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4e General Feats

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General Feats: General feats can be almost anything but are commonly related to skills or non-combat game mechanics, and as such are useful to nearly any creature. Before you list a feat here, please check whether a more precise category exists.

General Feats
Feat NBOF
Balance
Prerequisites Benefit
Arachnid Trainer (4e Feat) - Trained in arachana skill. Use arachana to handle creatures of the spiderkind origin with an intelligence score of 1 or 2.
Armor Proficiency (Spidersilk) (4e Feat) - Dex 15, training with hide armor. You are trained in spidersilk armor.
Armor Specialization (Leather) (4e Feat) - Dex 15, training with leather armor. You are skilled with leather armor.
Armor Specialization (Spidersilk) (4e Feat) - Dex 15, training with spidersilk. You are skilled with spidersilk armor.
Autonomous (4e Feat) Any psionic class, trained in Arcana, Autohypnosis +2 to Arcana checks and fear saving throws, retain Autohypnosis benefits while bloodied
Blend into Shadows (4e Feat) - Trained in Stealth. 1/encounter, when you make a ranged attack, you can make a stealth check to remain hidden.
Body Fuel (4e Feat) Psionic Augmentation class feature Burn healing surges to recover power points
Cautious Attack (4e Feat) - Wis 15. Take a -2 penalty to an attack roll to gain a +2 bonus to AC.
Caver (4e Feat) - Gain a +2 bonus to skill checks made in thev underdark.
Chosen Foe (4e Feat) - 1/encounter, you can deal extra damage against your chosen foe.
Clever Opportunist (4e Feat) - Combat Reflexes. You can switch places with a creature of your size or smaller when you hit with an opportunity attack.
Closed Mind (4e Feat) +5 to saving throws against charm, +1 to Bluff and Diplomacy
Constant Guardian (4e Feat) - Take a -2 penalty to an attack roll to grant an ally a +2 bonus to AC.
Darting Charge (4e Feat) Dex 13. When you charge you gain a +2 bonus to damage rolls and to bull rush attempts.
Dazzling Fire (4e Feat) - Drow Targets hit by your Darkfire power are dazed.
Deadly Blade (4e Feat) - Dex 18 You can strike your foes precicely in vital spot.
Deceptive Illumination (4e Feat) - Drow You are invisible to targets hit by your Darkfire power.
Despana School (4e Feat) - Ability to use one or more powers with the summoning keyword. Gain advantages when fighting alongside a monster you summoned.
Dutiful Guardian (4e Feat) - Constant guardian Switch places with the beneficiary of your constant guardian feat as an immediate interrupt.
Eilservs School (4e Feat) - Ability to use one or more powers with the summoning keyword. Gain advantages when attacking a foe with your staff.
Fade into Darkness (4e Feat) - Darkvision Switch places with the beneficiary of your constant guardian feat as an immediate interrupt.
Fascinating Illumination (4e Feat) - Drow You are invisible to targets hit by your Darkfire power.
Hatred (4e Feat) You absolutly hate a particular creature.
Inlindl School (4e Feat) - Shield proficency. Sacrifice your shield bonus to AC to gain a bonus to your attack rolls.
User:Liosrakia/School Boy Feat - School Boy, Wisdom 15 You have learned how to apply your intelligence to everything you do, enhancing all of your skills.
Master of Poisons (4e Feat) - You can apply a poison to a weapon as a minor action.
Nature's Wrath (4e Feat) Cha 13, Dex 13 Gain a +1 feat bonus to damage rolls with cold and sylvan powers.
Poison Healer (4e Feat) - Con 13. Heal hit points equal to your constitution modifier when you make a save against a poison or a poison fails to hit you.
Poison Spell (4e Feat) - Arachnomancer, or ability to use one or more arcane powers. You can mystically transfer poison with your spells.
Radiant Melody (4e Feat) Cha 13, Wis 13 Gain a +1 feat bonus to damage rolls with psychic and radiant powers.
Sadistic Reward (4e Feat) - Drow Gain a +1 bonus to damage rolls when you deal damage to a living creature.
Shi'quos School (4e Feat) - Knock an opponent at a lower elevation than you prone by charging at them.
Song of Avengement (4e Feat) Songweaver Grant a bonus to attack and damage rolls to allies when an ally is dying.
Spiderfriend (4e Feat) - Spiderkind origin, ability to speak spydric You can prevent spiderkind creatures from attacking you.
Spiderfriend Weaves (4e Feat) - Arachnomancer Your weaves do not affect your spiderkind allies.
Staggering Critical (4e Feat) - Ability to make a critical hit with a weapon group on the roll of 19-20. When you make a critical hit, the target of the attack is slowed.
Steal and Strike (4e Feat) - Two-Weapon Fighting, Weapon Focus (Rapier), Weapon Focus (Kukri). You can disarm a foe with your rapier and then make a followup attack with your kukril
Tormtor School (4e Feat) - Proficiency with Javelins, Weapon Focus (Spear). You are trained to use a javelin with greater skill.
Toxic Death (4e Feat) - 13 Cha +1 to damage with poison or necrotic power.
Tunnelfighter (4e Feat) - Tunnelrunner Reduce attack penalties for fighting in tight spaces.
Tunnelrunner (4e Feat) - Reduce speed penalties for moving through tight spaces.
Vae School (4e Feat) - Weapon Focus (Spiked Chain or Scourge). You are trained to trip foes with your spiked chain and scourge.
War Leader (4e Feat) 13 Cha You are looked up to on the battlefield.
Xaniqos School (4e Feat) - Proficiency with Crossbow, Weapon Focus (Crossbow). You are trained to fight agressively with a crossbow.

Top-level feats in this list are organized alphabetically

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