4e Augment Feats
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Augment Feats: Augment feats allow you to spend power points to alter the way certain actions or abilities work, such as granting bonuses to attack rolls or skill checks, or causing your powers to apply status conditions on targets they hit. Only characters with the Psionic Augmentation class feature can take augment feats. Unless a specific feat says otherwise, you can only apply the effects of one augment feat to any given action (for example, if you have two augment feats that give you some sort of bonus to Athletics checks, you can only apply one of those feats to any single Athletics check).
| Feat | Prerequisites | Benefit |
|---|---|---|
| Burrowing Power (4e Feat) | Psionic Augmentation class feature | Augment powers to ignore cover or superior cover |
| Chain Power (4e Feat) | Psionic Augmentation class feature | Augment power to affect secondary target within range |
| Combat Manifestation (4e Feat) | Psionic Augmentation class feature | +2 to AC against opportunity attacks; augment to increase to +4 |
| Deep Impact (4e Feat) | Psionic Augmentation class feature | When you make a basic attack, augment to target foe's mind |
| Delay Power (4e Feat) | Psionic Augmentation class feature | When you use a psionic power on your turn, augment to delay effects |
| Overchannel (4e Feat) | Psionic Augmentation class feature | When you augment a power, spend 1 extra power point for +1 damage |
Top-level feats in this list are organized alphabetically