Dungeons and Dragons Wiki
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== Martial Feats ==
 
== Martial Feats ==
 
'''Combat Strike'''
 
'''Combat Strike'''
Select one of the following: Bull Rush, Disarm, Distract*, Feint, Grapple, Trip.
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Select one of the following: Bull Rush, Disarm, Distract*, Feint, Grapple, Sunder, Trip.
 
:'''Prerequisite:''' Improved (selected maneuver), Base attack +1. These prerequisites may vary based on the prerequisite feat's prerequisites.
 
:'''Prerequisite:''' Improved (selected maneuver), Base attack +1. These prerequisites may vary based on the prerequisite feat's prerequisites.
 
:'''Benefit:''' As a swift action you may add a secondary effect to your next melee attack roll. If your next melee attack hits, you can then take your selected combat action as a free action without having to roll another melee touch attack. You must take this attack before the end of your turn.
 
:'''Benefit:''' As a swift action you may add a secondary effect to your next melee attack roll. If your next melee attack hits, you can then take your selected combat action as a free action without having to roll another melee touch attack. You must take this attack before the end of your turn.
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:'''Poster:''' Arkanis; --[[Special:Contributions/99.2.124.106|99.2.124.106]] 09:03, September 9, 2009 (UTC)--[[Special:Contributions/99.2.124.106|99.2.124.106]] 08:46, September 9, 2009 (UTC)
 
:'''Poster:''' Arkanis; --[[Special:Contributions/99.2.124.106|99.2.124.106]] 09:03, September 9, 2009 (UTC)--[[Special:Contributions/99.2.124.106|99.2.124.106]] 08:46, September 9, 2009 (UTC)
 
:'''Special:''' Distract is a new martial maneuver. As a standard action anyone can make a Bluff check opposed against a single target's Sense Motive check. Success means the target is ''dazed'' for 1 round.
 
:'''Special:''' Distract is a new martial maneuver. As a standard action anyone can make a Bluff check opposed against a single target's Sense Motive check. Success means the target is ''dazed'' for 1 round.
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'''Improved Dodge'''
 
'''Improved Dodge'''
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:'''Special:''' This stacks with the Group Dodge feat.
 
:'''Special:''' This stacks with the Group Dodge feat.
 
:'''Upgrades:''' Greater Dodge stacks the same bonuses but requires character level 11th.
 
:'''Upgrades:''' Greater Dodge stacks the same bonuses but requires character level 11th.
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'''Group Dodge'''
 
'''Group Dodge'''

Revision as of 09:03, 9 September 2009

General Feats

Martial Feats

Combat Strike Select one of the following: Bull Rush, Disarm, Distract*, Feint, Grapple, Sunder, Trip.

Prerequisite: Improved (selected maneuver), Base attack +1. These prerequisites may vary based on the prerequisite feat's prerequisites.
Benefit: As a swift action you may add a secondary effect to your next melee attack roll. If your next melee attack hits, you can then take your selected combat action as a free action without having to roll another melee touch attack. You must take this attack before the end of your turn.
Source: Arkanis (creator)
Poster: Arkanis; --99.2.124.106 09:03, September 9, 2009 (UTC)--99.2.124.106 08:46, September 9, 2009 (UTC)
Special: Distract is a new martial maneuver. As a standard action anyone can make a Bluff check opposed against a single target's Sense Motive check. Success means the target is dazed for 1 round.


Improved Dodge

Prerequisite: Dex 13, Dodge, character level 6th.
Benefit: Your dodge bonus from the Dodge feat improves by +1.
Source: Arkanis (creator)
Poster: Arkanis; --99.2.124.106 09:03, September 9, 2009 (UTC)--99.2.124.106 08:46, September 9, 2009 (UTC)
Special: This stacks with the Group Dodge feat.
Upgrades: Greater Dodge stacks the same bonuses but requires character level 11th.


Group Dodge

Prerequisite: Dex 13, Dodge.
Benefit: You may apply your +1 dodge bonus from the Dodge feat to all opponents instead of having to select just one.
Source: Arkanis (creator)
Poster: Arkanis; --99.2.124.106 09:03, September 9, 2009 (UTC)--99.2.124.106 08:46, September 9, 2009 (UTC)
Special: Other feats or effects which improve the dodge bonuses specifically from the dodge feat do not stack with this feat's effects unless exclusively noted otherwise.

Magic Feats

Arcane Strike

Prerequisite: Base attack +1, caster level 1st.
Benefit: As a swift action you may add damage to your the next attack you make by expending a daily spell slot. The added damage is equal to 1d6 per spell level (or 1d3 for a 0-level spell). This damage is pure arcane energy but spell resistance still applies normally as if you'd cast a spell on the target of your attack. You must make this attack before the end of your turn. You cannot apply these benefits to an attack made as part of a spell (such as the ranged touch attack of a Scorching Ray or the melee touch attack of a Finger of Death spell).
Source: ???
Poster: Arkanis; --99.2.124.106 08:46, September 9, 2009 (UTC)