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Weapon Editing Instructions

In the text area at the bottom of this page, fill in the parameter values after the equal signs, and replace the comments (the text starting with <!-- and ending with -->) with your own descriptive text. Take special care not to remove the category tags at the bottom, as they will allow readers to navigate to your page.

Be sure to use the Preview button at the bottom to view your page before saving to check for errors and mistakes.

Note: Text within <!-- --> comments will be hidden from view.

3.5e Mundane Weapon

The line starting with {{3.5e Mundane Weapon is a template for formatting weapon stats. Below is the complete list of parameters it accepts. To add the parameter to your weapon, simply insert the parameter into the {{3.5e Mundane Weapon template block.

Parameters

Parameter Required Description Example(s)
weap Yes The name of the weapon. War Razor;
Gnomish Musket
sme Yes Determines if the weapon is Simple, Martial or Exotic.
"s" for "Simple".
"m" for "Martial".
"e" for "Exotic".
s
ulot Yes Determines how the weapon is held.
"u" for "Unarmed".
"l" for "Light".
"o" for "One-Handed".
"t" for "Two-Handed".
o
ampt Yes How the weapon is used in combat.
"a" if the weapon is ammunition (like an arrow).
"p" if it is a projectile weapon (like a bow).
"m" if it is a melee weapon (like a longsword).
"t" if it is a throwing weapon (like a javelin).
"mt" if it can be both used in melee and thrown (like a dagger).
mt
cost No How much the weapon costs for a medium-sized creature, in gold pieces. 13
sdamage No How much damage the small version of the weapon deals. 1d4
mdamage No How much damage the medium version of the weapon deals. See also: Table: Weapon Damage by Size 1d6
crit No The critical threat range and multiplier of the weapon. 18-20/x2
range No The range increment of the weapon, in feet. 20
weight No How much the weapon weighs, in pounds. 5
type Yes The weapon's damage type. You can put anything here, but make sure you capitalize it.
"/" between damage types makes the weapon a double weapon.
"and" means the weapon deals both damage types at once.
"or" means the weapon can deal either damage type (player's choice).
Piercing;
Piercing and Slashing;
Piercing/Slashing;
Bludgeoning or Piercing;
Force
hp No The weapon's hit points for a medium-sized weapon.
See also: Table: Common Armor, Weapon, and Shield Hardness and Hit Points
10
hardness No The weapon's hardness for a medium-sized weapon.
See also: Table: Common Armor, Weapon, and Shield Hardness and Hit Points
5

Examples

The example weapon below is defined in wiki-text as follows:

{{3.5e Mundane Weapon
|weap=Pointy Stick
|sme=s
|ulot=o
|ampt=m
|cost=5
|sdamage=1d4
|mdamage=1d6
|crit=19-20/x2
|weight=2
|type=Piercing
|hp=5
|hardness=5
}}

This text becomes:

Pointy Stick

Simple One-Handed Melee

Cost: 5 gp
Damage (Small): 1d4
Damage (Medium)1: 1d6
Critical: 19-20/x2
Range Increment:
Weight2: 2 lbs
Type3: Piercing
HP4: 5
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

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