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| style="text-align: left;" | Duplicate 9th level effect (same expensive components and xp cost) || +91 |
| style="text-align: left;" | Duplicate 9th level effect (same expensive components and xp cost) || +91 |
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+ | | style="text-align: left;" | Giving life to a spell (requires Life Seed to be a component) || ×2 |
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| style="text-align: left;" | Lock conjured object's position in space || +10 |
| style="text-align: left;" | Lock conjured object's position in space || +10 |
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| style="text-align: left;" | Expensive Material Component 5,000 value (max value 1,000,000g) || –1 |
| style="text-align: left;" | Expensive Material Component 5,000 value (max value 1,000,000g) || –1 |
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+ | | style="text-align: left;" | Limited Circumstances in which spell is applied || –8 |
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| class="foot" colspan="2" |Note: Mitigating factors are always applied after all epic spell factors (see above) are accounted for in the development of an epic spell. |
| class="foot" colspan="2" |Note: Mitigating factors are always applied after all epic spell factors (see above) are accounted for in the development of an epic spell. |
Revision as of 06:19, 29 March 2010
Eiji-kun (talk) | |
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Date Created: | 3-29-10 |
Status: | Feel free to add your own! |
Editing: | Please feel free to edit constructively! |
Epic Spell Factors
These epic spell factors are in addition to the epic spell factors listed in the SRD entry. To add your own epic spell factor, simply copy and paste a new row into the appropriate table (please keep them in alphabetical order).
Spellcraft DC Modifier | |
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Casting Time | |
Effect on casting time | +DC increase
|
Duration2 | |
Effect on duration | +DC increase
|
Range | |
Effect on range | +DC increase
|
Target3 | |
Effect on target | +DC increase
|
Area4 | |
Reshape conjured item in any shape with same cubic feet allowed | +2
|
Saving Throw | |
Effect on saving throw DC | +DC increase
|
Other | |
Duplicate 0th or 1st level spell effect (same expensive components and xp cost) | +11 |
Duplicate 2nd level spell effect (same expensive components and xp cost) | +14 |
Duplicate 3rd level effect (same expensive components and xp cost) | +19 |
Duplicate 4th level effect (same expensive components and xp cost) | +26 |
Duplicate 5th level effect (same expensive components and xp cost) | +35 |
Duplicate 6th level effect (same expensive components and xp cost) | +46 |
Duplicate 7th level effect (same expensive components and xp cost) | +59 |
Duplicate 8th level effect (same expensive components and xp cost) | +74 |
Duplicate 9th level effect (same expensive components and xp cost) | +91 |
Giving life to a spell (requires Life Seed to be a component) | ×2 |
Lock conjured object's position in space | +10
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Unless stated otherwise, the same factor can be applied more than once.
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Spellcraft DC Modifier | |
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Expensive Focus 10,000g value (max value 2,000,000g) | –1 |
Expensive Material Component 5,000 value (max value 1,000,000g) | –1 |
Limited Circumstances in which spell is applied | –8 |
Note: Mitigating factors are always applied after all epic spell factors (see above) are accounted for in the development of an epic spell.
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