Eiji-kun (talk) | |
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Date Created: | 3-29-10 |
Status: | Feel free to add your own! |
Editing: | Please feel free to edit constructively! |
Epic Spell Factors
These epic spell factors are in addition to the epic spell factors listed in the SRD entry. To add your own epic spell factor, simply copy and paste a new row into the appropriate table (please keep them in alphabetical order).
Spellcraft DC Modifier | |
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Casting Time | |
Immediate action | +35
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Duration2 | |
Duration increased (1 round becomes 1 round/level, becomes 1 minute/level, becomes 10 minutes/level, becomes 1 hour/level, becomes 1 day/level) | +12 |
20 hour duration becomes 1 hour/caster level | +6 |
20 hour duration becomes 24 hours | +2 |
Spread damage die over 1 round/level duration | +2 |
Add 1 round/level to duration of 1 minute or more | +10
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Range | |
Spell does not require line of sight or effect | +20
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Target3 | |
Spell can affect incorporeal and ethereal creatures normally | +10 |
Spell can affect one normally immune type (such as mind-effecting on undead or oozes) | +15
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Area4 | |
Reshape conjured item in any shape with same cubic feet allowed | +2
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Saving Throw | |
Spell ignores evasion, mettle, and similar effects | +10
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Spell Resistance | |
Spell ignores SR | +40
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Other | |
Created creature has an additional natural attack (max 5) | +2 |
Created creature has an additional natural attack beyond 5 | +6 |
Created creature is an amalgamation of numerous other creatures | +10 |
Created creature becomes more powerful as caster does (CR based in part on caster level) | +50 |
Duplicate 0th or 1st level spell effect (same expensive components and XP cost) | +11 |
Duplicate 2nd level spell effect (same expensive components and XP cost) | +14 |
Duplicate 3rd level effect (same expensive components and XP cost) | +19 |
Duplicate 4th level effect (same expensive components and XP cost) | +26 |
Duplicate 5th level effect (same expensive components and XP cost) | +35 |
Duplicate 6th level effect (same expensive components and XP cost) | +46 |
Duplicate 7th level effect (same expensive components and XP cost) | +59 |
Duplicate 8th level effect (same expensive components and XP cost) | +74 |
Duplicate 9th level effect (same expensive components and XP cost) | +91 |
Giving life to a spell (requires Life Seed to be a component) | ×2 |
Half and half energy damage (half fire, half sonic, for example) | +2 |
Half energy, half typeless/unresistable damage (half fire, half divine, for example) | +6 |
Lock conjured object's position in space | +10 |
Two energy types of damage (for example, fire and sonic, counts as full for both. This is not double damage, simply immunity to one does not prevent damage from the other type.) | +6 |
Additional energy type of damage (for example, fire, electricity, and sonic; not triple damage, but a creature must be immune to all three to be immune to the spell) | +8
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Unless stated otherwise, the same factor can be applied more than once.
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Spellcraft DC Modifier | |
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Delayed manifestation of spell effect by 1 minute | –3 |
Delayed manifestation of spell effect by 10 minutes | –6 |
Delayed manifestation of spell effect by 1 hour | –9 |
Delayed manifestation of spell effect by 1 day | –12 |
Duration shortened (hours/level become 10 minutes/level, becomes 1 minute/level, becomes 1 round/level, becomes 1 round) | –8 |
Expensive Focus 5,000g value (max value 1,000,000g) | –1 |
Expensive Material Component 2,500 value (max value 500,000g) | –1 |
Limited Circumstances in which spell is applied | –10 |
Summoned creature not under caster's control | –20 |
Note: Mitigating factors are always applied after all epic spell factors (see above) are accounted for in the development of an epic spell.
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