General Feats: General feats can be almost anything but are commonly related to skills or non-combat game mechanics, and as such are useful to nearly any creature. Before you list a feat here, please check whether a more precise category exists.
Feat | NBOF Balance |
Prerequisites | Benefit |
---|---|---|---|
Arachnid Trainer (4e Feat) | - | Trained in arachana skill. | Use arachana to handle creatures of the spiderkind origin with an intelligence score of 1 or 2. |
Armor Proficiency (Spidersilk) (4e Feat) | - | Dex 15, training with hide armor. | You are trained in spidersilk armor. |
Armor Specialization (Leather) (4e Feat) | - | Dex 15, training with leather armor. | You are skilled with leather armor. |
Armor Specialization (Spidersilk) (4e Feat) | - | Dex 15, training with spidersilk. | You are skilled with spidersilk armor. |
Blend into Shadows (4e Feat) | - | Trained in Stealth. | 1/encounter, when you make a ranged attack, you can make a stealth check to remain hidden. |
Cautious Attack (4e Feat) | - | Wis 15. | Take a -2 penalty to an attack roll to gain a +2 bonus to AC. |
Caver (4e Feat) | - | — | Gain a +2 bonus to skill checks made in thev underdark. |
Chosen Foe (4e Feat) | - | — | 1/encounter, you can deal extra damage against your chosen foe. |
Clever Opportunist (4e Feat) | - | Combat Reflexes. | You can switch places with a creature of your size or smaller when you hit with an opportunity attack. |
Constant Guardian (4e Feat) | - | — | Take a -2 penalty to an attack roll to grant an ally a +2 bonus to AC. |
Darting Charge (4e Feat) | Dex 13. | When you charge you gain a +2 bonus to damage rolls and to bull rush attempts. | |
Dazzling Fire (4e Feat) | - | Drow | Targets hit by your Darkfire power are dazed. |
Deadly Blade (4e Feat) | - | Dex 18 | You can strike your foes precicely in vital spot. |
Deceptive Illumination (4e Feat) | - | Drow | You are invisible to targets hit by your Darkfire power. |
Despana School (4e Feat) | - | Ability to use one or more powers with the summoning keyword. | Gain advantages when fighting alongside a monster you summoned. |
Dutiful Guardian (4e Feat) | - | Constant guardian | Switch places with the beneficiary of your constant guardian feat as an immediate interrupt. |
Eilservs School (4e Feat) | - | Ability to use one or more powers with the summoning keyword. | Gain advantages when attacking a foe with your staff. |
Fade into Darkness (4e Feat) | - | Darkvision | Switch places with the beneficiary of your constant guardian feat as an immediate interrupt. |
Fascinating Illumination (4e Feat) | - | Drow | You are invisible to targets hit by your Darkfire power. |
Hatred (4e Feat) | — | — | You absolutly hate a particular creature. |
Inlindl School (4e Feat) | - | Shield proficency. | Sacrifice your shield bonus to AC to gain a bonus to your attack rolls. |
Master of Poisons (4e Feat) | - | — | You can apply a poison to a weapon as a minor action. |
Poison Healer (4e Feat) | - | Con 13. | Heal hit points equal to your constitution modifier when you make a save against a poison or a poison fails to hit you. |
Poison Spell (4e Feat) | - | Arachnomancer, or ability to use one or more arcane powers. | You can mystically transfer poison with your spells. |
Sadistic Reward (4e Feat) | - | Drow | Gain a +1 bonus to damage rolls when you deal damage to a living creature. |
Shi'quos School (4e Feat) | - | — | Knock an opponent at a lower elevation than you prone by charging at them. |
Spiderfriend (4e Feat) | - | Spiderkind origin, ability to speak spydric | You can prevent spiderkind creatures from attacking you. |
Spiderfriend Weaves (4e Feat) | - | Arachnomancer | Your weaves do not affect your spiderkind allies. |
Staggering Critical (4e Feat) | - | Ability to make a critical hit with a weapon group on the roll of 19-20. | When you make a critical hit, the target of the attack is slowed. |
Steal and Strike (4e Feat) | - | Two-Weapon Fighting, Weapon Focus (Rapier), Weapon Focus (Kukri). | You can disarm a foe with your rapier and then make a followup attack with your kukril |
Tormtor School (4e Feat) | - | Proficiency with Javelins, Weapon Focus (Spear). | You are trained to use a javelin with greater skill. |
Toxic Death (4e Feat) | - | 13 Cha | +1 to damage with poison or necrotic power. |
Tunnelfighter (4e Feat) | - | Tunnelrunner | Reduce attack penalties for fighting in tight spaces. |
Tunnelrunner (4e Feat) | - | — | Reduce speed penalties for moving through tight spaces. |
Vae School (4e Feat) | - | Weapon Focus (Spiked Chain or Scourge). | You are trained to trip foes with your spiked chain and scourge. |
Xaniqos School (4e Feat) | - | Proficiency with Crossbow, Weapon Focus (Crossbow). | You are trained to fight agressively with a crossbow. |
War Leader (4e Feat) | 13 Cha | You are looked up to on the battlefield. | |
Nature's Wrath (4e Feat) | Cha 13, Dex 13 | Gain a +1 feat bonus to damage rolls with cold and sylvan powers. | |
Radiant Melody (4e Feat) | Cha 13, Wis 13 | Gain a +1 feat bonus to damage rolls with psychic and radiant powers. | |
Song of Avengement (4e Feat) | Songweaver | Grant a bonus to attack and damage rolls to allies when an ally is dying. | |
Autonomous (4e Feat) | Any psionic class, trained in Arcana, Autohypnosis | +2 to Arcana checks and fear saving throws, retain Autohypnosis benefits while bloodied | |
Body Fuel (4e Feat) | Psionic Augmentation class feature | Burn healing surges to recover power points | |
Closed Mind (4e Feat) | +5 to saving throws against charm, +1 to Bluff and Diplomacy | ||
User:Liosrakia/School Boy Feat | - | School Boy, Wisdom 15 | You have learned how to apply your intelligence to everything you do, enhancing all of your skills. |
Top-level feats in this list are organized alphabetically