly speed at level 18.

Wing Attacks (Ex): At level 8, Adventure Dragons gain two secondary wing slam attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.

Tail Slap (Ex): At level 12, Adventure Dragons gain a secondary tail slap slam attacks that deal damage appropriate for their size. One and a half of their Strength modifier is added to the damage.

Crush (Ex): At level 16, Adventure Dragons can attempt to crush opponents at least three size categories smaller than theirselves as a standard action. All targets within the Dragon's space must make a Reflex save (DC 10 + half Hit Dice + Constitution modifier) or be pinned and take damage appropriate for the Adventure Dragon's size. One and a half of the Dragon's Strength modifier is added to the damage.

Tail Sweep (Ex): At level 20, Adventure Dragons can sweep a 30' half-circle with their tail as a standard action. Creatures four or more size categories smaller than the Dragon takes damage appropriate for the Dragon's size, plus one and a half of the Dragon's Strength modifier. A Reflex save (DC 10 + half Hit Dice + Constitution modifier) halves the damage.


Wizard-Level Adventure DragonEdit

Some Adventure Dragons are just naturally better than others, it seems. This is the Wizard-level version.

Table: The Adventure Dragon

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Total Strength adjustment Total Constitution, Intelligence, Charisma, and Wisdom adjustments Natural Armor Class Features
Fort Ref Will
1st +1 +2 +2 +2 Bite Attack, Low-light Vision, Darkvision 30 feet +1 +0 1
2nd +2 +3 +3 +3 Immunity to Sleep, Darkvision 60 feet +2 +1 2 +1 level of existing class
3rd +3 +3 +3 +3 Medium Size, Average 80 foot flight +3 +1 3
4th +4 +4 +4 +4 Claw Attacks, 30' Speed +4 +2 4 +1 level of existing class
5th +5 +4 +4 +4 +5 +2 5 +1 level of existing class
6th +6/+1 +5 +5 +5 Large Size +6 +3 6 +1 level of existing class
7th +7/+2 +5 +5 +5 40' Speed +7 +3 7 +1 level of existing class
8th +8/+3 +6 +6 +6 Wing Attacks +8 +4 8 +1 level of existing class
9th +9/+4 +6 +6 +6 Huge Size, Poor 150 foot flight +9 +4 9 +1 level of existing class
10th +10/+5 +7 +7 +7 50' Speed +10 +5 10 +1 level of existing class
11th +11/+6/+1 +7 +7 +7 +11 +5 11 +1 level of existing class
12th +12/+7/+2 +8 +8 +8 Tail Slap +12 +6 12 +1 level of existing class
13th +13/+8/+3 +8 +8 +8 +13 +6 13 +1 level of existing class
14th +14/+9/+4 +9 +9 +9 +14 +7 14 +1 level of existing class
15th +15/+10/+5 +9 +9 +9 Gargantuan Size +15 +7 15 +1 level of existing class
16th +16/+11/+6/+1 +10 +10 +10 Crush +16 +8 16 +1 level of existing class
17th +17/+12/+7/+2 +10 +10 +10 60' Speed +17 +8 17 +1 level of existing class
18th +18/+13/+8/+3 +11 +11 +11 Clumsy 250 foot flight +18 +9 18 +1 level of existing class
19th +19/+14/+9/+4 +11 +11 +11 +19 +9 19 +1 level of existing class
20th +20/+15/+10/+5 +12 +12 +12 Tail Sweep +20 +10 20 +1 level of existing class

Class Skills (Skill Points::6 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (Any, chosen individually) (Int), Listen (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Use Magic Device (Cha), and three more of your choice.

Class FeaturesEdit

All of the following are class features of the Adventure Dragon.

Weapon and Armor Proficiency: Adventure Dragons are proficient with their natural weapons and with simple weapons.

Ability Score Adjustments: Adventure Dragons get a +1 enhancement bonus to Strength every level, and a +1 enhancement bonus to Constitution, Intelligence, Wisdom, and Charisma every even-numbered level.

Natural Armor: Adventure Dragons have a base natural armor bonus equal to their class level.

Bite Attack (Ex): Adventure Dragons gain a bite attack that deals damage appropriate for their size. Their strength modifier is added to the damage.

Low-light Vision: Adventure Dragons gain Low-Light Vision.

Class Features: At every level of Adventure Dragon except 1st and 3rd, they gain class features (including spells, but not BAB, saves, health or skills) as though they had gained a level in a base class that they already possess.

Immunity to Sleep (Ex): Adventure Dragons become immune to magic sleep effects and paralysis effects at level 2.

Darkvision: Adventure Dragons gain Darkvision out to 30 feet at level 1. This improves to 60 feet at level 2.

Size increase: Adventure Dragons increase in size one step at levels 3, 6, 9, and 15.

Claw Attacks (Ex): At level 4, Adventure Dragons gain two secondary claw attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.

Faster Movement: The base land speed of Adventure Dragons increases at levels 4, 7, 10, and 17 by 10' each time.

