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== Martial Feats == |
== Martial Feats == |
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'''Combat Strike''' |
'''Combat Strike''' |
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− | Select one of the following: Bull Rush, Disarm, Distract*, Feint, Grapple, Trip. |
+ | Select one of the following: Bull Rush, Disarm, Distract*, Feint, Grapple, Sunder, Trip. |
:'''Prerequisite:''' Improved (selected maneuver), Base attack +1. These prerequisites may vary based on the prerequisite feat's prerequisites. |
:'''Prerequisite:''' Improved (selected maneuver), Base attack +1. These prerequisites may vary based on the prerequisite feat's prerequisites. |
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:'''Benefit:''' As a swift action you may add a secondary effect to your next melee attack roll. If your next melee attack hits, you can then take your selected combat action as a free action without having to roll another melee touch attack. You must take this attack before the end of your turn. |
:'''Benefit:''' As a swift action you may add a secondary effect to your next melee attack roll. If your next melee attack hits, you can then take your selected combat action as a free action without having to roll another melee touch attack. You must take this attack before the end of your turn. |
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:'''Poster:''' Arkanis; --[[Special:Contributions/99.2.124.106|99.2.124.106]] 09:03, September 9, 2009 (UTC)--[[Special:Contributions/99.2.124.106|99.2.124.106]] 08:46, September 9, 2009 (UTC) |
:'''Poster:''' Arkanis; --[[Special:Contributions/99.2.124.106|99.2.124.106]] 09:03, September 9, 2009 (UTC)--[[Special:Contributions/99.2.124.106|99.2.124.106]] 08:46, September 9, 2009 (UTC) |
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:'''Special:''' Distract is a new martial maneuver. As a standard action anyone can make a Bluff check opposed against a single target's Sense Motive check. Success means the target is ''dazed'' for 1 round. |
:'''Special:''' Distract is a new martial maneuver. As a standard action anyone can make a Bluff check opposed against a single target's Sense Motive check. Success means the target is ''dazed'' for 1 round. |
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+ | |||
'''Improved Dodge''' |
'''Improved Dodge''' |
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:'''Special:''' This stacks with the Group Dodge feat. |
:'''Special:''' This stacks with the Group Dodge feat. |
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:'''Upgrades:''' Greater Dodge stacks the same bonuses but requires character level 11th. |
:'''Upgrades:''' Greater Dodge stacks the same bonuses but requires character level 11th. |
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+ | |||
'''Group Dodge''' |
'''Group Dodge''' |
Revision as of 09:03, 9 September 2009
General Feats
Martial Feats
Combat Strike Select one of the following: Bull Rush, Disarm, Distract*, Feint, Grapple, Sunder, Trip.
- Prerequisite: Improved (selected maneuver), Base attack +1. These prerequisites may vary based on the prerequisite feat's prerequisites.
- Benefit: As a swift action you may add a secondary effect to your next melee attack roll. If your next melee attack hits, you can then take your selected combat action as a free action without having to roll another melee touch attack. You must take this attack before the end of your turn.
- Source: Arkanis (creator)
- Poster: Arkanis; --99.2.124.106 09:03, September 9, 2009 (UTC)--99.2.124.106 08:46, September 9, 2009 (UTC)
- Special: Distract is a new martial maneuver. As a standard action anyone can make a Bluff check opposed against a single target's Sense Motive check. Success means the target is dazed for 1 round.
Improved Dodge
- Prerequisite: Dex 13, Dodge, character level 6th.
- Benefit: Your dodge bonus from the Dodge feat improves by +1.
- Source: Arkanis (creator)
- Poster: Arkanis; --99.2.124.106 09:03, September 9, 2009 (UTC)--99.2.124.106 08:46, September 9, 2009 (UTC)
- Special: This stacks with the Group Dodge feat.
- Upgrades: Greater Dodge stacks the same bonuses but requires character level 11th.
Group Dodge
- Prerequisite: Dex 13, Dodge.
- Benefit: You may apply your +1 dodge bonus from the Dodge feat to all opponents instead of having to select just one.
- Source: Arkanis (creator)
- Poster: Arkanis; --99.2.124.106 09:03, September 9, 2009 (UTC)--99.2.124.106 08:46, September 9, 2009 (UTC)
- Special: Other feats or effects which improve the dodge bonuses specifically from the dodge feat do not stack with this feat's effects unless exclusively noted otherwise.
Magic Feats
Arcane Strike
- Prerequisite: Base attack +1, caster level 1st.
- Benefit: As a swift action you may add damage to your the next attack you make by expending a daily spell slot. The added damage is equal to 1d6 per spell level (or 1d3 for a 0-level spell). This damage is pure arcane energy but spell resistance still applies normally as if you'd cast a spell on the target of your attack. You must make this attack before the end of your turn. You cannot apply these benefits to an attack made as part of a spell (such as the ranged touch attack of a Scorching Ray or the melee touch attack of a Finger of Death spell).
- Source: ???
- Poster: Arkanis; --99.2.124.106 08:46, September 9, 2009 (UTC)