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Back to Homebrew -> Feats.

Metamagic Feats: By taking a Metamagic Feat you receive a Feat Power with the Metamagic Keyword. A Metamagic Power may be used to effect a Arcane, Arachane, Divine, Primal or Shadow power.

NEW KEYWORD: METAMAGIC[]

Metamagic: Powers with the Metamagic Keyword may be used once a round. You may only affect a power with one Metamagic Power at a time.


Metamagic Feats
Feat Prerequisites Benefit
Coercive Spell (4e Feat) - Your spell cause a -2 penalty to the target's will defence.
Deafening Spell (4e Feat) - All creatures hit by your attack spell are deafened.
Disrupting Spell (4e Feat) - Your spell cause a -2 penalty the target's attack rolls made as part as non-martial powers.
Enervate Spell (4e Feat) Non-good alignment Your attack spells have the necrotic keyword and you deal +4 damage.
Fell Drain (4e Feat) - Foes damaged by your spells are also weakened.
Fell Terror (4e Feat) - Foes hit by your spells are dazed.
Fell Weaken (4e Feat) - Foes hit by your spells take a -2 penalty to Strength based checks.
Metanode Spell (4e Feat) - When casting a spell with a metamagic feat in the area of an earthnode, that metamagic feat does not count towards the maximum number of metamagic feats you can use per round.
Radiant Spell (4e Feat) - Your spells create an area of light.
Umbral Spell (4e Feat) - Your spells create an area of darkness.
Split Spell (4e Feat) Ability to use one or more Arcane powers. Target additional target with ranged spell.
Empower Spell (4e Feat) Ability to use one or more Arcane powers. +1d8 damage
Extend Spell (4e Feat) Ability to use one or more Arcane powers. -2 damage, +5 Range
Quicken Spell (4e Feat) Ability to use one or more Arcane powers. Cast spell as a Free or Minor Action
Maximize Spell (4e Feat) Ability to use one or more Arcane powers. Maximized damage to one target, as if a Critical Hit

Top-level feats in this list are organized alphabetically

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