Flight: Adventure Dragons gain an 80 foot average fly speed at level 3. This changes to a 150 foot poor fly speed at level 9, and a 250 foot clumsy fly speed at level 18.

Wing Attacks (Ex): At level 8, Adventure Dragons gain two secondary wing slam attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.

Tail Slap (Ex): At level 12, Adventure Dragons gain a secondary tail slap slam attacks that deal damage appropriate for their size. One and a half of their Strength modifier is added to the damage.

Crush (Ex): At level 16, Adventure Dragons can attempt to crush opponents at least three size categories smaller than theirselves as a standard action. All targets within the Dragon's space must make a Reflex save (DC 10 + half Hit Dice + Constitution modifier) or be pinned and take damage appropriate for the Adventure Dragon's size. One and a half of the Dragon's Strength modifier is added to the damage.

Tail Sweep (Ex): At level 20, Adventure Dragons can sweep a 30' half-circle with their tail as a standard action. Creatures four or more size categories smaller than the Dragon takes damage appropriate for the Dragon's size, plus one and a half of the Dragon's Strength modifier. A Reflex save (DC 10 + half Hit Dice + Constitution modifier) halves the damage.


Fighter-Level Adventure DragonEdit

Some Adventure Dragons plod along in life. This is the Fighter-level Adventure Dragon. Note how they don't have any sort of class synergy effect.

Table: The Adventure Dragon

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Total Strength adjustment Total Constitution, Intelligence, Charisma, and Wisdom adjustments Natural Armor
Fort Ref Will
1st +0 +2 +2 +2 Bite Attack, Low-light Vision +1 +0 1
2nd +1 +3 +3 +3 Immunity to Sleep, Darkvision 30 feet +2 +1 2
3rd +2 +3 +3 +3 Medium Size +3 +1 3
4th +3 +4 +4 +4 Claw Attacks, Darkvision 60 feet +4 +2 4
5th +3 +4 +4 +4 30' Speed +5 +2 5
6th +4 +5 +5 +5 Large Size +6 +3 6
7th +5 +5 +5 +5 Average 80 foot flight +7 +3 7
8th +6/+1 +6 +6 +6 Wing Attacks +8 +4 8
9th +6/+1 +6 +6 +6 Huge Size +9 +4 9
10th +7/+2 +7 +7 +7 40' Speed +10 +5 10
11th +8/+3 +7 +7 +7 +11 +5 11
12th +9/+4 +8 +8 +8 Tail Slap +12 +6 12
13th +9/+4 +8 +8 +8 +13 +6 13
14th +10/+5 +9 +9 +9 Poor 150 foot flight +14 +7 14
15th +11/+6/+1 +9 +9 +9 Gargantuan Size +15 +7 15
16th +12/+7/+2 +10 +10 +10 Crush +16 +8 16
17th +12/+7/+2 +10 +10 +10 50' Speed +17 +8 17
18th +13/+8/+3 +11 +11 +11 +18 +9 18
19th +14/+9/+4 +11 +11 +11 +19 +9 19
20th +15/+10/+5 +12 +12 +12 Tail Sweep, Clumsy 250 foot flight +20 +10 20

Class Skills (Skill Points::4 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (Any, chosen individually) (Int), Search (Int), Sense Motive (Wis), and three more of your choice.

Class FeaturesEdit

All of the following are class features of the Adventure Dragon.

Weapon and Armor Proficiency: Adventure Dragons are proficient with their natural weapons and with simple weapons.

Ability Score Adjustments: Adventure Dragons get a +1 enhancement bonus to Strength every level, and a +1 enhancement bonus to Constitution, Intelligence, Wisdom, and Charisma every even-numbered level.

Natural Armor: Adventure Dragons have a base natural armor bonus equal to their class level.

Bite Attack (Ex): Adventure Dragons gain a bite attack that deals damage appropriate for their size. Their strength modifier is added to the damage.

Low-light Vision: Adventure Dragons gain Low-Light Vision.

Immunity to Sleep (Ex): Adventure Dragons become immune to magic sleep effects and paralysis effects at level 2.

Darkvision: Adventure Dragons gain Darkvision out to 30 feet at level 2. This improves to 60 feet at level 4.

Size increase: Adventure Dragons increase in size one step at levels 3, 6, 9, and 15.

Claw Attacks (Ex): At level 4, Adventure Dragons gain two secondary claw attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.

Faster Movement: The base land speed of Adventure Dragons increases at levels 5, 10, and 17 by 10' each time.

Flight: Adventure Dragons gain an 80 foot average fly speed at level 7. This changes to a 150 foot poor fly speed at level 14, and a 250 foot clumsy fly speed at level 20.

Wing Attacks (Ex): At level 8, Adventure Dragons gain two secondary wing slam attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.

Tail Slap (Ex): At level 12, Adventure Dragons gain a secondary tail slap slam attacks that deal damage appropriate for their size. One and a half of their Strength modifier is added to the damage.

