Metamagic Feats: By taking a Metamagic Feat you receive a Feat Power with the Metamagic Keyword. A Metamagic Power may be used to effect a Arcane, Arachane, Divine, Primal or Shadow power.
Feat | Prerequisites | Benefit |
---|---|---|
Coercive Spell (4e Feat) | - | Your spell cause a -2 penalty to the target's will defence. |
Deafening Spell (4e Feat) | - | All creatures hit by your attack spell are deafened. |
Disrupting Spell (4e Feat) | - | Your spell cause a -2 penalty the target's attack rolls made as part as non-martial powers. |
Enervate Spell (4e Feat) | Non-good alignment | Your attack spells have the necrotic keyword and you deal +4 damage. |
Fell Drain (4e Feat) | - | Foes damaged by your spells are also weakened. |
Fell Terror (4e Feat) | - | Foes hit by your spells are dazed. |
Fell Weaken (4e Feat) | - | Foes hit by your spells take a -2 penalty to Strength based checks. |
Metanode Spell (4e Feat) | - | When casting a spell with a metamagic feat in the area of an earthnode, that metamagic feat does not count towards the maximum number of metamagic feats you can use per round. |
Radiant Spell (4e Feat) | - | Your spells create an area of light. |
Umbral Spell (4e Feat) | - | Your spells create an area of darkness. |
Split Spell (4e Feat) | Ability to use one or more Arcane powers. | Target additional target with ranged spell. |
Empower Spell (4e Feat) | Ability to use one or more Arcane powers. | +1d8 damage |
Extend Spell (4e Feat) | Ability to use one or more Arcane powers. | -2 damage, +5 Range |
Quicken Spell (4e Feat) | Ability to use one or more Arcane powers. | Cast spell as a Free or Minor Action |
Maximize Spell (4e Feat) | Ability to use one or more Arcane powers. | Maximized damage to one target, as if a Critical Hit |
Top-level feats in this list are organized alphabetically