Crush (Ex): At level 16, Adventure Dragons can attempt to crush opponents at least three size categories smaller than theirselves as a standard action. All targets within the Dragon's space must make a Reflex save (DC 10 + half Hit Dice + Constitution modifier) or be pinned and take damage appropriate for the Adventure Dragon's size. One and a half of the Dragon's Strength modifier is added to the damage.

Tail Sweep (Ex): At level 20, Adventure Dragons can sweep a 30' half-circle with their tail as a standard action. Creatures four or more size categories smaller than the Dragon takes damage appropriate for the Dragon's size, plus one and a half of the Dragon's Strength modifier. A Reflex save (DC 10 + half Hit Dice + Constitution modifier) halves the damage.


Monk-Level Adventure DragonEdit

Some Adventure Dragons are born wingless, doomed to a life of hoboism or monasticity. This is the Monk-level Adventure Dragon. Note how they don't have any sort of class synergy effect, can't even fly, and have inferior ability score adjustments.

Table: The Adventure Dragon

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Total Strength adjustment Total Constitution, Intelligence, Charisma, and Wisdom adjustments Natural Armor
Fort Ref Will
1st +0 +2 +2 +2 Bite Attack, Low-light Vision +0 +0 0
2nd +1 +3 +3 +3 Immunity to Sleep, Darkvision 30 feet +1 +0 1
3rd +2 +3 +3 +3 Medium Size +1 +1 2
4th +3 +4 +4 +4 Claw Attacks, Darkvision 60 feet +2 +1 3
5th +3 +4 +4 +4 30' Speed +2 +1 3
6th +4 +5 +5 +5 Large Size +3 +2 4
7th +5 +5 +5 +5 +3 +2 5
8th +6/+1 +6 +6 +6 +4 +2 6
9th +6/+1 +6 +6 +6 Huge Size +4 +3 6
10th +7/+2 +7 +7 +7 40' Speed +5 +3 7
11th +8/+3 +7 +7 +7 +5 +3 8
12th +9/+4 +8 +8 +8 Tail Slap +6 +4 9
13th +9/+4 +8 +8 +8 +6 +4 9
14th +10/+5 +9 +9 +9 +7 +4 10
15th +11/+6/+1 +9 +9 +9 Gargantuan Size +7 +5 11
16th +12/+7/+2 +10 +10 +10 Crush +8 +5 12
17th +12/+7/+2 +10 +10 +10 50' Speed +8 +5 12
18th +13/+8/+3 +11 +11 +11 +9 +6 13
19th +14/+9/+4 +11 +11 +11 +9 +6 14
20th +15/+10/+5 +12 +12 +12 Tail Sweep +10 +6 15

Class Skills (Skill Points::4 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (Any, chosen individually) (Int), Listen (Wis), Search (Int), Sense Motive (Wis), Spot (Wis).

Class FeaturesEdit

All of the following are class features of the Adventure Dragon.

Weapon and Armor Proficiency: Adventure Dragons are proficient with their natural weapons and with simple weapons.

Ability Score Adjustments: Adventure Dragons get a +1 enhancement bonus to Strength every level, and a +1 enhancement bonus to Constitution, Intelligence, Wisdom, and Charisma every even-numbered level.

Natural Armor: Adventure Dragons have a base natural armor bonus equal to their class level.

Bite Attack (Ex): Adventure Dragons gain a bite attack that deals damage appropriate for their size. Their strength modifier is added to the damage.

Low-light Vision: Adventure Dragons gain Low-Light Vision.

Immunity to Sleep (Ex): Adventure Dragons become immune to magic sleep effects and paralysis effects at level 2.

Darkvision: Adventure Dragons gain Darkvision out to 30 feet at level 2. This improves to 60 feet at level 4.

Size increase: Adventure Dragons increase in size one step at levels 3, 6, 9, and 15.

Claw Attacks (Ex): At level 4, Adventure Dragons gain two secondary claw attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.

Faster Movement: The base land speed of Adventure Dragons increases at levels 5, 10, and 17 by 10' each time.

Tail Slap (Ex): At level 12, Adventure Dragons gain a secondary tail slap slam attacks that deal damage appropriate for their size. One and a half of their Strength modifier is added to the damage.

Crush (Ex): At level 16, Adventure Dragons can attempt to crush opponents at least three size categories smaller than theirselves as a standard action. All targets within the Dragon's space must make a Reflex save (DC 10 + half Hit Dice + Constitution modifier) or be pinned and take damage appropriate for the Adventure Dragon's size. One and a half of the Dragon's Strength modifier is added to the damage.

Tail Sweep (Ex): At level 20, Adventure Dragons can sweep a 30' half-circle with their tail as a standard action. Creatures four or more size categories smaller than the Dragon takes damage appropriate for the Dragon's size, plus one and a half of the Dragon's Strength modifier. A Reflex save (DC 10 + half Hit Dice + Constitution modifier) halves the damage.




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